WARDOGS

Manuel de terrain non officiel

Outils

Simulateur d'accessoires

Pick a weapon and a preset, change any part by hand, and read the stored stats beside the modified numbers. Speed-first is the starting preset.

Build du jeu 25937608

Index des accessoires

Speed means ADS time first, then draw speed. Stability means recoil, then spread, then aim sway. The game files have no jam, durability, or reliability stat, so stability is the closest measure. Presets pick the best part per slot and keep the game's default magazine unless a larger one has no downside.

Emplacements

Chamber

Masqué dans le jeuListe d'autorisation

— Aucun accessoire de ce build ne correspond à cet emplacement

Sight

Priorité de blocage
Page de l'accessoire

Magazine

Liste d'autorisationDéfaut du fichier
Page de l'accessoire

Stock

Masqué dans le jeuPriorité de blocage

Grip

Masqué dans le jeuPriorité de blocage

Barrel

Masqué dans le jeuListe d'autorisation

Underbarrel

Priorité de blocage
Page de l'accessoire

Statistiques modifiées

Statistiques de base à côté du résultat simulé
StatistiqueBaseRésultatVariation
Coups par minute6506500
Coups par rafale— Absent des fichiers du jeu— Absent des fichiers du jeu— Absent des fichiers du jeu
Vitesse à la bouche880 m/s880 m/s0
Portée efficace500 m500 m0
Précision0,8250,8250
Déviation aléatoire13 °13 °0
Temps d'ADS0,8 s0,5644 s−0,2356
Temps de rechargement— Absent des fichiers du jeu— Absent des fichiers du jeu— Absent des fichiers du jeu
Ergonomie— Absent des fichiers du jeu— Absent des fichiers du jeu— Absent des fichiers du jeu
Temps de montée— Absent des fichiers du jeu— Absent des fichiers du jeu— Absent des fichiers du jeu
Dégâts au corps-à-corps35350
Multiplicateur de suppression1,051,050
Zéro minimum— Absent des fichiers du jeu— Absent des fichiers du jeu— Absent des fichiers du jeu
Zéro maximum1 000 m1 000 m0
Pas du zéro— Absent des fichiers du jeu— Absent des fichiers du jeu— Absent des fichiers du jeu

Part effects as factors

These attributes have no base number in the weapon record, so the combined effect is shown on a base of 1. ×0.85 means 15 percent less. = means the part sets the value. ADS time also shows here when the weapon has a base.

Combined effect of the selected parts on a base of 1
StatistiqueFactorVariationDirection
ADS time×0,7055−29,45%Lower is better
Draw speed×1,13+13%Higher is better
Spread×0,82−18%Lower is better
Vertical recoil×1,05+5%Lower is better
Horizontal recoil×0,82−18%Lower is better
ADS zoom (magnification)= 1,2—Neither (not ranked)
Aim sway size×10%Lower is better
Aim sway speed×0,92−8%Lower is better
Aim sway, horizontal movement×10%Lower is better
Aim sway, vertical movement×0,96−4%Lower is better
Weapon sway, rotation×0,84−16%Lower is better
Weapon sway, translation×0,92−8%Lower is better
Weapon sway, stabilization time×10%Neither (not ranked)

Motif de recul

X est latéral et Y vers le haut, dans les unités propres au jeu. Les multiplicateurs horizontal et vertical mettent à l'échelle ces échantillons stockés, dans l'ordre du fichier. Un échantillon null reste null. Les portées après le motif et le coup de visée sont des champs séparés et restent tels que stockés.

Table des coups
Échantillons de recul après les multiplicateurs choisis
CoupBase XRésultat XVariation XBase YRésultat YVariation Y
10,010,0082−0,00180,71760,7534+0,0359
2-0,02-0,0164+0,00360,93680,9836+0,0468
30,0250,0205−0,00451,07631,1301+0,0538
40,0450,0369−0,00811,14611,2034+0,0573
50,070,0574−0,01261,21591,2766+0,0608
60,0850,0697−0,01531,24581,308+0,0623
70,080,0656−0,01441,22581,2871+0,0613
80,070,0574−0,01261,19591,2557+0,0598
90,060,0492−0,01081,1761,2348+0,0588
100,0550,0451−0,00991,15611,2139+0,0578
110,0450,0369−0,00811,14611,2034+0,0573
120,040,0328−0,00721,13611,1929+0,0568
130,030,0246−0,00541,12621,1825+0,0563
140,0250,0205−0,00451,11621,172+0,0558
15-0,03-0,0246+0,00541,09631,1511+0,0548
16-0,055-0,0451+0,00991,09631,1511+0,0548
17-0,065-0,0533+0,01171,08631,1406+0,0543
18-0,06-0,0492+0,01081,07631,1301+0,0538
19-0,05-0,041+0,0091,08631,1406+0,0543
20-0,04-0,0328+0,00721,07631,1301+0,0538
21-0,03-0,0246+0,00541,06641,1197+0,0533
22-0,02-0,0164+0,00361,06641,1197+0,0533
230,0150,0123−0,00271,05641,1092+0,0528
240,0350,0287−0,00631,05641,1092+0,0528
250,0550,0451−0,00991,04641,0988+0,0523
260,0650,0533−0,01171,03651,0883+0,0518
270,060,0492−0,01081,02651,0778+0,0513
280,050,041−0,0091,01651,0674+0,0508
290,040,0328−0,00721,00661,0569+0,0503
300,030,0246−0,00540,94680,9941+0,0473

Modificateurs dans l'ordre du fichier

Modificateurs choisis dans l'ordre de attachment-modifiers.json
AccessoireAttributOpérationEffet signéRésultat
45° Angled ForegripMultiplicateur de recul verticalWeapon.VerticalRecoilMultiplierMultiplication composée+5%Appliqué
45° Angled ForegripMultiplicateur de recul horizontalWeapon.HorizontalRecoilMultiplierMultiplication composée−18%Appliqué
45° Angled ForegripMultiplicateur de dispersionWeapon.SpreadMultiplierMultiplication composée−18%Appliqué
45° Angled ForegripTemps d'ADSWeapon.AimTimeMultiplication composée−17%Appliqué
45° Angled ForegripMultiplicateur de vitesse d'équipementWeapon.EquipSpeedMultiplierMultiplication composée+13%Appliqué
45° Angled ForegripVitesse du balancement de viséeCharacter.AimSwaySpeedMultiplierMultiplication composée−8%Appliqué
45° Angled ForegripBalancement de visée, verticalCharacter.AimSwayVerticalMovementMultiplierMultiplication composée−4%Appliqué
45° Angled ForegripTranslation du balancement de l'armeCharacter.WeaponSway.TranslationStabilizationMultiplierMultiplier−8%Appliqué
45° Angled ForegripRotation du balancement de l'armeCharacter.WeaponSway.RotationStabilizationMultiplierMultiplier−16%Appliqué
Four Reticle ReflexMultiplicateur de zoom ADSWeapon.AdsZoomMultiplierRemplacerRemplace 1,2Appliqué
Four Reticle ReflexTemps d'ADSWeapon.AimTimeMultiplication composée−15%Appliqué

Capacité du chargeur

La capacité est stockée sur l'accessoire. Ce n'est pas une statistique d'arme, et le calcul des modificateurs ne la produit pas.

Capacité du chargeur
StatistiqueBase
AK74 30 RND Magazine · Capacité30
AK74 30 RND Magazine · Calibres545mm

Comment le simulateur s'exécute

TODO : localisation. Cette section explique l'outil. Ce n'est pas une recommandation d'équipement.

Choose a weapon, then a preset. Speed first is the default when the page opens and when you switch weapons. Stability first and the game's default parts are the other two presets. You can change any slot by hand afterward.

Each preset picks one part per slot from the parts that slot accepts. Every ranked effect is a multiplier, so the best part for each slot also gives the best whole loadout. Speed first ranks by ADS time, then draw speed, then recoil, spread, and aim sway. Stability first ranks by recoil, then spread, then aim sway, then ADS time and draw speed. A remaining tie goes to the empty slot, then to the part name in alphabetical order. Recoil is the square root of vertical times horizontal. Aim sway is the geometric mean of the sway size, speed, horizontal and vertical movement, and the rotation and translation stabilization multipliers. The magazine slot is never left empty: presets keep the game's default magazine unless a larger magazine has no downside. Test parts, such as a grip that sets recoil to zero, are not offered.

Modifiers combine in engine order. Add comes first. Multiply rows on the same attribute add their percentages, so 1.1 and 1.2 give 1.3. Multiply compound rows multiply together, so 1.1 and 1.2 give 1.32. An override comes last and sets the value, even when the weapon has no base. Weapon rows change the weapon and character rows change the player. A character row that repeats a weapon attribute is ignored so it does not count twice.

When the weapon has no base for a stat, such as ADS time on 30 of 40 weapons, the page shows the combined factor on a base of 1 instead of a number. Spread, draw speed, zoom, sway, and recoil are always listed as factors. Recoil multipliers also scale the stored recoil pattern, one sample at a time.

The game files have no jam, durability, or reliability stat for weapons, so stability is measured by recoil, spread, and sway. Magazine capacity is the magazine's own number and does not come from the modifier math.

This section explains the tool. Korean and English carry the same explanation. Every other language falls back to English. This site is not affiliated with Bulkhead or Team17. Figures come from warpuppies/wardogs-data under the Unlicense, for the game build in the header.

Questions

What do speed and stability mean here?

Speed is ADS time first, then draw speed. Stability is recoil, then spread, then aim sway. The game files have no jam, durability, or reliability stat, so stability is the closest measure.

Why does ADS show ×0.85 instead of seconds?

The weapon's ADS time is not in the game files for 30 of 40 weapons. The page shows the combined factor from the parts, on a base of 1, instead of inventing a number.

Does 1.1 mean plus 1.1?

No. 1.1 scales the current number, which is 10 percent more. Add is the operation that adds a stored value. Game build 25937608.