WARDOGS

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Alat

Simulator aksesori

Pick a weapon and a preset, change any part by hand, and read the stored stats beside the modified numbers. Speed-first is the starting preset.

Build permainan 25937608

Indeks aksesori

Speed means ADS time first, then draw speed. Stability means recoil, then spread, then aim sway. The game files have no jam, durability, or reliability stat, so stability is the closest measure. Presets pick the best part per slot and keep the game's default magazine unless a larger one has no downside.

Slot

Chamber

Tersembunyi di permainanDaftar izinkan

— Tidak ada aksesori di build ini yang cocok dengan slot ini

Sight

Prioritas blokir
Halaman aksesori

Magazine

Daftar izinkanBawaan berkas
Halaman aksesori

Stock

Tersembunyi di permainanPrioritas blokir

Grip

Tersembunyi di permainanPrioritas blokir

Barrel

Tersembunyi di permainanDaftar izinkan

Underbarrel

Prioritas blokir
Halaman aksesori

Statistik yang diubah

Statistik dasar di samping hasil simulasi
StatistikBasisHasilPerubahan
Tembakan per menit6506500
Peluru per burst— Tidak ada di berkas permainan— Tidak ada di berkas permainan— Tidak ada di berkas permainan
Kecepatan laras880 m/s880 m/s0
Jarak efektif500 m500 m0
Akurasi0,8250,8250
Deviasi acak13 °13 °0
Waktu ADS0,8 s0,5644 s−0,2356
Waktu isi ulang— Tidak ada di berkas permainan— Tidak ada di berkas permainan— Tidak ada di berkas permainan
Ergonomi— Tidak ada di berkas permainan— Tidak ada di berkas permainan— Tidak ada di berkas permainan
Waktu pemanasan— Tidak ada di berkas permainan— Tidak ada di berkas permainan— Tidak ada di berkas permainan
Kerusakan jarak dekat35350
Pengali supresi1,051,050
Zeroing minimum— Tidak ada di berkas permainan— Tidak ada di berkas permainan— Tidak ada di berkas permainan
Zeroing maksimum1.000 m1.000 m0
Langkah zeroing— Tidak ada di berkas permainan— Tidak ada di berkas permainan— Tidak ada di berkas permainan

Part effects as factors

These attributes have no base number in the weapon record, so the combined effect is shown on a base of 1. ×0.85 means 15 percent less. = means the part sets the value. ADS time also shows here when the weapon has a base.

Combined effect of the selected parts on a base of 1
StatistikFactorPerubahanDirection
ADS time×0,7055−29,45%Lower is better
Draw speed×1,13+13%Higher is better
Spread×0,82−18%Lower is better
Vertical recoil×1,05+5%Lower is better
Horizontal recoil×0,82−18%Lower is better
ADS zoom (magnification)= 1,2—Neither (not ranked)
Aim sway size×10%Lower is better
Aim sway speed×0,92−8%Lower is better
Aim sway, horizontal movement×10%Lower is better
Aim sway, vertical movement×0,96−4%Lower is better
Weapon sway, rotation×0,84−16%Lower is better
Weapon sway, translation×0,92−8%Lower is better
Weapon sway, stabilization time×10%Neither (not ranked)

Pola recoil

X ke samping dan Y ke atas, dalam satuan milik permainan. Pengali horizontal dan vertikal menskalakan sampel tersimpan itu, sesuai urutan berkas. Sampel null tetap null. Jarak setelah pola dan hentakan pandangan adalah bidang terpisah dan dibiarkan sebagaimana tersimpan.

Tabel tembakan
Sampel recoil setelah pengali yang dipilih
TembakanBasis XHasil XPerubahan XBasis YHasil YPerubahan Y
10,010,0082−0,00180,71760,7534+0,0359
2-0,02-0,0164+0,00360,93680,9836+0,0468
30,0250,0205−0,00451,07631,1301+0,0538
40,0450,0369−0,00811,14611,2034+0,0573
50,070,0574−0,01261,21591,2766+0,0608
60,0850,0697−0,01531,24581,308+0,0623
70,080,0656−0,01441,22581,2871+0,0613
80,070,0574−0,01261,19591,2557+0,0598
90,060,0492−0,01081,1761,2348+0,0588
100,0550,0451−0,00991,15611,2139+0,0578
110,0450,0369−0,00811,14611,2034+0,0573
120,040,0328−0,00721,13611,1929+0,0568
130,030,0246−0,00541,12621,1825+0,0563
140,0250,0205−0,00451,11621,172+0,0558
15-0,03-0,0246+0,00541,09631,1511+0,0548
16-0,055-0,0451+0,00991,09631,1511+0,0548
17-0,065-0,0533+0,01171,08631,1406+0,0543
18-0,06-0,0492+0,01081,07631,1301+0,0538
19-0,05-0,041+0,0091,08631,1406+0,0543
20-0,04-0,0328+0,00721,07631,1301+0,0538
21-0,03-0,0246+0,00541,06641,1197+0,0533
22-0,02-0,0164+0,00361,06641,1197+0,0533
230,0150,0123−0,00271,05641,1092+0,0528
240,0350,0287−0,00631,05641,1092+0,0528
250,0550,0451−0,00991,04641,0988+0,0523
260,0650,0533−0,01171,03651,0883+0,0518
270,060,0492−0,01081,02651,0778+0,0513
280,050,041−0,0091,01651,0674+0,0508
290,040,0328−0,00721,00661,0569+0,0503
300,030,0246−0,00540,94680,9941+0,0473

Pengubah sesuai urutan berkas

Pengubah terpilih sesuai urutan attachment-modifiers.json
AksesoriAtributOperasiEfek bertandaHasil
45° Angled ForegripPengali recoil vertikalWeapon.VerticalRecoilMultiplierKali majemuk+5%Diterapkan
45° Angled ForegripPengali recoil horizontalWeapon.HorizontalRecoilMultiplierKali majemuk−18%Diterapkan
45° Angled ForegripPengali sebaranWeapon.SpreadMultiplierKali majemuk−18%Diterapkan
45° Angled ForegripWaktu ADSWeapon.AimTimeKali majemuk−17%Diterapkan
45° Angled ForegripPengali kecepatan equipWeapon.EquipSpeedMultiplierKali majemuk+13%Diterapkan
45° Angled ForegripKecepatan goyangan bidikCharacter.AimSwaySpeedMultiplierKali majemuk−8%Diterapkan
45° Angled ForegripGoyangan bidik, vertikalCharacter.AimSwayVerticalMovementMultiplierKali majemuk−4%Diterapkan
45° Angled ForegripGeser goyangan senjataCharacter.WeaponSway.TranslationStabilizationMultiplierKali−8%Diterapkan
45° Angled ForegripRotasi goyangan senjataCharacter.WeaponSway.RotationStabilizationMultiplierKali−16%Diterapkan
Four Reticle ReflexPengali zoom ADSWeapon.AdsZoomMultiplierTimpaMengganti 1,2Diterapkan
Four Reticle ReflexWaktu ADSWeapon.AimTimeKali majemuk−15%Diterapkan

Kapasitas magazen

Kapasitas tersimpan pada aksesori. Bukan statistik senjata, dan hitungan pengubah tidak menghasilkannya.

Kapasitas magazen
StatistikBasis
AK74 30 RND Magazine · Kapasitas30
AK74 30 RND Magazine · Kaliber545mm

Cara simulator berjalan

TODO: pelokalan. Bagian ini menjelaskan alat. Bukan rekomendasi loadout.

Choose a weapon, then a preset. Speed first is the default when the page opens and when you switch weapons. Stability first and the game's default parts are the other two presets. You can change any slot by hand afterward.

Each preset picks one part per slot from the parts that slot accepts. Every ranked effect is a multiplier, so the best part for each slot also gives the best whole loadout. Speed first ranks by ADS time, then draw speed, then recoil, spread, and aim sway. Stability first ranks by recoil, then spread, then aim sway, then ADS time and draw speed. A remaining tie goes to the empty slot, then to the part name in alphabetical order. Recoil is the square root of vertical times horizontal. Aim sway is the geometric mean of the sway size, speed, horizontal and vertical movement, and the rotation and translation stabilization multipliers. The magazine slot is never left empty: presets keep the game's default magazine unless a larger magazine has no downside. Test parts, such as a grip that sets recoil to zero, are not offered.

Modifiers combine in engine order. Add comes first. Multiply rows on the same attribute add their percentages, so 1.1 and 1.2 give 1.3. Multiply compound rows multiply together, so 1.1 and 1.2 give 1.32. An override comes last and sets the value, even when the weapon has no base. Weapon rows change the weapon and character rows change the player. A character row that repeats a weapon attribute is ignored so it does not count twice.

When the weapon has no base for a stat, such as ADS time on 30 of 40 weapons, the page shows the combined factor on a base of 1 instead of a number. Spread, draw speed, zoom, sway, and recoil are always listed as factors. Recoil multipliers also scale the stored recoil pattern, one sample at a time.

The game files have no jam, durability, or reliability stat for weapons, so stability is measured by recoil, spread, and sway. Magazine capacity is the magazine's own number and does not come from the modifier math.

This section explains the tool. Korean and English carry the same explanation. Every other language falls back to English. This site is not affiliated with Bulkhead or Team17. Figures come from warpuppies/wardogs-data under the Unlicense, for the game build in the header.

Pertanyaan

What do speed and stability mean here?

Speed is ADS time first, then draw speed. Stability is recoil, then spread, then aim sway. The game files have no jam, durability, or reliability stat, so stability is the closest measure.

Why does ADS show ×0.85 instead of seconds?

The weapon's ADS time is not in the game files for 30 of 40 weapons. The page shows the combined factor from the parts, on a base of 1, instead of inventing a number.

Does 1.1 mean plus 1.1?

No. 1.1 scales the current number, which is 10 percent more. Add is the operation that adds a stored value. Game build 25937608.