WARDOGS

非官方戰地手冊

遊戲組建 25937608

zh-Hant

工具

配件模擬器

Pick a weapon and a preset, change any part by hand, and read the stored stats beside the modified numbers. Speed-first is the starting preset.

遊戲組建 25937608

配件索引

Speed means ADS time first, then draw speed. Stability means recoil, then spread, then aim sway. The game files have no jam, durability, or reliability stat, so stability is the closest measure. Presets pick the best part per slot and keep the game's default magazine unless a larger one has no downside.

槽位

Chamber

遊戲中隱藏允許清單

— 這個組建裡沒有配件符合這個槽

Sight

封鎖優先
配件頁

Magazine

允許清單檔案預設
配件頁

Stock

遊戲中隱藏封鎖優先

Grip

遊戲中隱藏封鎖優先

Barrel

遊戲中隱藏允許清單

Underbarrel

封鎖優先
配件頁

修正後的屬性

基礎屬性與模擬結果並排
項目基礎結果變化
每分鐘射速6506500
點射彈數— 遊戲檔案中沒有— 遊戲檔案中沒有— 遊戲檔案中沒有
槍口初速880 m/s880 m/s0
有效射程500 m500 m0
精度0.8250.8250
隨機偏差13 °13 °0
開鏡時間0.8 s0.5644 s−0.2356
換彈時間— 遊戲檔案中沒有— 遊戲檔案中沒有— 遊戲檔案中沒有
人體工學— 遊戲檔案中沒有— 遊戲檔案中沒有— 遊戲檔案中沒有
預熱時間— 遊戲檔案中沒有— 遊戲檔案中沒有— 遊戲檔案中沒有
近戰傷害35350
壓制倍率1.051.050
歸零最小值— 遊戲檔案中沒有— 遊戲檔案中沒有— 遊戲檔案中沒有
歸零最大值1,000 m1,000 m0
歸零步進— 遊戲檔案中沒有— 遊戲檔案中沒有— 遊戲檔案中沒有

Part effects as factors

These attributes have no base number in the weapon record, so the combined effect is shown on a base of 1. ×0.85 means 15 percent less. = means the part sets the value. ADS time also shows here when the weapon has a base.

Combined effect of the selected parts on a base of 1
項目Factor變化Direction
ADS time×0.7055−29.45%Lower is better
Draw speed×1.13+13%Higher is better
Spread×0.82−18%Lower is better
Vertical recoil×1.05+5%Lower is better
Horizontal recoil×0.82−18%Lower is better
ADS zoom (magnification)= 1.2—Neither (not ranked)
Aim sway size×10%Lower is better
Aim sway speed×0.92−8%Lower is better
Aim sway, horizontal movement×10%Lower is better
Aim sway, vertical movement×0.96−4%Lower is better
Weapon sway, rotation×0.84−16%Lower is better
Weapon sway, translation×0.92−8%Lower is better
Weapon sway, stabilization time×10%Neither (not ranked)

後座力樣式

X 是橫向,Y 是向上,單位是遊戲自己的單位。水平和垂直倍率按檔案順序縮放這些儲存取樣。null 取樣維持 null。樣式之後的範圍和視角後座是另外的欄位,維持儲存原樣。

逐發表
套用所選倍率之後的後座力取樣
發基礎 X結果 X變化 X基礎 Y結果 Y變化 Y
10.010.0082−0.00180.71760.7534+0.0359
2-0.02-0.0164+0.00360.93680.9836+0.0468
30.0250.0205−0.00451.07631.1301+0.0538
40.0450.0369−0.00811.14611.2034+0.0573
50.070.0574−0.01261.21591.2766+0.0608
60.0850.0697−0.01531.24581.308+0.0623
70.080.0656−0.01441.22581.2871+0.0613
80.070.0574−0.01261.19591.2557+0.0598
90.060.0492−0.01081.1761.2348+0.0588
100.0550.0451−0.00991.15611.2139+0.0578
110.0450.0369−0.00811.14611.2034+0.0573
120.040.0328−0.00721.13611.1929+0.0568
130.030.0246−0.00541.12621.1825+0.0563
140.0250.0205−0.00451.11621.172+0.0558
15-0.03-0.0246+0.00541.09631.1511+0.0548
16-0.055-0.0451+0.00991.09631.1511+0.0548
17-0.065-0.0533+0.01171.08631.1406+0.0543
18-0.06-0.0492+0.01081.07631.1301+0.0538
19-0.05-0.041+0.0091.08631.1406+0.0543
20-0.04-0.0328+0.00721.07631.1301+0.0538
21-0.03-0.0246+0.00541.06641.1197+0.0533
22-0.02-0.0164+0.00361.06641.1197+0.0533
230.0150.0123−0.00271.05641.1092+0.0528
240.0350.0287−0.00631.05641.1092+0.0528
250.0550.0451−0.00991.04641.0988+0.0523
260.0650.0533−0.01171.03651.0883+0.0518
270.060.0492−0.01081.02651.0778+0.0513
280.050.041−0.0091.01651.0674+0.0508
290.040.0328−0.00721.00661.0569+0.0503
300.030.0246−0.00540.94680.9941+0.0473

按檔案順序的修正

按 attachment-modifiers.json 順序排列的已選修正
配件屬性運算帶正負號的效果結果
45° Angled Foregrip垂直後座力倍率Weapon.VerticalRecoilMultiplier複合乘+5%已套用
45° Angled Foregrip水平後座力倍率Weapon.HorizontalRecoilMultiplier複合乘−18%已套用
45° Angled Foregrip散布倍率Weapon.SpreadMultiplier複合乘−18%已套用
45° Angled Foregrip開鏡時間Weapon.AimTime複合乘−17%已套用
45° Angled Foregrip裝備速度倍率Weapon.EquipSpeedMultiplier複合乘+13%已套用
45° Angled Foregrip瞄準晃動速度Character.AimSwaySpeedMultiplier複合乘−8%已套用
45° Angled Foregrip瞄準晃動,垂直Character.AimSwayVerticalMovementMultiplier複合乘−4%已套用
45° Angled Foregrip武器晃動平移Character.WeaponSway.TranslationStabilizationMultiplier乘−8%已套用
45° Angled Foregrip武器晃動旋轉Character.WeaponSway.RotationStabilizationMultiplier乘−16%已套用
Four Reticle Reflex開鏡變倍倍率Weapon.AdsZoomMultiplier覆蓋替換 1.2已套用
Four Reticle Reflex開鏡時間Weapon.AimTime複合乘−15%已套用

彈匣容量

容量存在配件上。它不是武器屬性,修正運算也不會算出它。

彈匣容量
項目基礎
AK74 30 RND Magazine · 容量30
AK74 30 RND Magazine · 口徑545mm

模擬器如何執行

TODO: 在地化。這一節說明這個工具。它不是配裝建議。

Choose a weapon, then a preset. Speed first is the default when the page opens and when you switch weapons. Stability first and the game's default parts are the other two presets. You can change any slot by hand afterward.

Each preset picks one part per slot from the parts that slot accepts. Every ranked effect is a multiplier, so the best part for each slot also gives the best whole loadout. Speed first ranks by ADS time, then draw speed, then recoil, spread, and aim sway. Stability first ranks by recoil, then spread, then aim sway, then ADS time and draw speed. A remaining tie goes to the empty slot, then to the part name in alphabetical order. Recoil is the square root of vertical times horizontal. Aim sway is the geometric mean of the sway size, speed, horizontal and vertical movement, and the rotation and translation stabilization multipliers. The magazine slot is never left empty: presets keep the game's default magazine unless a larger magazine has no downside. Test parts, such as a grip that sets recoil to zero, are not offered.

Modifiers combine in engine order. Add comes first. Multiply rows on the same attribute add their percentages, so 1.1 and 1.2 give 1.3. Multiply compound rows multiply together, so 1.1 and 1.2 give 1.32. An override comes last and sets the value, even when the weapon has no base. Weapon rows change the weapon and character rows change the player. A character row that repeats a weapon attribute is ignored so it does not count twice.

When the weapon has no base for a stat, such as ADS time on 30 of 40 weapons, the page shows the combined factor on a base of 1 instead of a number. Spread, draw speed, zoom, sway, and recoil are always listed as factors. Recoil multipliers also scale the stored recoil pattern, one sample at a time.

The game files have no jam, durability, or reliability stat for weapons, so stability is measured by recoil, spread, and sway. Magazine capacity is the magazine's own number and does not come from the modifier math.

This section explains the tool. Korean and English carry the same explanation. Every other language falls back to English. This site is not affiliated with Bulkhead or Team17. Figures come from warpuppies/wardogs-data under the Unlicense, for the game build in the header.

問題

What do speed and stability mean here?

Speed is ADS time first, then draw speed. Stability is recoil, then spread, then aim sway. The game files have no jam, durability, or reliability stat, so stability is the closest measure.

Why does ADS show ×0.85 instead of seconds?

The weapon's ADS time is not in the game files for 30 of 40 weapons. The page shows the combined factor from the parts, on a base of 1, instead of inventing a number.

Does 1.1 mean plus 1.1?

No. 1.1 scales the current number, which is 10 percent more. Add is the operation that adds a stored value. Game build 25937608.