Roles
Roles, skills, and cosmetics
6 roles, 131 skills, 12 cosmetic sets, and 32 cosmetics in game build 25937608. A blank cell is a field the files do not contain. A gloss under a role id, when it differs from the id, is an interface label.
Game build 25937608
Roles
Skills
Skills grouped by the role id stored on each skill. Names on the role page are the sentences in the file. An empty effects list is marked missing.
Driver12
Infantry29
| Name | ID | Row | Column | Effect rows |
|---|---|---|---|---|
| Increased grenade throw strength | Infantry.StrongArm | 0 | 1 | — No effects in the game files |
| Horizontal recoil reduction (Assault Archetype) | Infantry.HorizontalRecoil.AssaultRifle | 0 | 3 | 1 |
| Horizontal recoil reduction (SMG Archetype) | Infantry.HorizontalRecoil.SMG | 0 | 5 | 1 |
| Unarmed sprint speed improvement | Infantry.UnarmedSprintSpeed | 0 | 7 | 2 |
| Melee damage increase | Infantry.MeleeDamage | 1 | 0 | — No effects in the game files |
| Reduced weight-related movement penalty | Infantry.WeightPenalty | 1 | 1 | — No effects in the game files |
| Ready-to-fire speed improvement (Assault Archetype) | Infantry.ReturnToFireSpeed.AssaultRifle | 1 | 2 | 1 |
| Vertical recoil reduction (Assault Archetype) | Infantry.VerticalRecoil.AssaultRifle | 1 | 3 | 1 |
| Reduced shooting penalty on focus-time (Assault & SMG Archetypes) | Infantry.BreathHoldImpact | 1 | 4 | — No effects in the game files |
| Vertical recoil reduction (SMG Archetype) | Infantry.VerticalRecoil.SMG | 1 | 5 | 1 |
| Ready-to-fire speed improvement (SMG Archetype) | Infantry.ReturnToFireSpeed.SMG | 1 | 6 | 1 |
| Tac-sprint recovery time improvement | Infantry.TacticalSprintRecovery | 1 | 7 | 1 |
| Tac-swim duration | Infantry.TacticalSwimDuration | 1 | 8 | — No effects in the game files |
| Melee speed improvement | Infantry.MeleeSpeed | 2 | 0 | — No effects in the game files |
| Reduced effect of received damage on focus-reduction | Infantry.ReducedFocus | 2 | 1 | — No effects in the game files |
| ADS movement speed improvement (Assault Archetype) | Infantry.AimMoveSpeed.AssaultRifle | 2 | 2 | 1 |
| Time-to-ADS speed improvement (Assault Archetype) | Infantry.AimDownSightSpeed.AssaultRifle | 2 | 3 | 1 |
| Weapon-switch speed improvement (Assault & SMG Archetypes) | Infantry.WeaponSwitchSpeed | 2 | 4 | 1 |
| Time-to-ADS speed improvement (SMG Archetype) | Infantry.AimDownSightSpeed.SMG | 2 | 5 | 1 |
| ADS movement speed improvement (SMG Archetype) | Infantry.AimMoveSpeed.SMG | 2 | 6 | 1 |
| Faster vault speed | Infantry.FasterVault | 2 | 7 | — No effects in the game files |
| Crouch/prone movement speed improvements | Infantry.CovertMovementSpeed | 2 | 8 | 1 |
| Sprint-breach through doors | Infantry.SprintBreach | 3 | 0 | 1 |
| Reduced suppresion effect | Infantry.FlakJacket | 3 | 1 | — No effects in the game files |
| Reload Speed Improvement (Assault Archetype) | Infantry.ReloadSpeed.AssaultRifle | 3 | 3 | — No effects in the game files |
| Reload Speed Improvement (SMG Archetype) | Infantry.ReloadSpeed.SMG | 3 | 5 | — No effects in the game files |
| Fast-descend down ladders | Infantry.SlideDownLadders | 3 | 6 | — No effects in the game files |
| Faster Tac-sprint stamina regen whilst crouched/proned | Infantry.CovertStaminaRegen | 3 | 7 | 1 |
| Tac-sprint duration | Infantry.TacticalSprintDuration | 3 | 8 | 1 |
Medic23
| Name | ID | Row | Column | Effect rows |
|---|---|---|---|---|
| Reduced suppression effect | Medic.LessSuppression | 0 | 1 | — No effects in the game files |
| Reduced weight-penalty for medical items | Medic.MedicalItemWeightReduction | 0 | 3 | — No effects in the game files |
| Drag speed improvement | Medic.DragSpeed | 0 | 5 | — No effects in the game files |
| Increased bleedout timer | Medic.IncreaseBleedTime | 0 | 7 | — No effects in the game files |
| Faster healing whilst suppressed | Medic.HealTimeWhileSuppressed | 1 | 1 | — No effects in the game files |
| Reduced fall damage | Medic.ReducedFalldamage | 1 | 2 | — No effects in the game files |
| Item-switch speed improvement (Medical Archetype) | Medic.MedicalItemSwapSpeed | 1 | 3 | 1 |
| Increased teammate buff duration | Medic.BuffDuration.Teammate | 1 | 4 | — No effects in the game files |
| Increased self buff duration | Medic.BuffDuration.Self | 1 | 5 | — No effects in the game files |
| Increased charges per battery | Medic.ReduceUsage.Defibrillator | 1 | 6 | — No effects in the game files |
| Defib charge speed improvement | Medic.ChargeTime.Defibrillator | 1 | 7 | — No effects in the game files |
| Reduced flash/stun effect duration | Medic.StunResistance | 2 | 1 | — No effects in the game files |
| Medkits have more uses | Medic.ReduceUsage.Medkit | 2 | 2 | 1 |
| Self-healing speed improvement | Medic.HealTime.Self | 2 | 3 | — No effects in the game files |
| Buff application speed improvement | Medic.BuffApplicationTime | 2 | 4 | — No effects in the game files |
| Increased health after base reviving someone | Medic.HealthierRevive | 2 | 5 | — No effects in the game files |
| Take less damage whilst reviving teammate | Medic.ReviveDamageReduction | 2 | 6 | — No effects in the game files |
| Teammates faster after you've revived them | Medic.ReviveSpeedBoost.Teammate | 2 | 7 | 2 |
| Medic bag (additional slots for medical items) | Medic.MedicBag | 3 | 1 | — No effects in the game files |
| Teammate healing speed improvement | Medic.HealTime.Teammate | 3 | 3 | — No effects in the game files |
| Base revive speed improvement | Medic.ReviveSpeed.Standard | 3 | 5 | — No effects in the game files |
| Increased sprint speed after reviving teammates | Medic.ReviveSpeedBoost.Self | 3 | 7 | 2 |
| Medkits have more uses | Medic.MedkitUsage | — Not in the game files | — Not in the game files | — No effects in the game files |
Pilot12
Recon28
| Name | ID | Row | Column | Effect rows |
|---|---|---|---|---|
| Magnification speed improvement | Recon.MagnificationSpeed | 0 | 1 | — No effects in the game files |
| Horizontal recoil reduction (Sniper Rifle Archetype) | Recon.HorizontalRecoil.Sniper | 0 | 3 | 1 |
| Horizontal recoil reduction (Marksman Archetype) | Recon.HorizontalRecoil.Marksman | 0 | 5 | 1 |
| Increased melee damage from behind | Recon.StealthMeleeDamage | 0 | 7 | — No effects in the game files |
| Increased time to be spotted | Recon.IncreasedSpottedTime | 1 | 0 | — No effects in the game files |
| Bolt action rechambering speed improvement | Recon.BoltActionRechamberSpeed | 1 | 1 | — No effects in the game files |
| Ready-to-fire speed improvement (Sniper Rifle Archetype) | Recon.ReadyToFireSpeed.Sniper | 1 | 2 | 1 |
| Vertical recoil reduction (Sniper Rifle Archetype) | Recon.VerticalRecoil.Sniper | 1 | 3 | 1 |
| Reduced shooting penalty on focus-time (Sniper Rifle & Marksman Archetypes) | Recon.ReduceFocus | 1 | 4 | — No effects in the game files |
| Vertical recoil reduction (Marksman Archetype) | Recon.VerticalRecoil.Marksman | 1 | 5 | 1 |
| Ready-to-fire speed improvement (Marksman Archetype) | Recon.ReadyToFireSpeed.Marksman | 1 | 6 | 1 |
| Weapon-switch speed improvement (Sidearms Archetype). | Recon.WeaponSwitchSpeed.Pistol | 1 | 7 | 1 |
| Focus-time steady aim speed improvement | Recon.FocusSteadyAimSpeed | 1 | 8 | — No effects in the game files |
| Spot enemy buildables & deployables | Recon.SpotDeployables | 2 | 0 | — No effects in the game files |
| Increased 'enemy spotted' duration | Recon.IncreasedSpottingDuration | 2 | 1 | — No effects in the game files |
| ADS movement speed improvement (Sniper Rifle Archetype) | Recon.AimMoveSpeed.Sniper | 2 | 2 | 1 |
| Time-to-ADS speed improvement (Sniper Rifle Archetype) | Recon.AimDownSightSpeed.Sniper | 2 | 3 | 1 |
| Weapon-switch speed improvement (Sniper Rifle & Marksman Archetypes) | Recon.WeaponSwitchSpeed.ReconWeaponry | 2 | 4 | 1 |
| Time-to-ADS speed improvement (Marksman Archetype) | Recon.AimDownSightSpeed.Marksman | 2 | 5 | 1 |
| ADS movement speed improvement (Marksman Archetype) | Recon.AimMoveSpeed.Marksman | 2 | 6 | 1 |
| Increased focus-time duration | Recon.IncreaseFocusDuration | 2 | 7 | — No effects in the game files |
| Quieter interactions | Recon.QuieterInteractions | 2 | 8 | — No effects in the game files |
| Infrared visibility reduction | Recon.ColdBlooded | 3 | 0 | — No effects in the game files |
| Sniper Rifle kill replenishes focus | Recon.SniperKillFocusReset | 3 | 1 | 1 |
| Reload speed improvement (Sniper Rifle Archetype) | Recon.ReloadSpeed.Sniper | 3 | 3 | — No effects in the game files |
| Reload speed improvement (Marksman Archetype) | Recon.ReloadSpeed.Marksman | 3 | 5 | — No effects in the game files |
| Lockpicking | Recon.Lockpicking | 3 | 7 | — No effects in the game files |
| Hear nearby squad chat | Recon.HearNearbySquadChat | 3 | 8 | — No effects in the game files |
Support27
| Name | ID | Row | Column | Effect rows |
|---|---|---|---|---|
| Explosives do less damage to teammates | Support.ReduceExplosiveDamage.Teammate | 0 | 1 | — No effects in the game files |
| Horizontal recoil reduction (LMG Archetype) | Support.HorizontalRecoil.LMG | 0 | 3 | 1 |
| Horizontal recoil reduction (Shotgun Archetype) | Support.HorizontalRecoil.Shotgun | 0 | 5 | 1 |
| Equipment deployment speed improvement | Support.DeploySpeed | 0 | 7 | — No effects in the game files |
| Refueling speed improvement | Support.RefuelSpeed | 1 | 0 | — No effects in the game files |
| Reload speed improvement (Launchers Archetype) | Support.ReloadSpeed.Launcher | 1 | 1 | — No effects in the game files |
| Ready-to-fire speed improvement (LMG Archetype) | Support.ReadyToFireSpeed.LMG | 1 | 2 | 1 |
| Vertical recoil reduction (LMG Archetype) | Support.VerticalRecoil.LMG | 1 | 3 | 1 |
| Reduced shooting penalty on focus-time (LMG & Shotgun Archetypes) | Support.ReduceFocus | 1 | 4 | — No effects in the game files |
| Vertical recoil reduction (Shotgun Archetype) | Support.VerticalRecoil.Shotgun | 1 | 5 | 1 |
| Ready-to-fire speed improvement (Shotgun Archetype) | Support.ReadyToFireSpeed.Shotgun | 1 | 6 | 1 |
| Increased repair tool durability | Support.IncreasedDurability.RepairTool | 1 | 7 | — No effects in the game files |
| Build anything with medium hammers | Support.MediumHammerUpgrade | 1 | 8 | — No effects in the game files |
| Repair speed improvement | Support.RepairSpeed | 2 | 0 | — No effects in the game files |
| Combining mags' speed improvement | Support.CombineMagSpeed | 2 | 1 | — No effects in the game files |
| ADS movement speed improvement (LMG Archetype) | Support.AimMoveSpeed.LMG | 2 | 2 | 1 |
| Time-to-ADS speed improvement (LMG Archetype) | Support.AimDownSightSpeed.LMG | 2 | 3 | 1 |
| Weapon-switch speed improvement (LMG & Shotgun Archetypes) | Support.WeaponSwitchSpeed | 2 | 4 | 1 |
| Time-to-ADS speed improvement (Shotgun Archetype) | Support.AimdownSightspeed.Shotgun | 2 | 5 | 1 |
| ADS movement speed improvement (Shotgun Archetype) | Support.AimMoveSpeed.Shotgun | 2 | 6 | 1 |
| Less resource use per hit | Support.ReduceResourceUsage | 2 | 7 | — No effects in the game files |
| Build anything with small hammers | Support.SmallHammerUpgrade | 2 | 8 | — No effects in the game files |
| Throw back grenades | Support.GrenadeThrowback | 3 | 0 | — No effects in the game files |
| Increased detonator range | Support.IncreadedDetonatorRange | 3 | 1 | — No effects in the game files |
| Reload speed improvement ('LMG' Archetype) | Support.ReloadSpeed.LMG | 3 | 3 | — No effects in the game files |
| Reload speed improvement (Shotgun Archetype) | Support.ReloadSpeed.Shotgun | 3 | 5 | — No effects in the game files |
| Increased buildables durability | Support.IncreasedDurability.Buildables | 3 | 7 | — No effects in the game files |
Cosmetics
Cosmetic records do not store a role id, so they are listed with the role file. A display name is shown only when items.json contains the same item id. An empty set list is an empty list.
Featured
Featured · Sort 0 · Hidden No · 0 items
This set has no cosmetic items in the file.
Black & Gold
BlackAndGold · Sort 1 · Hidden No · 2 items
| ID | Item | Archetype | Source |
|---|---|---|---|
| BlackAndGold.AK74 | AK74Id.Item.AK74M | Assault rifle | Season01_Skins |
| BlackAndGold.Littlebird | MH-6Vehicle.Variant.Air.Rotary.Littlebird.Default | Vehicle.Archetype.Air.Rotary | Season02_Skins |
Frogman
Frogman · Sort 2 · Hidden No · 0 items
This set has no cosmetic items in the file.
Digital Wood
DigitalWood · Sort 3 · Hidden No · 5 items
| ID | Item | Archetype | Source |
|---|---|---|---|
| DigitalWood.GGX17 | GGX 17Id.Item.Glock17 | Pistol | Season01_Skins |
| DigitalWood.M4 | M4Id.Item.M4 | Assault rifle | Season01_Skins |
| DigitalWood.M500 | M500Id.Item.M500 | Shotgun | Season02_Skins |
| DigitalWood.SportsParachute | ParachuteId.Item.Parachute.Sport | Parachute | Season01_Skins |
| DigitalWood.SV98 | SV98Id.Item.SV98 | Sniper rifle | Season01_Skins |
Triple Desert
TripleDesert · Sort 4 · Hidden No · 0 items
This set has no cosmetic items in the file.
Digital Flora
DigitalFlora · Sort 5 · Hidden No · 0 items
This set has no cosmetic items in the file.
Two Tone Desert
TwoToneDesert · Sort 6 · Hidden No · 15 items
| ID | Item | Archetype | Source |
|---|---|---|---|
| TwoToneDesert.A91 | A-91Id.Item.A91 | Assault rifle | Season01_Skins |
| TwoToneDesert.AX50 | AMR 50Id.Item.SR_04 | Sniper rifle | Season01_Skins |
| TwoToneDesert.Bobcat | BobcatVehicle.Variant.Land.Wheeled.Bobcat.Default | Vehicle.Archetype.Land.Wheeled | Season01_Skins |
| TwoToneDesert.Bushmaster | Bushmaster M17SId.Item.WEPN_033 | Assault rifle | Season01_Skins |
| TwoToneDesert.DuneBuggy | Dune BuggyVehicle.Variant.Land.Wheeled.DuneBuggy.Default | Vehicle.Archetype.Land.Wheeled | Season01_Skins |
| TwoToneDesert.Galil | GalilId.Item.WEPN_029 | Assault rifle | Season02_Skins |
| TwoToneDesert.Havoc | HavocVehicle.Variant.Air.Rotary.Havoc.Default | Vehicle.Archetype.Air.Rotary | Season02_Skins |
| TwoToneDesert.Humvee | HumveeVehicle.Variant.Land.Wheeled.Humvee.Default | Vehicle.Archetype.Land.Wheeled | Season01_Skins |
| TwoToneDesert.KH2002 | KH-2002Id.Item.KH2002 | Assault rifle | Season01_Skins |
| TwoToneDesert.Littlebird | MH-6Vehicle.Variant.Air.Rotary.Littlebird.Default | Vehicle.Archetype.Air.Rotary | Season01_Skins |
| TwoToneDesert.M249 | M249 SAWId.Item.M249 | Light machine gun | Season01_Skins |
| TwoToneDesert.M4 | M4Id.Item.M4 | Assault rifle | Season01_Skins |
| TwoToneDesert.M500 | M500Id.Item.M500 | Shotgun | Season01_Skins |
| TwoToneDesert.Mosin | Mosin NagantId.Item.Mosin | Sniper rifle | Season02_Skins |
| TwoToneDesert.MP9 | AMP-9Id.Item.MP9 | Submachine gun | Season01_Skins |
Chocolate Chip
ChocolateChip · Sort 7 · Hidden No · 3 items
| ID | Item | Archetype | Source |
|---|---|---|---|
| ChocolateChip.Evolys | Evo-3 UltraId.Item.WEPN_036 | Light machine gun | Season02_Skins |
| ChocolateChip.M14 | M14Id.Item.WEPN_034 | Marksman rifle | Season02_Skins |
| ChocolateChip.TCXSPR | TCX-SPRId.Item.WEPN_037 | Assault rifle | Season02_Skins |
Emotes
Emote · Sort 8 · Hidden Yes · 3 items
| ID | Item | Archetype | Source |
|---|---|---|---|
| Emote.Middle_Finger | — No item with this idId.Emote.Middle_Finger | — Not in the game files | Season01_Emotes |
| Emote.RockPaperScissors | — No item with this idId.Emote.RockPaperScissors | — Not in the game files | Season01_Emotes |
| Emote.Shh | — No item with this idId.Emote.Shh | — Not in the game files | Season01_Emotes |
Bobbleheads
Bobblehead · Sort 9 · Hidden No · 0 items
This set has no cosmetic items in the file.
Taxi
Taxi · Sort 10 · Hidden No · 1 items
| ID | Item | Archetype | Source |
|---|---|---|---|
| Taxi.Littlebird | MH-6Vehicle.Variant.Air.Rotary.Littlebird.Default | Vehicle.Archetype.Air.Rotary | Taxi |
Faction Logo
FactionLogo · Sort 11 · Hidden No · 3 items
| ID | Item | Archetype | Source |
|---|---|---|---|
| FactionLogo.A91 | A-91Id.Item.A91 | Assault rifle | FactionLogo |
| FactionLogo.KH2002 | KH-2002Id.Item.KH2002 | Assault rifle | FactionLogo |
| FactionLogo.WEPN_033 | Bushmaster M17SId.Item.WEPN_033 | Assault rifle | FactionLogo |
Dataset notes
Game build 25937608 · data/roles.json · data/skills.json · data/cosmetics.json
- Fewer than half of skills have per-level effects in the game files. effects is an empty list when absent.
- Point costs and prerequisites are held by the server and are not in the dataset.
How to read this page
TODO: localization. This section is a shared placeholder. It explains how to read the page. It is not a review of one role.
This page is the field reference for roles, skills, and cosmetics. The three lists are read from one normalized file. The counts in the introduction are the number of records in that file for the game build shown in the header. A blank cell is a field the files do not contain. A stored zero is shown as zero. This page does not fill a gap with a guess.
A role row shows the stored id, the XP resource id, the number of level rows, the number of skills joined on that id, how many of those skills contain at least one effect row, and the skill-tree size. The id is the only name stored for the role. When a short gloss sits under the id, that gloss is an interface label. It is not a second name from the file.
Skills on this index are grouped by role id. Each row shows the stored name, the id, the layout row and column, and the number of effect rows. Open the role for the description, the x and y coordinates, and the level values. An empty effects list is marked as absent. It is not printed as a bonus of zero. A null layout leaves the row and column blank. Two skills can share a display name. The id is what separates them. Point costs and prerequisites are not in the dataset. The notes on this page are copied from the file, which says the server holds them.
Cosmetics are in the same file and do not store a role id, so they are listed here rather than on a role page. Every set record is shown, including a set whose item list is empty and a set whose hidden flag is true. An empty item list is an empty list. It is not a hidden item. A cosmetic stores an item id, a set id, an archetype, and a source. A display name is the name from the item file only when the item id matches exactly. A link to a weapon page is added only when that same id is a weapon id. Weapon archetype tokens use the site glossary. Every other archetype token is printed as stored. A null archetype is marked missing. Emote ids in this build are not in the item file, and their archetype is null. This page does not draw a picture. Icon paths in the dataset are not fetched.
Korean and English carry this explanation. Every other language falls back to English until a translation is added. Skill names, skill descriptions, set names, and the dataset notes stay in the language stored in the files. This page is not affiliated with Bulkhead or Team17. The numbers come from warpuppies/wardogs-data, released under the Unlicense. When you cite a figure, cite the game build in the header.