WARDOGS

Unofficial field manual

Roles

Roles, skills, and cosmetics

6 roles, 131 skills, 12 cosmetic sets, and 32 cosmetics in game build 25937608. A blank cell is a field the files do not contain. A gloss under a role id, when it differs from the id, is an interface label.

Game build 25937608

Roles

Role records
RoleXP resourceLevelsSkillsWith effectsTree
DriverXP.Role.Driver1011264 × 9Circle
InfantryXP.Role.Infantry10129174 × 9Circle
MedicXP.Role.Medic1012344 × 9Circle
PilotXP.Role.Pilot1011264 × 9Circle
ReconXP.Role.Recon10128134 × 9Circle
SupportXP.Role.Support10127114 × 9Circle

Skills

Skills grouped by the role id stored on each skill. Names on the role page are the sentences in the file. An empty effects list is marked missing.

Driver12

Driver skills
NameIDRowColumnEffect rows
Horizontal recoil reduction (Mounted MG - Ground Vehicles)Driver.HorizontalRecoil.MountedGun011
Vertical recoil reduction (Mounted MG - Ground Vehicles)Driver.VerticalRecoil.MountedGun071
Impact damage reduction (Ground Vehicles)Driver.ImpactDamageReduction111
Can autorepair at petrol stations (Ground Vehicles)Driver.AutoRepair12— No effects in the game files
Spawnzone Repairing speed improvement (Ground Vehicles)Driver.RepairSpeed.Spawn13— No effects in the game files
Engine turn on speed improvementDriver.QuickerEngineStart14— No effects in the game files
Fuel usage rate reduction (Ground Vehicles)Driver.FuelUsageReduction151
Petrol station refueling speed improvement (Ground Vehicles)Driver.RefuelSpeed.PetrolStation16— No effects in the game files
Spawnzone refueling speed improvement (Ground Vehicles)Driver.RefuelSpeed.Spawn17— No effects in the game files
Reload speed improvement (Mounted MG - Ground Vehicles)Driver.ReloadSpeed.MountedGun23— No effects in the game files
Increased supply crate durability (Ground Vehicles)Driver.IncreasedHealth.SupplyCrate241
Time-to-ADS speed improvement (Mounted MG - Ground Vehicles)Driver.AimDownSightSpeed.MountedGun251

Infantry29

Infantry skills
NameIDRowColumnEffect rows
Increased grenade throw strengthInfantry.StrongArm01— No effects in the game files
Horizontal recoil reduction (Assault Archetype)Infantry.HorizontalRecoil.AssaultRifle031
Horizontal recoil reduction (SMG Archetype)Infantry.HorizontalRecoil.SMG051
Unarmed sprint speed improvementInfantry.UnarmedSprintSpeed072
Melee damage increaseInfantry.MeleeDamage10— No effects in the game files
Reduced weight-related movement penaltyInfantry.WeightPenalty11— No effects in the game files
Ready-to-fire speed improvement (Assault Archetype)Infantry.ReturnToFireSpeed.AssaultRifle121
Vertical recoil reduction (Assault Archetype)Infantry.VerticalRecoil.AssaultRifle131
Reduced shooting penalty on focus-time (Assault & SMG Archetypes)Infantry.BreathHoldImpact14— No effects in the game files
Vertical recoil reduction (SMG Archetype)Infantry.VerticalRecoil.SMG151
Ready-to-fire speed improvement (SMG Archetype)Infantry.ReturnToFireSpeed.SMG161
Tac-sprint recovery time improvementInfantry.TacticalSprintRecovery171
Tac-swim durationInfantry.TacticalSwimDuration18— No effects in the game files
Melee speed improvementInfantry.MeleeSpeed20— No effects in the game files
Reduced effect of received damage on focus-reductionInfantry.ReducedFocus21— No effects in the game files
ADS movement speed improvement (Assault Archetype)Infantry.AimMoveSpeed.AssaultRifle221
Time-to-ADS speed improvement (Assault Archetype)Infantry.AimDownSightSpeed.AssaultRifle231
Weapon-switch speed improvement (Assault & SMG Archetypes)Infantry.WeaponSwitchSpeed241
Time-to-ADS speed improvement (SMG Archetype)Infantry.AimDownSightSpeed.SMG251
ADS movement speed improvement (SMG Archetype)Infantry.AimMoveSpeed.SMG261
Faster vault speedInfantry.FasterVault27— No effects in the game files
Crouch/prone movement speed improvementsInfantry.CovertMovementSpeed281
Sprint-breach through doorsInfantry.SprintBreach301
Reduced suppresion effectInfantry.FlakJacket31— No effects in the game files
Reload Speed Improvement (Assault Archetype)Infantry.ReloadSpeed.AssaultRifle33— No effects in the game files
Reload Speed Improvement (SMG Archetype)Infantry.ReloadSpeed.SMG35— No effects in the game files
Fast-descend down laddersInfantry.SlideDownLadders36— No effects in the game files
Faster Tac-sprint stamina regen whilst crouched/pronedInfantry.CovertStaminaRegen371
Tac-sprint durationInfantry.TacticalSprintDuration381

Medic23

Medic skills
NameIDRowColumnEffect rows
Reduced suppression effectMedic.LessSuppression01— No effects in the game files
Reduced weight-penalty for medical itemsMedic.MedicalItemWeightReduction03— No effects in the game files
Drag speed improvementMedic.DragSpeed05— No effects in the game files
Increased bleedout timerMedic.IncreaseBleedTime07— No effects in the game files
Faster healing whilst suppressedMedic.HealTimeWhileSuppressed11— No effects in the game files
Reduced fall damageMedic.ReducedFalldamage12— No effects in the game files
Item-switch speed improvement (Medical Archetype)Medic.MedicalItemSwapSpeed131
Increased teammate buff durationMedic.BuffDuration.Teammate14— No effects in the game files
Increased self buff durationMedic.BuffDuration.Self15— No effects in the game files
Increased charges per batteryMedic.ReduceUsage.Defibrillator16— No effects in the game files
Defib charge speed improvementMedic.ChargeTime.Defibrillator17— No effects in the game files
Reduced flash/stun effect durationMedic.StunResistance21— No effects in the game files
Medkits have more usesMedic.ReduceUsage.Medkit221
Self-healing speed improvementMedic.HealTime.Self23— No effects in the game files
Buff application speed improvementMedic.BuffApplicationTime24— No effects in the game files
Increased health after base reviving someoneMedic.HealthierRevive25— No effects in the game files
Take less damage whilst reviving teammateMedic.ReviveDamageReduction26— No effects in the game files
Teammates faster after you've revived themMedic.ReviveSpeedBoost.Teammate272
Medic bag (additional slots for medical items)Medic.MedicBag31— No effects in the game files
Teammate healing speed improvementMedic.HealTime.Teammate33— No effects in the game files
Base revive speed improvementMedic.ReviveSpeed.Standard35— No effects in the game files
Increased sprint speed after reviving teammatesMedic.ReviveSpeedBoost.Self372
Medkits have more usesMedic.MedkitUsage— Not in the game files— Not in the game files— No effects in the game files

Pilot12

Pilot skills
NameIDRowColumnEffect rows
Horizontal recoil reduction (Mounted MG - Air Vehicles)Pilot.HorizontalRecoil.MountedGun011
Vertical recoil reduction (Mounted MG - Air Vehicles)Pilot.VerticalRecoil.MountedGun071
Impact damage reduction (Air Vehicles)Pilot.ImpactDamageReduction111
Can autorepair at petrol stations (Air Vehicles)Pilot.AutoRepair12— No effects in the game files
Spawnzone Repairing speed improvement (Air Vehicles)Pilot.RepairSpeed.Spawn13— No effects in the game files
Engine turn on speed improvement (Air Vehicles)Pilot.QuickerEngineStart14— No effects in the game files
Fuel usage rate reduction (Air Vehicles)Pilot.FuelUsageReduction151
Petrol station refueling speed improvement (Air Vehicles)Pilot.RefuelSpeed.PetrolStation16— No effects in the game files
Spawnzone refueling speed improvement (Air Vehicles)Pilot.RefuelSpeed.Spawn17— No effects in the game files
Reload speed improvement (Mounted MG - Air Vehicles)Pilot.ReloadSpeed.MountedGun23— No effects in the game files
Increased supply crate durability (Air Vehicles)Pilot.IncreasedHealth.SupplyCrate241
Time-to-ADS speed improvement (Mounted MG - Air Vehicles)Pilot.AimDownSightSpeed.MountedGun251

Recon28

Recon skills
NameIDRowColumnEffect rows
Magnification speed improvementRecon.MagnificationSpeed01— No effects in the game files
Horizontal recoil reduction (Sniper Rifle Archetype)Recon.HorizontalRecoil.Sniper031
Horizontal recoil reduction (Marksman Archetype)Recon.HorizontalRecoil.Marksman051
Increased melee damage from behindRecon.StealthMeleeDamage07— No effects in the game files
Increased time to be spottedRecon.IncreasedSpottedTime10— No effects in the game files
Bolt action rechambering speed improvementRecon.BoltActionRechamberSpeed11— No effects in the game files
Ready-to-fire speed improvement (Sniper Rifle Archetype)Recon.ReadyToFireSpeed.Sniper121
Vertical recoil reduction (Sniper Rifle Archetype)Recon.VerticalRecoil.Sniper131
Reduced shooting penalty on focus-time (Sniper Rifle & Marksman Archetypes)Recon.ReduceFocus14— No effects in the game files
Vertical recoil reduction (Marksman Archetype)Recon.VerticalRecoil.Marksman151
Ready-to-fire speed improvement (Marksman Archetype)Recon.ReadyToFireSpeed.Marksman161
Weapon-switch speed improvement (Sidearms Archetype).Recon.WeaponSwitchSpeed.Pistol171
Focus-time steady aim speed improvementRecon.FocusSteadyAimSpeed18— No effects in the game files
Spot enemy buildables & deployablesRecon.SpotDeployables20— No effects in the game files
Increased 'enemy spotted' durationRecon.IncreasedSpottingDuration21— No effects in the game files
ADS movement speed improvement (Sniper Rifle Archetype)Recon.AimMoveSpeed.Sniper221
Time-to-ADS speed improvement (Sniper Rifle Archetype)Recon.AimDownSightSpeed.Sniper231
Weapon-switch speed improvement (Sniper Rifle & Marksman Archetypes)Recon.WeaponSwitchSpeed.ReconWeaponry241
Time-to-ADS speed improvement (Marksman Archetype)Recon.AimDownSightSpeed.Marksman251
ADS movement speed improvement (Marksman Archetype)Recon.AimMoveSpeed.Marksman261
Increased focus-time durationRecon.IncreaseFocusDuration27— No effects in the game files
Quieter interactionsRecon.QuieterInteractions28— No effects in the game files
Infrared visibility reductionRecon.ColdBlooded30— No effects in the game files
Sniper Rifle kill replenishes focusRecon.SniperKillFocusReset311
Reload speed improvement (Sniper Rifle Archetype)Recon.ReloadSpeed.Sniper33— No effects in the game files
Reload speed improvement (Marksman Archetype)Recon.ReloadSpeed.Marksman35— No effects in the game files
LockpickingRecon.Lockpicking37— No effects in the game files
Hear nearby squad chatRecon.HearNearbySquadChat38— No effects in the game files

Support27

Support skills
NameIDRowColumnEffect rows
Explosives do less damage to teammatesSupport.ReduceExplosiveDamage.Teammate01— No effects in the game files
Horizontal recoil reduction (LMG Archetype)Support.HorizontalRecoil.LMG031
Horizontal recoil reduction (Shotgun Archetype)Support.HorizontalRecoil.Shotgun051
Equipment deployment speed improvementSupport.DeploySpeed07— No effects in the game files
Refueling speed improvementSupport.RefuelSpeed10— No effects in the game files
Reload speed improvement (Launchers Archetype)Support.ReloadSpeed.Launcher11— No effects in the game files
Ready-to-fire speed improvement (LMG Archetype)Support.ReadyToFireSpeed.LMG121
Vertical recoil reduction (LMG Archetype)Support.VerticalRecoil.LMG131
Reduced shooting penalty on focus-time (LMG & Shotgun Archetypes)Support.ReduceFocus14— No effects in the game files
Vertical recoil reduction (Shotgun Archetype)Support.VerticalRecoil.Shotgun151
Ready-to-fire speed improvement (Shotgun Archetype)Support.ReadyToFireSpeed.Shotgun161
Increased repair tool durabilitySupport.IncreasedDurability.RepairTool17— No effects in the game files
Build anything with medium hammersSupport.MediumHammerUpgrade18— No effects in the game files
Repair speed improvementSupport.RepairSpeed20— No effects in the game files
Combining mags' speed improvementSupport.CombineMagSpeed21— No effects in the game files
ADS movement speed improvement (LMG Archetype)Support.AimMoveSpeed.LMG221
Time-to-ADS speed improvement (LMG Archetype)Support.AimDownSightSpeed.LMG231
Weapon-switch speed improvement (LMG & Shotgun Archetypes)Support.WeaponSwitchSpeed241
Time-to-ADS speed improvement (Shotgun Archetype)Support.AimdownSightspeed.Shotgun251
ADS movement speed improvement (Shotgun Archetype)Support.AimMoveSpeed.Shotgun261
Less resource use per hitSupport.ReduceResourceUsage27— No effects in the game files
Build anything with small hammersSupport.SmallHammerUpgrade28— No effects in the game files
Throw back grenadesSupport.GrenadeThrowback30— No effects in the game files
Increased detonator rangeSupport.IncreadedDetonatorRange31— No effects in the game files
Reload speed improvement ('LMG' Archetype)Support.ReloadSpeed.LMG33— No effects in the game files
Reload speed improvement (Shotgun Archetype)Support.ReloadSpeed.Shotgun35— No effects in the game files
Increased buildables durabilitySupport.IncreasedDurability.Buildables37— No effects in the game files

Cosmetics

Cosmetic records do not store a role id, so they are listed with the role file. A display name is shown only when items.json contains the same item id. An empty set list is an empty list.

Featured · Sort 0 · Hidden No · 0 items

This set has no cosmetic items in the file.

Black & Gold

BlackAndGold · Sort 1 · Hidden No · 2 items

Black & Gold cosmetics
IDItemArchetypeSource
BlackAndGold.AK74AK74Id.Item.AK74MAssault rifleSeason01_Skins
BlackAndGold.LittlebirdMH-6Vehicle.Variant.Air.Rotary.Littlebird.DefaultVehicle.Archetype.Air.RotarySeason02_Skins

Frogman

Frogman · Sort 2 · Hidden No · 0 items

This set has no cosmetic items in the file.

Digital Wood

DigitalWood · Sort 3 · Hidden No · 5 items

Digital Wood cosmetics
IDItemArchetypeSource
DigitalWood.GGX17GGX 17Id.Item.Glock17PistolSeason01_Skins
DigitalWood.M4M4Id.Item.M4Assault rifleSeason01_Skins
DigitalWood.M500M500Id.Item.M500ShotgunSeason02_Skins
DigitalWood.SportsParachuteParachuteId.Item.Parachute.SportParachuteSeason01_Skins
DigitalWood.SV98SV98Id.Item.SV98Sniper rifleSeason01_Skins

Triple Desert

TripleDesert · Sort 4 · Hidden No · 0 items

This set has no cosmetic items in the file.

Digital Flora

DigitalFlora · Sort 5 · Hidden No · 0 items

This set has no cosmetic items in the file.

Two Tone Desert

TwoToneDesert · Sort 6 · Hidden No · 15 items

Two Tone Desert cosmetics
IDItemArchetypeSource
TwoToneDesert.A91A-91Id.Item.A91Assault rifleSeason01_Skins
TwoToneDesert.AX50AMR 50Id.Item.SR_04Sniper rifleSeason01_Skins
TwoToneDesert.BobcatBobcatVehicle.Variant.Land.Wheeled.Bobcat.DefaultVehicle.Archetype.Land.WheeledSeason01_Skins
TwoToneDesert.BushmasterBushmaster M17SId.Item.WEPN_033Assault rifleSeason01_Skins
TwoToneDesert.DuneBuggyDune BuggyVehicle.Variant.Land.Wheeled.DuneBuggy.DefaultVehicle.Archetype.Land.WheeledSeason01_Skins
TwoToneDesert.GalilGalilId.Item.WEPN_029Assault rifleSeason02_Skins
TwoToneDesert.HavocHavocVehicle.Variant.Air.Rotary.Havoc.DefaultVehicle.Archetype.Air.RotarySeason02_Skins
TwoToneDesert.HumveeHumveeVehicle.Variant.Land.Wheeled.Humvee.DefaultVehicle.Archetype.Land.WheeledSeason01_Skins
TwoToneDesert.KH2002KH-2002Id.Item.KH2002Assault rifleSeason01_Skins
TwoToneDesert.LittlebirdMH-6Vehicle.Variant.Air.Rotary.Littlebird.DefaultVehicle.Archetype.Air.RotarySeason01_Skins
TwoToneDesert.M249M249 SAWId.Item.M249Light machine gunSeason01_Skins
TwoToneDesert.M4M4Id.Item.M4Assault rifleSeason01_Skins
TwoToneDesert.M500M500Id.Item.M500ShotgunSeason01_Skins
TwoToneDesert.MosinMosin NagantId.Item.MosinSniper rifleSeason02_Skins
TwoToneDesert.MP9AMP-9Id.Item.MP9Submachine gunSeason01_Skins

Chocolate Chip

ChocolateChip · Sort 7 · Hidden No · 3 items

Chocolate Chip cosmetics
IDItemArchetypeSource
ChocolateChip.EvolysEvo-3 UltraId.Item.WEPN_036Light machine gunSeason02_Skins
ChocolateChip.M14M14Id.Item.WEPN_034Marksman rifleSeason02_Skins
ChocolateChip.TCXSPRTCX-SPRId.Item.WEPN_037Assault rifleSeason02_Skins

Emotes

Emote · Sort 8 · Hidden Yes · 3 items

Emotes cosmetics
IDItemArchetypeSource
Emote.Middle_Finger— No item with this idId.Emote.Middle_Finger— Not in the game filesSeason01_Emotes
Emote.RockPaperScissors— No item with this idId.Emote.RockPaperScissors— Not in the game filesSeason01_Emotes
Emote.Shh— No item with this idId.Emote.Shh— Not in the game filesSeason01_Emotes

Bobbleheads

Bobblehead · Sort 9 · Hidden No · 0 items

This set has no cosmetic items in the file.

Taxi

Taxi · Sort 10 · Hidden No · 1 items

Taxi cosmetics
IDItemArchetypeSource
Taxi.LittlebirdMH-6Vehicle.Variant.Air.Rotary.Littlebird.DefaultVehicle.Archetype.Air.RotaryTaxi

FactionLogo · Sort 11 · Hidden No · 3 items

Faction Logo cosmetics
IDItemArchetypeSource
FactionLogo.A91A-91Id.Item.A91Assault rifleFactionLogo
FactionLogo.KH2002KH-2002Id.Item.KH2002Assault rifleFactionLogo
FactionLogo.WEPN_033Bushmaster M17SId.Item.WEPN_033Assault rifleFactionLogo

Dataset notes

Game build 25937608 · data/roles.json · data/skills.json · data/cosmetics.json

  • Fewer than half of skills have per-level effects in the game files. effects is an empty list when absent.
  • Point costs and prerequisites are held by the server and are not in the dataset.

How to read this page

TODO: localization. This section is a shared placeholder. It explains how to read the page. It is not a review of one role.

This page is the field reference for roles, skills, and cosmetics. The three lists are read from one normalized file. The counts in the introduction are the number of records in that file for the game build shown in the header. A blank cell is a field the files do not contain. A stored zero is shown as zero. This page does not fill a gap with a guess.

A role row shows the stored id, the XP resource id, the number of level rows, the number of skills joined on that id, how many of those skills contain at least one effect row, and the skill-tree size. The id is the only name stored for the role. When a short gloss sits under the id, that gloss is an interface label. It is not a second name from the file.

Skills on this index are grouped by role id. Each row shows the stored name, the id, the layout row and column, and the number of effect rows. Open the role for the description, the x and y coordinates, and the level values. An empty effects list is marked as absent. It is not printed as a bonus of zero. A null layout leaves the row and column blank. Two skills can share a display name. The id is what separates them. Point costs and prerequisites are not in the dataset. The notes on this page are copied from the file, which says the server holds them.

Cosmetics are in the same file and do not store a role id, so they are listed here rather than on a role page. Every set record is shown, including a set whose item list is empty and a set whose hidden flag is true. An empty item list is an empty list. It is not a hidden item. A cosmetic stores an item id, a set id, an archetype, and a source. A display name is the name from the item file only when the item id matches exactly. A link to a weapon page is added only when that same id is a weapon id. Weapon archetype tokens use the site glossary. Every other archetype token is printed as stored. A null archetype is marked missing. Emote ids in this build are not in the item file, and their archetype is null. This page does not draw a picture. Icon paths in the dataset are not fetched.

Korean and English carry this explanation. Every other language falls back to English until a translation is added. Skill names, skill descriptions, set names, and the dataset notes stay in the language stored in the files. This page is not affiliated with Bulkhead or Team17. The numbers come from warpuppies/wardogs-data, released under the Unlicense. When you cite a figure, cite the game build in the header.