Constructables
Constructables
34 records from data/buildables.json. 34 are marked FOB-related. A blank cell is a field the files omit.
Game build 25937608
| Name | Cost | Max health | Size (m) | FOB |
|---|---|---|---|---|
| Air Raid Shelter FloorId.Buildable.AirRaidShelter.Ceiling | 10 | 2,250 | 7.08 × 7.23 × 3.08 | Yes |
| Air Raid Shelter FloorId.Buildable.AirRaidShelter.Floor | 10 | 2,250 | 7.29 × 7.42 × 0.1 | Yes |
| Barbed WireId.Buildable.BarbedWire | 7 | 250 | 2.06 × 2.75 × 1.53 | Yes |
| Bremer WallId.Buildable.BremmerWall | 32 | 6,500 | 1.59 × 1.61 × 5.1 | Yes |
| Builder's RadioId.Buildable.Radio | 20 | 1,000 | 1.94 × 3.41 × 2.44 | Yes |
| BunkerId.Buildable.Bunker | 200 | 5,000 | 1.5 × 1.5 × 3 | Yes |
| BunkerId.Buildable.Bunker.Floor | 10 | 2,250 | 5.97 × 5.95 × 0.09 | Yes |
| BunkerId.Buildable.Bunker.Roof | 10 | 2,250 | 11.58 × 7.5 × 3.35 | Yes |
| DoorId.Buildable.Door | 22 | 500 | 4.45 × 1.68 × 4 | Yes |
| DoorId.Buildable.Door.TopSegment | 22 | 500 | 4.45 × 1.68 × 4 | Yes |
| Forward Operating BaseId.Buildable.FOB | 30 | 15,000 | 3.67 × 3.67 × 13.07 | Yes |
| GateId.Buildable.Gate | 85 | 5,320 | 1.58 × 9.08 × 3.77 | Yes |
| GateId.Buildable.Gate.Ramp | 85 | 6,500 | 1.58 × 9.08 × 3.77 | Yes |
| HedgehogId.Buildable.TankTrap | 22 | 4,500 | 2.19 × 2.12 × 1.87 | Yes |
| Hesco Block (Large)Id.Buildable.TallHBlock | 22 | 2,250 | 1.54 × 1.55 × 3.12 | Yes |
| Hesco Block (Small)Id.Buildable.HBlock | 15 | 1,600 | 1.6 × 1.62 × 1.6 | Yes |
| Hesco WallId.Buildable.HBlockQuadWall | 75 | 4,600 | 1.5 × 6 × 3.11 | Yes |
| Indirect Fire ShelterId.Buildable.AirRaidShelter | 200 | 5,000 | 7.5 × 7.5 × 4.6 | Yes |
| L81 MortarId.Buildable.Mortar | 600 | 3,000 | 4.82 × 4.55 × 1.51 | Yes |
| LoudspeakerId.Buildable.Loudspeaker | 200 | 1,000 | 3.15 × 3.33 × 8.13 | Yes |
| MG NestId.Buildable.MGNest | 650 | 3,000 | 1.83 × 1.83 × 2.08 | Yes |
| Recon TentId.Buildable.CamoNetTent | 7 | 300 | 2.12 × 3.42 × 0.95 | Yes |
| Recon TowerId.Buildable.CrowsNest | 200 | 5,000 | 1.5 × 1.5 × 3 | Yes |
| Refuel StationId.Buildable.RefuelStation | 200 | 1,600 | 3.07 × 3.26 × 3.16 | Yes |
| Repair StationId.Buildable.RepairStation | 200 | 1,600 | 3.43 × 3.88 × 1.91 | Yes |
| Sandbag WallId.Buildable.SandbagWall | 15 | 735 | 2.96 × 0.3 × 1.05 | Yes |
| StingrayId.Buildable.STN_05 | 650 | 3,000 | 4.82 × 4.55 × 1.51 | Yes |
| Talon 9K-SAMId.Buildable.MistralAA | 650 | 3,000 | 3.56 × 3.27 × 2.26 | Yes |
| Vanguard CIWSId.Buildable.Phalanx | 1,200 | 5,000 | 6.48 × 6.68 × 6.71 | Yes |
| Id.Buildable.CrowsNest.BaseFloorName missingId.Buildable.CrowsNest.BaseFloor | 10 | 2,250 | 2.97 × 6.18 × 0.13 | Yes |
| Id.Buildable.CrowsNest.FirstFloorName missingId.Buildable.CrowsNest.FirstFloor | 10 | 2,250 | 6.32 × 6.27 × 3.83 | Yes |
| Id.Buildable.CrowsNest.RoofName missingId.Buildable.CrowsNest.Roof | 10 | 2,250 | 7.33 × 7.54 × 3.16 | Yes |
| Id.Buildable.SV_ShelterName missingId.Buildable.SV_Shelter | 250 | 2,250 | 9.13 × 9.12 × 4.59 | Yes |
| Id.Buildable.WoodBaseName missingId.Buildable.WoodBase | 15 | 735 | 1.51 × 1.51 × 0.38 | Yes |
Null counts
Each number is how many records omit that field. A zero here means the field is present on every record in this file. It is not a stored stat of zero.
| Field | Nulls |
|---|---|
| Name | 5 |
| Icon path | 11 |
| Cost | 0 |
| Max health | 0 |
| Repair speed multiplier | 5 |
| Max stack | 14 |
| Damage entity | 4 |
| Size | 0 |
How to read this index
TODO: localization. This section explains the index. It is not a tactic for a single structure.
This index lists every constructable normalized from data/buildables.json for game build 25937608. There are 34 records. 34 of them are marked FOB-related. That flag is true when a placement rule mentions FOB or the record id does. It is not a radius, and it is not a separate footprint.
A blank cell is a null field. Null means the game files omit the value. It does not mean zero. A zero is shown only when the files stored a zero. The null-count table counts omissions. A zero in that table means every record in this file has the field.
Size is stored as [x, y, z] meters. The dataset does not name a separate footprint. Multi-part structures, including bunker floors, bunker roofs, and the FOB, are separate records. Cost, max health, and the repair speed multiplier are printed as stored. The files do not name a unit for those three.
Names that are null stay null. The link text falls back to the record id so the row can be opened, and the row is marked so the id is not read as a display name. Icon paths point at images that are not in the git dataset, so this site does not draw a substitute picture. The FOB placement radius and the build-grid cell size are not in this file. The planner reads them from config/fob.ts. Korean and English carry this explanation. Other languages fall back to English until a translation is added. This site is not affiliated with Bulkhead or Team17. The numbers come from warpuppies/wardogs-data under the Unlicense.