WARDOGS

Unofficial field manual

Constructables

Constructables

34 records from data/buildables.json. 34 are marked FOB-related. A blank cell is a field the files omit.

Game build 25937608

Open the FOB planner

Constructable index
NameCostMax healthSize (m)FOB
Air Raid Shelter FloorId.Buildable.AirRaidShelter.Ceiling102,2507.08 × 7.23 × 3.08Yes
Air Raid Shelter FloorId.Buildable.AirRaidShelter.Floor102,2507.29 × 7.42 × 0.1Yes
Barbed WireId.Buildable.BarbedWire72502.06 × 2.75 × 1.53Yes
Bremer WallId.Buildable.BremmerWall326,5001.59 × 1.61 × 5.1Yes
Builder's RadioId.Buildable.Radio201,0001.94 × 3.41 × 2.44Yes
BunkerId.Buildable.Bunker2005,0001.5 × 1.5 × 3Yes
BunkerId.Buildable.Bunker.Floor102,2505.97 × 5.95 × 0.09Yes
BunkerId.Buildable.Bunker.Roof102,25011.58 × 7.5 × 3.35Yes
DoorId.Buildable.Door225004.45 × 1.68 × 4Yes
DoorId.Buildable.Door.TopSegment225004.45 × 1.68 × 4Yes
Forward Operating BaseId.Buildable.FOB3015,0003.67 × 3.67 × 13.07Yes
GateId.Buildable.Gate855,3201.58 × 9.08 × 3.77Yes
GateId.Buildable.Gate.Ramp856,5001.58 × 9.08 × 3.77Yes
HedgehogId.Buildable.TankTrap224,5002.19 × 2.12 × 1.87Yes
Hesco Block (Large)Id.Buildable.TallHBlock222,2501.54 × 1.55 × 3.12Yes
Hesco Block (Small)Id.Buildable.HBlock151,6001.6 × 1.62 × 1.6Yes
Hesco WallId.Buildable.HBlockQuadWall754,6001.5 × 6 × 3.11Yes
Indirect Fire ShelterId.Buildable.AirRaidShelter2005,0007.5 × 7.5 × 4.6Yes
L81 MortarId.Buildable.Mortar6003,0004.82 × 4.55 × 1.51Yes
LoudspeakerId.Buildable.Loudspeaker2001,0003.15 × 3.33 × 8.13Yes
MG NestId.Buildable.MGNest6503,0001.83 × 1.83 × 2.08Yes
Recon TentId.Buildable.CamoNetTent73002.12 × 3.42 × 0.95Yes
Recon TowerId.Buildable.CrowsNest2005,0001.5 × 1.5 × 3Yes
Refuel StationId.Buildable.RefuelStation2001,6003.07 × 3.26 × 3.16Yes
Repair StationId.Buildable.RepairStation2001,6003.43 × 3.88 × 1.91Yes
Sandbag WallId.Buildable.SandbagWall157352.96 × 0.3 × 1.05Yes
StingrayId.Buildable.STN_056503,0004.82 × 4.55 × 1.51Yes
Talon 9K-SAMId.Buildable.MistralAA6503,0003.56 × 3.27 × 2.26Yes
Vanguard CIWSId.Buildable.Phalanx1,2005,0006.48 × 6.68 × 6.71Yes
Id.Buildable.CrowsNest.BaseFloorName missingId.Buildable.CrowsNest.BaseFloor102,2502.97 × 6.18 × 0.13Yes
Id.Buildable.CrowsNest.FirstFloorName missingId.Buildable.CrowsNest.FirstFloor102,2506.32 × 6.27 × 3.83Yes
Id.Buildable.CrowsNest.RoofName missingId.Buildable.CrowsNest.Roof102,2507.33 × 7.54 × 3.16Yes
Id.Buildable.SV_ShelterName missingId.Buildable.SV_Shelter2502,2509.13 × 9.12 × 4.59Yes
Id.Buildable.WoodBaseName missingId.Buildable.WoodBase157351.51 × 1.51 × 0.38Yes

Null counts

Each number is how many records omit that field. A zero here means the field is present on every record in this file. It is not a stored stat of zero.

Null field counts for constructables
FieldNulls
Name5
Icon path11
Cost0
Max health0
Repair speed multiplier5
Max stack14
Damage entity4
Size0

How to read this index

TODO: localization. This section explains the index. It is not a tactic for a single structure.

This index lists every constructable normalized from data/buildables.json for game build 25937608. There are 34 records. 34 of them are marked FOB-related. That flag is true when a placement rule mentions FOB or the record id does. It is not a radius, and it is not a separate footprint.

A blank cell is a null field. Null means the game files omit the value. It does not mean zero. A zero is shown only when the files stored a zero. The null-count table counts omissions. A zero in that table means every record in this file has the field.

Size is stored as [x, y, z] meters. The dataset does not name a separate footprint. Multi-part structures, including bunker floors, bunker roofs, and the FOB, are separate records. Cost, max health, and the repair speed multiplier are printed as stored. The files do not name a unit for those three.

Names that are null stay null. The link text falls back to the record id so the row can be opened, and the row is marked so the id is not read as a display name. Icon paths point at images that are not in the git dataset, so this site does not draw a substitute picture. The FOB placement radius and the build-grid cell size are not in this file. The planner reads them from config/fob.ts. Korean and English carry this explanation. Other languages fall back to English until a translation is added. This site is not affiliated with Bulkhead or Team17. The numbers come from warpuppies/wardogs-data under the Unlicense.