WARDOGS

Manual de campo não oficial

Ferramentas

Simulador de acessórios

Pick a weapon and a preset, change any part by hand, and read the stored stats beside the modified numbers. Speed-first is the starting preset.

Build do jogo 25937608

Índice de acessórios

Speed means ADS time first, then draw speed. Stability means recoil, then spread, then aim sway. The game files have no jam, durability, or reliability stat, so stability is the closest measure. Presets pick the best part per slot and keep the game's default magazine unless a larger one has no downside.

Encaixes

Chamber

Oculto no jogoLista de permissão

— Nenhum acessório desta build corresponde a este encaixe

Sight

Prioridade de bloqueio
Página do acessório

Magazine

Lista de permissãoPadrão do arquivo
Página do acessório

Stock

Oculto no jogoPrioridade de bloqueio

Grip

Oculto no jogoPrioridade de bloqueio

Barrel

Oculto no jogoLista de permissão

Underbarrel

Prioridade de bloqueio
Página do acessório

Estatísticas modificadas

Estatísticas base ao lado do resultado simulado
EstatísticaBaseResultadoVariação
Tiros por minuto6506500
Tiros por rajada— Ausente nos arquivos do jogo— Ausente nos arquivos do jogo— Ausente nos arquivos do jogo
Velocidade de saída880 m/s880 m/s0
Alcance efetivo500 m500 m0
Precisão0,8250,8250
Desvio aleatório13 °13 °0
Tempo de ADS0,8 s0,5644 s−0,2356
Tempo de recarga— Ausente nos arquivos do jogo— Ausente nos arquivos do jogo— Ausente nos arquivos do jogo
Ergonomia— Ausente nos arquivos do jogo— Ausente nos arquivos do jogo— Ausente nos arquivos do jogo
Tempo de preparação— Ausente nos arquivos do jogo— Ausente nos arquivos do jogo— Ausente nos arquivos do jogo
Dano corpo a corpo35350
Multiplicador de supressão1,051,050
Zeragem mínima— Ausente nos arquivos do jogo— Ausente nos arquivos do jogo— Ausente nos arquivos do jogo
Zeragem máxima1.000 m1.000 m0
Passo da zeragem— Ausente nos arquivos do jogo— Ausente nos arquivos do jogo— Ausente nos arquivos do jogo

Part effects as factors

These attributes have no base number in the weapon record, so the combined effect is shown on a base of 1. ×0.85 means 15 percent less. = means the part sets the value. ADS time also shows here when the weapon has a base.

Combined effect of the selected parts on a base of 1
EstatísticaFactorVariaçãoDirection
ADS time×0,7055−29,45%Lower is better
Draw speed×1,13+13%Higher is better
Spread×0,82−18%Lower is better
Vertical recoil×1,05+5%Lower is better
Horizontal recoil×0,82−18%Lower is better
ADS zoom (magnification)= 1,2—Neither (not ranked)
Aim sway size×10%Lower is better
Aim sway speed×0,92−8%Lower is better
Aim sway, horizontal movement×10%Lower is better
Aim sway, vertical movement×0,96−4%Lower is better
Weapon sway, rotation×0,84−16%Lower is better
Weapon sway, translation×0,92−8%Lower is better
Weapon sway, stabilization time×10%Neither (not ranked)

Padrão de recuo

X é para o lado e Y é para cima, nas unidades próprias do jogo. Os multiplicadores horizontal e vertical escalam essas amostras gravadas, na ordem do arquivo. Uma amostra nula continua nula. Os alcances depois do padrão e o coice da visão são campos separados e ficam como gravados.

Tabela de tiros
Amostras de recuo depois dos multiplicadores escolhidos
TiroBase XResultado XVariação XBase YResultado YVariação Y
10,010,0082−0,00180,71760,7534+0,0359
2-0,02-0,0164+0,00360,93680,9836+0,0468
30,0250,0205−0,00451,07631,1301+0,0538
40,0450,0369−0,00811,14611,2034+0,0573
50,070,0574−0,01261,21591,2766+0,0608
60,0850,0697−0,01531,24581,308+0,0623
70,080,0656−0,01441,22581,2871+0,0613
80,070,0574−0,01261,19591,2557+0,0598
90,060,0492−0,01081,1761,2348+0,0588
100,0550,0451−0,00991,15611,2139+0,0578
110,0450,0369−0,00811,14611,2034+0,0573
120,040,0328−0,00721,13611,1929+0,0568
130,030,0246−0,00541,12621,1825+0,0563
140,0250,0205−0,00451,11621,172+0,0558
15-0,03-0,0246+0,00541,09631,1511+0,0548
16-0,055-0,0451+0,00991,09631,1511+0,0548
17-0,065-0,0533+0,01171,08631,1406+0,0543
18-0,06-0,0492+0,01081,07631,1301+0,0538
19-0,05-0,041+0,0091,08631,1406+0,0543
20-0,04-0,0328+0,00721,07631,1301+0,0538
21-0,03-0,0246+0,00541,06641,1197+0,0533
22-0,02-0,0164+0,00361,06641,1197+0,0533
230,0150,0123−0,00271,05641,1092+0,0528
240,0350,0287−0,00631,05641,1092+0,0528
250,0550,0451−0,00991,04641,0988+0,0523
260,0650,0533−0,01171,03651,0883+0,0518
270,060,0492−0,01081,02651,0778+0,0513
280,050,041−0,0091,01651,0674+0,0508
290,040,0328−0,00721,00661,0569+0,0503
300,030,0246−0,00540,94680,9941+0,0473

Modificadores na ordem do arquivo

Modificadores selecionados na ordem de attachment-modifiers.json
AcessórioAtributoOperaçãoEfeito com sinalResultado
45° Angled ForegripMultiplicador de recuo verticalWeapon.VerticalRecoilMultiplierMultiplicar composto+5%Aplicado
45° Angled ForegripMultiplicador de recuo horizontalWeapon.HorizontalRecoilMultiplierMultiplicar composto−18%Aplicado
45° Angled ForegripMultiplicador de dispersãoWeapon.SpreadMultiplierMultiplicar composto−18%Aplicado
45° Angled ForegripTempo de ADSWeapon.AimTimeMultiplicar composto−17%Aplicado
45° Angled ForegripMultiplicador de velocidade de equiparWeapon.EquipSpeedMultiplierMultiplicar composto+13%Aplicado
45° Angled ForegripVelocidade do balanço da miraCharacter.AimSwaySpeedMultiplierMultiplicar composto−8%Aplicado
45° Angled ForegripBalanço da mira, verticalCharacter.AimSwayVerticalMovementMultiplierMultiplicar composto−4%Aplicado
45° Angled ForegripTranslação do balanço da armaCharacter.WeaponSway.TranslationStabilizationMultiplierMultiplicar−8%Aplicado
45° Angled ForegripRotação do balanço da armaCharacter.WeaponSway.RotationStabilizationMultiplierMultiplicar−16%Aplicado
Four Reticle ReflexMultiplicador de zoom do ADSWeapon.AdsZoomMultiplierSubstituirSubstitui 1,2Aplicado
Four Reticle ReflexTempo de ADSWeapon.AimTimeMultiplicar composto−15%Aplicado

Capacidade do carregador

A capacidade está gravada no acessório. Não é uma estatística da arma, e a conta dos modificadores não a produz.

Capacidade do carregador
EstatísticaBase
AK74 30 RND Magazine · Capacidade30
AK74 30 RND Magazine · Calibres545mm

Como o simulador roda

TODO: localização. Esta seção explica a ferramenta. Não é uma recomendação de loadout.

Choose a weapon, then a preset. Speed first is the default when the page opens and when you switch weapons. Stability first and the game's default parts are the other two presets. You can change any slot by hand afterward.

Each preset picks one part per slot from the parts that slot accepts. Every ranked effect is a multiplier, so the best part for each slot also gives the best whole loadout. Speed first ranks by ADS time, then draw speed, then recoil, spread, and aim sway. Stability first ranks by recoil, then spread, then aim sway, then ADS time and draw speed. A remaining tie goes to the empty slot, then to the part name in alphabetical order. Recoil is the square root of vertical times horizontal. Aim sway is the geometric mean of the sway size, speed, horizontal and vertical movement, and the rotation and translation stabilization multipliers. The magazine slot is never left empty: presets keep the game's default magazine unless a larger magazine has no downside. Test parts, such as a grip that sets recoil to zero, are not offered.

Modifiers combine in engine order. Add comes first. Multiply rows on the same attribute add their percentages, so 1.1 and 1.2 give 1.3. Multiply compound rows multiply together, so 1.1 and 1.2 give 1.32. An override comes last and sets the value, even when the weapon has no base. Weapon rows change the weapon and character rows change the player. A character row that repeats a weapon attribute is ignored so it does not count twice.

When the weapon has no base for a stat, such as ADS time on 30 of 40 weapons, the page shows the combined factor on a base of 1 instead of a number. Spread, draw speed, zoom, sway, and recoil are always listed as factors. Recoil multipliers also scale the stored recoil pattern, one sample at a time.

The game files have no jam, durability, or reliability stat for weapons, so stability is measured by recoil, spread, and sway. Magazine capacity is the magazine's own number and does not come from the modifier math.

This section explains the tool. Korean and English carry the same explanation. Every other language falls back to English. This site is not affiliated with Bulkhead or Team17. Figures come from warpuppies/wardogs-data under the Unlicense, for the game build in the header.

Perguntas

What do speed and stability mean here?

Speed is ADS time first, then draw speed. Stability is recoil, then spread, then aim sway. The game files have no jam, durability, or reliability stat, so stability is the closest measure.

Why does ADS show ×0.85 instead of seconds?

The weapon's ADS time is not in the game files for 30 of 40 weapons. The page shows the combined factor from the parts, on a base of 1, instead of inventing a number.

Does 1.1 mean plus 1.1?

No. 1.1 scales the current number, which is 10 percent more. Add is the operation that adds a stored value. Game build 25937608.