Ammunition
Ammunition
37 projectile records in this game build. A record is one projectile, not one caliber name. Base damage is the hit damage before distance falloff, armor, and hit location. A blank cell is a field the files do not contain.
Game build 25937608
Damage model — hit-location multipliers, ammo-type modifiers, and armor rules. Those factors are not copied onto each projectile.
Projectile ids stored on more than one record (1): Item.Caliber.84mm.
| Projectile | Damage | Damage type | Typical speed | Mass | Items |
|---|---|---|---|---|---|
| 120x570mm | 150 | Meta.Damage.Explosive.Rocket.120mm | 224 m/s | 20 kg | ID.Item.120x570mm |
| 120x800mm.Standard | 120 | Meta.Damage.Explosive.Rocket.120x800mm | 150 m/s | 15 kg | Id.Item.120x800mm |
| 122mm | 100 | Meta.Damage.Explosive.Rocket.122mm | 1,430 m/s | 57 kg | Id.Item.122mm |
| 122mm.Havoc | 300 | Meta.Damage.Explosive.Rocket.122mm | 1,430 m/s | 57 kg | None |
| 125x570mm | 150 | Meta.Damage.Explosive.Rocket.125mm | 224 m/s | 23 kg | ID.Item.125x570mm |
| 12g.RifledSlug | 105 | Meta.Damage.Bullet.12g.RifledSlug | 298 m/s | 0.028 kg | Id.Item.12g.RifledSlug |
| 155mm.Expensive | 450 | Meta.Damage.Explosive.Rocket.155mm | 150 m/s | 19 kg | ID.Item.155mm.Expensive |
| 155mm.Expensive.Sandbox | 450 | Meta.Damage.Explosive.Rocket.155mm | 150 m/s | 70 kg | ID.Item.155mm.Expensive.Sandbox |
| 155mm.Standard | 450 | Meta.Damage.Explosive.Rocket.155mm | 150 m/s | 70 kg | ID.Item.155mm, ID.Item.155mm.Standard |
| 155mm.Standard.Sandbox | 450 | Meta.Damage.Explosive.Rocket.155mm | 150 m/s | 70 kg | ID.Item.155mm.Sandbox, ID.Item.155mm.Standard.Sandbox |
| 20x102mm | 60 | Meta.Damage.Cannon.20x102mm | 224 m/s | 0.04 kg | Id.Item.20x102mm |
| 308Win | 45 | Meta.Damage.Bullet.308Win | 385 m/s | 0.012 kg | Id.Item.308Win, Id.Item.308Win.ArmorPiercing, Id.Item.308Win.ArmorPiercing.Tracer, Id.Item.308Win.HollowPoint, Id.Item.308Win.HollowPoint.Tracer, Id.Item.308Win.Tracer |
| 30mm | 100 | Meta.Damage.Cannon.30mm | 800 m/s | 0.22 kg | Id.Item.30mm |
| 338Nor | 105 | Meta.Damage.Bullet.338Nor | 500 m/s | 0.0194 kg | Id.Item.338Nor, Id.Item.338Nor.ArmourPiercing, Id.Item.338Nor.ArmourPiercing.Tracer, Id.Item.338Nor.HollowPoint, Id.Item.338Nor.HollowPoint.Tracer, Id.Item.338Nor.Tracer |
| 35x228mm | 60 | Meta.Damage.Cannon.35x228mm | 792 m/s | 0.375 kg | ID.Item.35x228mm |
| 40mm | 100 | Meta.Damage.Explosive.Grenade.40mm | 75 m/s | 0.23 kg | Id.Item.40mm |
| 45ACP | 30 | Meta.Damage.Bullet.45ACP | 322 m/s | 0.015 kg | Id.Item.45ACP, Id.Item.45ACP.ArmorPiercing, Id.Item.45ACP.ArmorPiercing.Tracer, Id.Item.45ACP.HollowPoint, Id.Item.45ACP.HollowPoint.Tracer, Id.Item.45ACP.Tracer |
| 45Colt | 45 | Meta.Damage.Bullet.45Colt | 292 m/s | 0.01 kg | Id.Item.45Colt, Id.Item.45Colt.ArmorPiercing, Id.Item.45Colt.ArmorPiercing.Tracer, Id.Item.45Colt.HollowPoint, Id.Item.45Colt.HollowPoint.Tracer, Id.Item.45Colt.Tracer |
| 50AE | 63 | Meta.Damage.Bullet.50AE | 416 m/s | 0.019 kg | Id.Item.50AE, Id.Item.50AE.ArmorPiercing, Id.Item.50AE.ArmorPiercing.Tracer, Id.Item.50AE.HollowPoint, Id.Item.50AE.HollowPoint.Tracer, Id.Item.50AE.Tracer |
| 50Cal | 90 | Meta.Damage.Bullet.50Cal | 315 m/s | 0.051 kg | Id.Item.50Cal, Id.Item.50Cal.ArmorPiercing, Id.Item.50Cal.ArmorPiercing.Tracer, Id.Item.50Cal.HollowPoint, Id.Item.50Cal.HollowPoint.Tracer, Id.Item.50Cal.Tracer |
| 545mm | 26 | Meta.Damage.Bullet.545mm | 300 m/s | 0.0034 kg | Id.Item.545mm, Id.Item.545mm.ArmorPiercing, Id.Item.545mm.ArmorPiercing.Tracer, Id.Item.545mm.HollowPoint, Id.Item.545mm.HollowPoint.Tracer, Id.Item.545mm.Tracer |
| 556mm | 28 | Meta.Damage.Bullet.556mm | 404 m/s | 0.0041 kg | Id.Item.556mm, Id.Item.556mm.ArmorPiercing, Id.Item.556mm.ArmorPiercing.Tracer, Id.Item.556mm.HollowPoint, Id.Item.556mm.HollowPoint.Tracer, Id.Item.556mm.Tracer |
| 70mm | 100 | Meta.Damage.Explosive.Rocket.60mm | 224 m/s | 10.1 kg | ID.Item.70mm |
| 72mm | 200 | Meta.Damage.Explosive.Rocket.72mm | 450 m/s | 9.2 kg | Id.Item.72mm |
| 762mm | 34 | Meta.Damage.Bullet.762mm | 386 m/s | 0.008 kg | Id.Item.762mm, Id.Item.762mm.ArmorPiercing, Id.Item.762mm.ArmorPiercing.Tracer, Id.Item.762mm.HollowPoint, Id.Item.762mm.HollowPoint.Tracer, Id.Item.762mm.Tracer |
| 762x51mm | 60 | Meta.Damage.Bullet.762x51mm | — Not in the game files | 0.01 kg | Id.Item.762x51mm, Id.Item.762x51mm.ArmorPiercing, Id.Item.762x51mm.ArmorPiercing.Tracer, Id.Item.762x51mm.HollowPoint, Id.Item.762x51mm.HollowPoint.Tracer, Id.Item.762x51mm.Tracer |
| 762x54mm | 44 | Meta.Damage.Bullet.762x54mm | 430 m/s | 0.0117 kg | Id.Item.762x54mm, Id.Item.762x54mm.ArmorPiercing, Id.Item.762x54mm.ArmorPiercing.Tracer, Id.Item.762x54mm.HollowPoint, Id.Item.762x54mm.HollowPoint.Tracer, Id.Item.762x54mm.Tracer |
| 7mmBuck | 25 | Meta.Damage.Bullet.12g.7mmBuckshot | 292 m/s | 0.004 kg | Id.Item.12g, Id.Item.12g.7mmBuck |
| 84mm · Id.Item.84mm | 100 | Meta.Damage.Explosive.Rocket.84mm | 224 m/s | 2.3 kg | Id.Item.84mm |
| 84mm · Id.Item.DebugHomingRocketAmmo | 47 | Meta.Damage.Bullet.545mm | 1,000 m/s | 1 kg | Id.Item.DebugHomingRocketAmmo |
| 84mm.TVGuided | 100 | Meta.Damage.Explosive.Rocket.60mm | 224 m/s | 2.3 kg | None |
| 93mm | 110 | Meta.Damage.Explosive.Rocket.93mm | 120 m/s | 2 kg | Id.Item.93mm |
| 9mm | 22 | Meta.Damage.Bullet.9mm | 280 m/s | 0.007 kg | Id.Item.9mm, Id.Item.9mm.ArmorPiercing, Id.Item.9mm.ArmorPiercing.Tracer, Id.Item.9mm.HollowPoint, Id.Item.9mm.HollowPoint.Tracer, Id.Item.9mm.Tracer |
| Arrow | 77 | Meta.Damage.Bullet.Arrow | 152 m/s | 0.029 kg | Id.Item.Arrow |
| Arrow.Explosive | 150 | Meta.Damage.Bullet.Arrow.Explosive | 180 m/s | 0.045 kg | Id.Item.Arrow.Explosive |
| BatteryCharge | 40 | Meta.Damage.Bullet.556mm | 437 m/s | 0.0041 kg | Id.Item.BatteryCharge |
| DroneProjectile | 120 | Meta.Damage.Explosive.Drone | 150 m/s | 10 kg | Id.Item.DroneProjectile |
How to read the projectile list
Each row is one projectile from the ammunition file. Several rows can belong to one caliber family. Ammo-type names, such as full metal jacket or armor piercing, are not rows here. They are modifiers on the damage model page. Base damage is the number stored before distance falloff, armor, and hit location. This list does not apply those factors.
A blank cell is null in the files. It is not a zero. A zero appears only when the files stored a zero. An empty item list is an empty list. Item lists are empty on 2 records in this build. That uses the word None, not the missing-data mark. Weapons join a projectile only when the caliber token matches the projectile id exactly. Families with several projectile ids, such as 12g and 155mm, stay unmatched on the weapon page. This list does not pick a variant for them.
Korean and English carry this note. Every other language falls back to English until a translation is added. The figures come from warpuppies/wardogs-data under the Unlicense. This site is not affiliated with Bulkhead or Team17.