WARDOGS

非官方战地手册

游戏构建 25937608

zh-Hans

工具

配件模拟器

Pick a weapon and a preset, change any part by hand, and read the stored stats beside the modified numbers. Speed-first is the starting preset.

游戏构建 25937608

配件索引

Speed means ADS time first, then draw speed. Stability means recoil, then spread, then aim sway. The game files have no jam, durability, or reliability stat, so stability is the closest measure. Presets pick the best part per slot and keep the game's default magazine unless a larger one has no downside.

槽位

Chamber

游戏中隐藏允许列表

— 这个构建里没有配件符合这个槽

Sight

屏蔽优先
配件页

Magazine

允许列表文件默认
配件页

Stock

游戏中隐藏屏蔽优先

Grip

游戏中隐藏屏蔽优先

Barrel

游戏中隐藏允许列表

Underbarrel

屏蔽优先
配件页

修正后的属性

基础属性与模拟结果并排
项目基础结果变化
每分钟射速6506500
点射弹数— 游戏文件中没有— 游戏文件中没有— 游戏文件中没有
枪口初速880 m/s880 m/s0
有效射程500 m500 m0
精度0.8250.8250
随机偏差13 °13 °0
开镜时间0.8 s0.5644 s−0.2356
换弹时间— 游戏文件中没有— 游戏文件中没有— 游戏文件中没有
人机工效— 游戏文件中没有— 游戏文件中没有— 游戏文件中没有
预热时间— 游戏文件中没有— 游戏文件中没有— 游戏文件中没有
近战伤害35350
压制倍率1.051.050
归零最小值— 游戏文件中没有— 游戏文件中没有— 游戏文件中没有
归零最大值1,000 m1,000 m0
归零步进— 游戏文件中没有— 游戏文件中没有— 游戏文件中没有

Part effects as factors

These attributes have no base number in the weapon record, so the combined effect is shown on a base of 1. ×0.85 means 15 percent less. = means the part sets the value. ADS time also shows here when the weapon has a base.

Combined effect of the selected parts on a base of 1
项目Factor变化Direction
ADS time×0.7055−29.45%Lower is better
Draw speed×1.13+13%Higher is better
Spread×0.82−18%Lower is better
Vertical recoil×1.05+5%Lower is better
Horizontal recoil×0.82−18%Lower is better
ADS zoom (magnification)= 1.2—Neither (not ranked)
Aim sway size×10%Lower is better
Aim sway speed×0.92−8%Lower is better
Aim sway, horizontal movement×10%Lower is better
Aim sway, vertical movement×0.96−4%Lower is better
Weapon sway, rotation×0.84−16%Lower is better
Weapon sway, translation×0.92−8%Lower is better
Weapon sway, stabilization time×10%Neither (not ranked)

后坐力样式

X 是横向,Y 是向上,单位是游戏自己的单位。水平和垂直倍率按文件顺序缩放这些存储采样。null 采样保持 null。样式之后的范围和视角后坐是另外的字段,保持存储原样。

逐发表
套用所选倍率之后的后坐力采样
发基础 X结果 X变化 X基础 Y结果 Y变化 Y
10.010.0082−0.00180.71760.7534+0.0359
2-0.02-0.0164+0.00360.93680.9836+0.0468
30.0250.0205−0.00451.07631.1301+0.0538
40.0450.0369−0.00811.14611.2034+0.0573
50.070.0574−0.01261.21591.2766+0.0608
60.0850.0697−0.01531.24581.308+0.0623
70.080.0656−0.01441.22581.2871+0.0613
80.070.0574−0.01261.19591.2557+0.0598
90.060.0492−0.01081.1761.2348+0.0588
100.0550.0451−0.00991.15611.2139+0.0578
110.0450.0369−0.00811.14611.2034+0.0573
120.040.0328−0.00721.13611.1929+0.0568
130.030.0246−0.00541.12621.1825+0.0563
140.0250.0205−0.00451.11621.172+0.0558
15-0.03-0.0246+0.00541.09631.1511+0.0548
16-0.055-0.0451+0.00991.09631.1511+0.0548
17-0.065-0.0533+0.01171.08631.1406+0.0543
18-0.06-0.0492+0.01081.07631.1301+0.0538
19-0.05-0.041+0.0091.08631.1406+0.0543
20-0.04-0.0328+0.00721.07631.1301+0.0538
21-0.03-0.0246+0.00541.06641.1197+0.0533
22-0.02-0.0164+0.00361.06641.1197+0.0533
230.0150.0123−0.00271.05641.1092+0.0528
240.0350.0287−0.00631.05641.1092+0.0528
250.0550.0451−0.00991.04641.0988+0.0523
260.0650.0533−0.01171.03651.0883+0.0518
270.060.0492−0.01081.02651.0778+0.0513
280.050.041−0.0091.01651.0674+0.0508
290.040.0328−0.00721.00661.0569+0.0503
300.030.0246−0.00540.94680.9941+0.0473

按文件顺序的修正

按 attachment-modifiers.json 顺序排列的已选修正
配件属性运算带符号的效果结果
45° Angled Foregrip垂直后坐力倍率Weapon.VerticalRecoilMultiplier复合乘+5%已应用
45° Angled Foregrip水平后坐力倍率Weapon.HorizontalRecoilMultiplier复合乘−18%已应用
45° Angled Foregrip散布倍率Weapon.SpreadMultiplier复合乘−18%已应用
45° Angled Foregrip开镜时间Weapon.AimTime复合乘−17%已应用
45° Angled Foregrip装备速度倍率Weapon.EquipSpeedMultiplier复合乘+13%已应用
45° Angled Foregrip瞄准晃动速度Character.AimSwaySpeedMultiplier复合乘−8%已应用
45° Angled Foregrip瞄准晃动,垂直Character.AimSwayVerticalMovementMultiplier复合乘−4%已应用
45° Angled Foregrip武器晃动平移Character.WeaponSway.TranslationStabilizationMultiplier乘−8%已应用
45° Angled Foregrip武器晃动旋转Character.WeaponSway.RotationStabilizationMultiplier乘−16%已应用
Four Reticle Reflex开镜变倍倍率Weapon.AdsZoomMultiplier覆盖替换 1.2已应用
Four Reticle Reflex开镜时间Weapon.AimTime复合乘−15%已应用

弹匣容量

容量存在配件上。它不是武器属性,修正运算也不会算出它。

弹匣容量
项目基础
AK74 30 RND Magazine · 容量30
AK74 30 RND Magazine · 口径545mm

模拟器如何运行

TODO: 本地化。这一节说明这个工具。它不是配装推荐。

Choose a weapon, then a preset. Speed first is the default when the page opens and when you switch weapons. Stability first and the game's default parts are the other two presets. You can change any slot by hand afterward.

Each preset picks one part per slot from the parts that slot accepts. Every ranked effect is a multiplier, so the best part for each slot also gives the best whole loadout. Speed first ranks by ADS time, then draw speed, then recoil, spread, and aim sway. Stability first ranks by recoil, then spread, then aim sway, then ADS time and draw speed. A remaining tie goes to the empty slot, then to the part name in alphabetical order. Recoil is the square root of vertical times horizontal. Aim sway is the geometric mean of the sway size, speed, horizontal and vertical movement, and the rotation and translation stabilization multipliers. The magazine slot is never left empty: presets keep the game's default magazine unless a larger magazine has no downside. Test parts, such as a grip that sets recoil to zero, are not offered.

Modifiers combine in engine order. Add comes first. Multiply rows on the same attribute add their percentages, so 1.1 and 1.2 give 1.3. Multiply compound rows multiply together, so 1.1 and 1.2 give 1.32. An override comes last and sets the value, even when the weapon has no base. Weapon rows change the weapon and character rows change the player. A character row that repeats a weapon attribute is ignored so it does not count twice.

When the weapon has no base for a stat, such as ADS time on 30 of 40 weapons, the page shows the combined factor on a base of 1 instead of a number. Spread, draw speed, zoom, sway, and recoil are always listed as factors. Recoil multipliers also scale the stored recoil pattern, one sample at a time.

The game files have no jam, durability, or reliability stat for weapons, so stability is measured by recoil, spread, and sway. Magazine capacity is the magazine's own number and does not come from the modifier math.

This section explains the tool. Korean and English carry the same explanation. Every other language falls back to English. This site is not affiliated with Bulkhead or Team17. Figures come from warpuppies/wardogs-data under the Unlicense, for the game build in the header.

问题

What do speed and stability mean here?

Speed is ADS time first, then draw speed. Stability is recoil, then spread, then aim sway. The game files have no jam, durability, or reliability stat, so stability is the closest measure.

Why does ADS show ×0.85 instead of seconds?

The weapon's ADS time is not in the game files for 30 of 40 weapons. The page shows the combined factor from the parts, on a base of 1, instead of inventing a number.

Does 1.1 mean plus 1.1?

No. 1.1 scales the current number, which is 10 percent more. Add is the operation that adds a stored value. Game build 25937608.