What do speed and stability mean here?
Speed is ADS time first, then draw speed. Stability is recoil, then spread, then aim sway. The game files have no jam, durability, or reliability stat, so stability is the closest measure.
Alat
Pick a weapon and a preset, change any part by hand, and read the stored stats beside the modified numbers. Speed-first is the starting preset.
Build permainan 25937608
Speed means ADS time first, then draw speed. Stability means recoil, then spread, then aim sway. The game files have no jam, durability, or reliability stat, so stability is the closest measure. Presets pick the best part per slot and keep the game's default magazine unless a larger one has no downside.
— Tidak ada aksesori di build ini yang cocok dengan slot ini
| Statistik | Basis | Hasil | Perubahan |
|---|---|---|---|
| Tembakan per menit | 650 | 650 | 0 |
| Peluru per burst | — Tidak ada di berkas permainan | — Tidak ada di berkas permainan | — Tidak ada di berkas permainan |
| Kecepatan laras | 880 m/s | 880 m/s | 0 |
| Jarak efektif | 500 m | 500 m | 0 |
| Akurasi | 0,825 | 0,825 | 0 |
| Deviasi acak | 13 ° | 13 ° | 0 |
| Waktu ADS | 0,8 s | 0,5644 s | −0,2356 |
| Waktu isi ulang | — Tidak ada di berkas permainan | — Tidak ada di berkas permainan | — Tidak ada di berkas permainan |
| Ergonomi | — Tidak ada di berkas permainan | — Tidak ada di berkas permainan | — Tidak ada di berkas permainan |
| Waktu pemanasan | — Tidak ada di berkas permainan | — Tidak ada di berkas permainan | — Tidak ada di berkas permainan |
| Kerusakan jarak dekat | 35 | 35 | 0 |
| Pengali supresi | 1,05 | 1,05 | 0 |
| Zeroing minimum | — Tidak ada di berkas permainan | — Tidak ada di berkas permainan | — Tidak ada di berkas permainan |
| Zeroing maksimum | 1.000 m | 1.000 m | 0 |
| Langkah zeroing | — Tidak ada di berkas permainan | — Tidak ada di berkas permainan | — Tidak ada di berkas permainan |
These attributes have no base number in the weapon record, so the combined effect is shown on a base of 1. ×0.85 means 15 percent less. = means the part sets the value. ADS time also shows here when the weapon has a base.
| Statistik | Factor | Perubahan | Direction |
|---|---|---|---|
| ADS time | ×0,7055 | −29,45% | Lower is better |
| Draw speed | ×1,13 | +13% | Higher is better |
| Spread | ×0,82 | −18% | Lower is better |
| Vertical recoil | ×1,05 | +5% | Lower is better |
| Horizontal recoil | ×0,82 | −18% | Lower is better |
| ADS zoom (magnification) | = 1,2 | — | Neither (not ranked) |
| Aim sway size | ×1 | 0% | Lower is better |
| Aim sway speed | ×0,92 | −8% | Lower is better |
| Aim sway, horizontal movement | ×1 | 0% | Lower is better |
| Aim sway, vertical movement | ×0,96 | −4% | Lower is better |
| Weapon sway, rotation | ×0,84 | −16% | Lower is better |
| Weapon sway, translation | ×0,92 | −8% | Lower is better |
| Weapon sway, stabilization time | ×1 | 0% | Neither (not ranked) |
X ke samping dan Y ke atas, dalam satuan milik permainan. Pengali horizontal dan vertikal menskalakan sampel tersimpan itu, sesuai urutan berkas. Sampel null tetap null. Jarak setelah pola dan hentakan pandangan adalah bidang terpisah dan dibiarkan sebagaimana tersimpan.
| Tembakan | Basis X | Hasil X | Perubahan X | Basis Y | Hasil Y | Perubahan Y |
|---|---|---|---|---|---|---|
| 1 | 0,01 | 0,0082 | −0,0018 | 0,7176 | 0,7534 | +0,0359 |
| 2 | -0,02 | -0,0164 | +0,0036 | 0,9368 | 0,9836 | +0,0468 |
| 3 | 0,025 | 0,0205 | −0,0045 | 1,0763 | 1,1301 | +0,0538 |
| 4 | 0,045 | 0,0369 | −0,0081 | 1,1461 | 1,2034 | +0,0573 |
| 5 | 0,07 | 0,0574 | −0,0126 | 1,2159 | 1,2766 | +0,0608 |
| 6 | 0,085 | 0,0697 | −0,0153 | 1,2458 | 1,308 | +0,0623 |
| 7 | 0,08 | 0,0656 | −0,0144 | 1,2258 | 1,2871 | +0,0613 |
| 8 | 0,07 | 0,0574 | −0,0126 | 1,1959 | 1,2557 | +0,0598 |
| 9 | 0,06 | 0,0492 | −0,0108 | 1,176 | 1,2348 | +0,0588 |
| 10 | 0,055 | 0,0451 | −0,0099 | 1,1561 | 1,2139 | +0,0578 |
| 11 | 0,045 | 0,0369 | −0,0081 | 1,1461 | 1,2034 | +0,0573 |
| 12 | 0,04 | 0,0328 | −0,0072 | 1,1361 | 1,1929 | +0,0568 |
| 13 | 0,03 | 0,0246 | −0,0054 | 1,1262 | 1,1825 | +0,0563 |
| 14 | 0,025 | 0,0205 | −0,0045 | 1,1162 | 1,172 | +0,0558 |
| 15 | -0,03 | -0,0246 | +0,0054 | 1,0963 | 1,1511 | +0,0548 |
| 16 | -0,055 | -0,0451 | +0,0099 | 1,0963 | 1,1511 | +0,0548 |
| 17 | -0,065 | -0,0533 | +0,0117 | 1,0863 | 1,1406 | +0,0543 |
| 18 | -0,06 | -0,0492 | +0,0108 | 1,0763 | 1,1301 | +0,0538 |
| 19 | -0,05 | -0,041 | +0,009 | 1,0863 | 1,1406 | +0,0543 |
| 20 | -0,04 | -0,0328 | +0,0072 | 1,0763 | 1,1301 | +0,0538 |
| 21 | -0,03 | -0,0246 | +0,0054 | 1,0664 | 1,1197 | +0,0533 |
| 22 | -0,02 | -0,0164 | +0,0036 | 1,0664 | 1,1197 | +0,0533 |
| 23 | 0,015 | 0,0123 | −0,0027 | 1,0564 | 1,1092 | +0,0528 |
| 24 | 0,035 | 0,0287 | −0,0063 | 1,0564 | 1,1092 | +0,0528 |
| 25 | 0,055 | 0,0451 | −0,0099 | 1,0464 | 1,0988 | +0,0523 |
| 26 | 0,065 | 0,0533 | −0,0117 | 1,0365 | 1,0883 | +0,0518 |
| 27 | 0,06 | 0,0492 | −0,0108 | 1,0265 | 1,0778 | +0,0513 |
| 28 | 0,05 | 0,041 | −0,009 | 1,0165 | 1,0674 | +0,0508 |
| 29 | 0,04 | 0,0328 | −0,0072 | 1,0066 | 1,0569 | +0,0503 |
| 30 | 0,03 | 0,0246 | −0,0054 | 0,9468 | 0,9941 | +0,0473 |
| Aksesori | Atribut | Operasi | Efek bertanda | Hasil |
|---|---|---|---|---|
| 45° Angled Foregrip | Pengali recoil vertikalWeapon.VerticalRecoilMultiplier | Kali majemuk | +5% | Diterapkan |
| 45° Angled Foregrip | Pengali recoil horizontalWeapon.HorizontalRecoilMultiplier | Kali majemuk | −18% | Diterapkan |
| 45° Angled Foregrip | Pengali sebaranWeapon.SpreadMultiplier | Kali majemuk | −18% | Diterapkan |
| 45° Angled Foregrip | Waktu ADSWeapon.AimTime | Kali majemuk | −17% | Diterapkan |
| 45° Angled Foregrip | Pengali kecepatan equipWeapon.EquipSpeedMultiplier | Kali majemuk | +13% | Diterapkan |
| 45° Angled Foregrip | Kecepatan goyangan bidikCharacter.AimSwaySpeedMultiplier | Kali majemuk | −8% | Diterapkan |
| 45° Angled Foregrip | Goyangan bidik, vertikalCharacter.AimSwayVerticalMovementMultiplier | Kali majemuk | −4% | Diterapkan |
| 45° Angled Foregrip | Geser goyangan senjataCharacter.WeaponSway.TranslationStabilizationMultiplier | Kali | −8% | Diterapkan |
| 45° Angled Foregrip | Rotasi goyangan senjataCharacter.WeaponSway.RotationStabilizationMultiplier | Kali | −16% | Diterapkan |
| Four Reticle Reflex | Pengali zoom ADSWeapon.AdsZoomMultiplier | Timpa | Mengganti 1,2 | Diterapkan |
| Four Reticle Reflex | Waktu ADSWeapon.AimTime | Kali majemuk | −15% | Diterapkan |
Kapasitas tersimpan pada aksesori. Bukan statistik senjata, dan hitungan pengubah tidak menghasilkannya.
| Statistik | Basis |
|---|---|
| AK74 30 RND Magazine · Kapasitas | 30 |
| AK74 30 RND Magazine · Kaliber | 545mm |
TODO: pelokalan. Bagian ini menjelaskan alat. Bukan rekomendasi loadout.
Choose a weapon, then a preset. Speed first is the default when the page opens and when you switch weapons. Stability first and the game's default parts are the other two presets. You can change any slot by hand afterward.
Each preset picks one part per slot from the parts that slot accepts. Every ranked effect is a multiplier, so the best part for each slot also gives the best whole loadout. Speed first ranks by ADS time, then draw speed, then recoil, spread, and aim sway. Stability first ranks by recoil, then spread, then aim sway, then ADS time and draw speed. A remaining tie goes to the empty slot, then to the part name in alphabetical order. Recoil is the square root of vertical times horizontal. Aim sway is the geometric mean of the sway size, speed, horizontal and vertical movement, and the rotation and translation stabilization multipliers. The magazine slot is never left empty: presets keep the game's default magazine unless a larger magazine has no downside. Test parts, such as a grip that sets recoil to zero, are not offered.
Modifiers combine in engine order. Add comes first. Multiply rows on the same attribute add their percentages, so 1.1 and 1.2 give 1.3. Multiply compound rows multiply together, so 1.1 and 1.2 give 1.32. An override comes last and sets the value, even when the weapon has no base. Weapon rows change the weapon and character rows change the player. A character row that repeats a weapon attribute is ignored so it does not count twice.
When the weapon has no base for a stat, such as ADS time on 30 of 40 weapons, the page shows the combined factor on a base of 1 instead of a number. Spread, draw speed, zoom, sway, and recoil are always listed as factors. Recoil multipliers also scale the stored recoil pattern, one sample at a time.
The game files have no jam, durability, or reliability stat for weapons, so stability is measured by recoil, spread, and sway. Magazine capacity is the magazine's own number and does not come from the modifier math.
This section explains the tool. Korean and English carry the same explanation. Every other language falls back to English. This site is not affiliated with Bulkhead or Team17. Figures come from warpuppies/wardogs-data under the Unlicense, for the game build in the header.
Speed is ADS time first, then draw speed. Stability is recoil, then spread, then aim sway. The game files have no jam, durability, or reliability stat, so stability is the closest measure.
The weapon's ADS time is not in the game files for 30 of 40 weapons. The page shows the combined factor from the parts, on a base of 1, instead of inventing a number.
No. 1.1 scales the current number, which is 10 percent more. Add is the operation that adds a stored value. Game build 25937608.