WARDOGS

Unofficial field manual

Role

Medic

Role Medic. XP resource XP.Role.Medic. Numbers below are stored values for game build 25937608.

Game build 25937608

Record

Counts on this table are the number of joined records. They are not extra fields stored on the role. The level and XP cells are the stored pairs.

Role record
StatValue
IDMedic
Slugmedic
XP resourceXP.Role.Medic
Level rows101
First stored level0 · 0
Last stored level100 · 5,132,500
Tree rows4
Tree columns9
ShapeCircle
Skills23
Skills with effect rows4
Skills with an empty effects list19
Game build in the file25937608
Source filesdata/roles.json, data/skills.json, data/cosmetics.json

Skill tree

The grid uses the stored row and column. x and y stay on each skill row. They are not used to move a cell. An empty cell is a coordinate with no skill. A null layout is listed under the grid.

Declared grid 4 × 9. Shape Circle

Skill tree grid
Row012345678
0Empty coordinateEmpty coordinateEmpty coordinateEmpty coordinateEmpty coordinate
1Empty coordinateEmpty coordinate
2Empty coordinateEmpty coordinate
3Empty coordinateEmpty coordinateEmpty coordinateEmpty coordinateEmpty coordinate

No layout cell

Skills

Skills on this role
NameIDRowColumnXYDescription
Reduced suppression effectMedic.LessSuppression01617.5838.042Reduces the severity of the suppression effect experienced when enemies are firing at you.
Reduced weight-penalty for medical itemsMedic.MedicalItemWeightReduction03814.002673.158Reduces the amount of weight-penalty that is given from carrying medical items specifically.
Drag speed improvementMedic.DragSpeed051,070.517673.158Increases the speed that you can move when you are dragging another player.
Increased bleedout timerMedic.IncreaseBleedTime071,267.019838.042Increases the amount of time you have before you bleed out when you are in a downed state.
Faster healing whilst suppressedMedic.HealTimeWhileSuppressed11455.12744.292Reduces the amount of time it takes to heal a teammate whilst you are experiencing the suppressed effect from enemy fire.
Reduced fall damageMedic.ReducedFalldamage12580.691594.642Reduces the amount of fall damage you take.
Item-switch speed improvement (Medical Archetype)Medic.MedicalItemSwapSpeed13749.873496.965Reduces the amount of time it takes to switch TO any items / equipment within the 'medical' archetype.
Increased teammate buff durationMedic.BuffDuration.Teammate14942.259463.042Increases the amount of time a buff is active on a teammate you have buffed.
Increased self buff durationMedic.BuffDuration.Self151,134.645496.965Increases the amount of time a buff is active after you have self-buffed.
Increased charges per batteryMedic.ReduceUsage.Defibrillator161,303.827594.642Increases the amount of charges per battery when you are using a defib. (One time unlock).
Defib charge speed improvementMedic.ChargeTime.Defibrillator171,429.399744.292Reduces the amount of time it takes to charge up your defib.
Reduced flash/stun effect durationMedic.StunResistance21292.74650.542Reduces the duration of the effects received from flash & stun grenades.
Medkits have more usesMedic.ReduceUsage.Medkit22460.168451.009Increases the amount of 'uses' a medkit has before it is depleted (only when you are using it).
Self-healing speed improvementMedic.HealTime.Self23685.744320.773Reduces the amount of time it takes to heal yourself with all medical items.
Buff application speed improvementMedic.BuffApplicationTime24942.259275.542Reduces the amount of time it takes to apply buffs to self AND teammates.
Increased health after base reviving someoneMedic.HealthierRevive251,198.774320.773Increases the amount of health a teammate revives with after you have revived them using the base-revive (no equipment, just bare hands).
Take less damage whilst reviving teammateMedic.ReviveDamageReduction261,424.35451.009Reduces the amount of incoming damage whilst you are reviving a teammate.
Teammates faster after you've revived themMedic.ReviveSpeedBoost.Teammate271,591.778650.542After you have revived a teammate, THEY will receive a temporary increase in their sprint speed.
Medic bag (additional slots for medical items)Medic.MedicBag31130.36556.792Unlocks the ability to purchase a medic bag, which provides additional slots specifically for medical items.
Teammate healing speed improvementMedic.HealTime.Teammate33621.615144.581Reduces the amount of time it takes to heal teammates with all medical items.
Base revive speed improvementMedic.ReviveSpeed.Standard351,262.903144.581Reduces the time it takes to 'base-revive' a teammate. (no equipment, just bare hands).
Increased sprint speed after reviving teammatesMedic.ReviveSpeedBoost.Self371,754.158556.792After you have revived a teammate, YOU will receive a temporary increase in your sprint speed.
Medkits have more usesMedic.MedkitUsage— Not in the game files— Not in the game files— Not in the game files— Not in the game filesIncreases the amount of 'uses' a medkit has before it is depleted (only when you are using it).

Effects

The change is the difference from the previous stored row of the same effect. Level indexes that the file omits are not filled in. Values are printed as stored. The files do not publish a maximum, so this page does not draw a shared scale.

Skill effects
SkillTriggerEffectAttributeCurveLevels
Item-switch speed improvement (Medical Archetype)Medic.MedicalItemSwapSpeedItemGE_Weapon_EquipSpeedMultiplierWeapon.EquipSpeedMultiplierMedicalItemSwapSpeed
  • 0: 1
  • 2: 1.2 +0.2
  • 4: 1.4 +0.2
Medkits have more usesMedic.ReduceUsage.MedkitItemGE_Item_UsageRateMultiplierItem.UsageRateMultiplierReduceUsage_Medkit
  • 0: 1
  • 2: 0.8 −0.2
  • 3: 0.7 −0.1
  • 4: 0.6 −0.1
Teammates faster after you've revived themMedic.ReviveSpeedBoost.TeammateRevive.TargetGE_Player_SprintSpeedMultiplier_TempMovement.SprintSpeedMultiplierReviveSpeedBoost_Teammate_SprintSpeed
  • 0: 1
  • 2: 1.2 +0.2
  • 4: 1.4 +0.2
Teammates faster after you've revived themMedic.ReviveSpeedBoost.TeammateRevive.TargetGE_Player_SprintSpeedMultiplier_TempMovement.TacSprintSpeedMultiplierReviveSpeedBoost_Teammate_TacSprintSpeed
  • 0: 1
  • 2: 1.2 +0.2
  • 4: 1.4 +0.2
Increased sprint speed after reviving teammatesMedic.ReviveSpeedBoost.SelfRevive.TargetGE_Player_SprintSpeedMultiplier_TempMovement.SprintSpeedMultiplierReviveSpeedBoost_Self_SprintSpeed
  • 0: 1
  • 2: 1.2 +0.2
  • 4: 1.4 +0.2
Increased sprint speed after reviving teammatesMedic.ReviveSpeedBoost.SelfRevive.TargetGE_Player_SprintSpeedMultiplier_TempMovement.TacSprintSpeedMultiplierReviveSpeedBoost_Self_TacSprintSpeed
  • 0: 1
  • 2: 1.2 +0.2
  • 4: 1.4 +0.2

XP by level

Each row is a pair stored on this role. The change is the difference from the previous stored row. The files do not name a unit for XP.

Stored level and XP
LevelXPChange
00—
1200+200
2750+550
31,250+500
43,000+1,750
56,250+3,250
69,250+3,000
713,000+3,750
817,250+4,250
922,500+5,250
1025,000+2,500
1128,750+3,750
1233,750+5,000
1337,500+3,750
1443,750+6,250
1554,750+11,000
1664,500+9,750
1775,000+10,500
1884,750+9,750
1995,750+11,000
20111,500+15,750
21127,200+15,700
22145,400+18,200
23163,200+17,800
24183,450+20,250
25206,600+23,150
26225,600+19,000
27246,700+21,100
28266,950+20,250
29288,450+21,500
30318,200+29,750
31346,300+28,100
32381,050+34,750
33419,100+38,050
34462,950+43,850
35525,000+62,050
36559,150+34,150
37596,250+37,100
38632,100+35,850
39670,850+38,750
40712,500+41,650
41750,400+37,900
42791,250+40,850
43830,850+39,600
44873,350+42,500
45920,850+47,500
46962,950+42,100
471,007,950+45,000
481,051,700+43,750
491,098,350+46,650
501,150,000+51,650
511,183,400+33,400
521,218,800+35,400
531,253,450+34,650
541,290,850+37,400
551,333,000+42,150
561,368,650+35,650
571,406,550+37,900
581,443,950+37,400
591,483,600+39,650
601,529,500+45,900
611,567,650+38,150
621,608,550+40,900
631,648,200+39,650
641,691,100+42,900
651,740,500+49,400
661,781,900+41,400
671,825,800+43,900
681,868,700+42,900
691,914,600+45,900
701,967,750+53,150
712,011,900+44,150
722,059,050+47,150
732,104,950+45,900
742,154,600+49,650
752,218,000+63,400
762,278,900+60,900
772,353,300+74,400
782,424,200+70,900
792,504,600+80,400
802,597,000+92,400
812,674,400+77,400
822,760,050+85,650
832,842,950+82,900
842,935,100+92,150
853,052,250+117,150
863,146,400+94,150
873,248,800+102,400
883,347,950+99,150
893,456,850+108,900
903,598,750+141,900
913,714,650+115,900
923,840,300+125,650
933,962,450+122,150
944,095,850+133,400
954,270,500+174,650
964,416,400+145,900
974,574,050+157,650
984,727,200+153,150
994,892,850+165,650
1005,132,500+239,650

Missing data

These are the gaps on this role. Null means the game files omit the field. It does not mean zero, and this site does not estimate a replacement. An empty effects list means the per-level effects were not published.

Skills whose layout is null

  • — Medkits have more uses · Medic.MedkitUsage

Skills whose effects list is empty

  • — Reduced suppression effect · Medic.LessSuppression
  • — Reduced weight-penalty for medical items · Medic.MedicalItemWeightReduction
  • — Drag speed improvement · Medic.DragSpeed
  • — Increased bleedout timer · Medic.IncreaseBleedTime
  • — Faster healing whilst suppressed · Medic.HealTimeWhileSuppressed
  • — Reduced fall damage · Medic.ReducedFalldamage
  • — Increased teammate buff duration · Medic.BuffDuration.Teammate
  • — Increased self buff duration · Medic.BuffDuration.Self
  • — Increased charges per battery · Medic.ReduceUsage.Defibrillator
  • — Defib charge speed improvement · Medic.ChargeTime.Defibrillator
  • — Reduced flash/stun effect duration · Medic.StunResistance
  • — Self-healing speed improvement · Medic.HealTime.Self
  • — Buff application speed improvement · Medic.BuffApplicationTime
  • — Increased health after base reviving someone · Medic.HealthierRevive
  • — Take less damage whilst reviving teammate · Medic.ReviveDamageReduction
  • — Medic bag (additional slots for medical items) · Medic.MedicBag
  • — Teammate healing speed improvement · Medic.HealTime.Teammate
  • — Base revive speed improvement · Medic.ReviveSpeed.Standard
  • — Medkits have more uses · Medic.MedkitUsage

Dataset notes

  • Fewer than half of skills have per-level effects in the game files. effects is an empty list when absent.
  • Point costs and prerequisites are held by the server and are not in the dataset.

How to read the Medic page

TODO: localization. This section is a shared placeholder. It explains how to read the page. It is not a review of one role.

This page is a field reference for one role. Every figure is copied from the public game files for one Steam build. The page does not rank roles, and it does not fill a gap with a guess. The heading is the role id. The files do not store a separate display name. A gloss above the heading, when the interface language differs from the id, is a reading aid. It is not a field in the role record.

The record stores an XP resource id and a level table. In this build each role has one row for every level from 0 through 100, and the six tables hold the same pairs. The table on this page is this role's own list. The change column is the difference from the previous stored row. The first row has no previous row. The files do not name a unit for XP. A stored zero is shown as zero.

Skills are joined on the role id. A skill stores an id, a name, a description, a layout, and an effects list. Layout, when present, is a row, a column, and an x,y pair. The files do not publish a unit for x and y. The tree record stores a row count, a column count, and a shape string. The grid is drawn from the row and column only. Empty coordinates have no skill record. They are not null fields. A null layout means that skill has no cell. It is named under missing data and left off the grid. Skills that share a display name stay separate, because the id differs.

An empty effects list means the files omit per-level effects for that skill. It is not a bonus of zero. The file notes, copied in the missing-data section, say that fewer than half of skills have per-level effects, and that point costs and prerequisites are held by the server. This page does not estimate a cost or a prerequisite. An effect row that does exist stores a trigger, an effect id, an attribute, a curve name, and level/value pairs. Only the stored level indexes are printed. Indexes that do not appear are not interpolated. When an attribute, a curve, or a level list is null or empty, that part is marked missing and the effect id is still shown. A value is printed as stored. This page does not decide whether a number below one is a reduction. The change beside a value is the difference from the previous stored row of that same effect.

The paragraphs in this section are a shared placeholder. They explain how to read the page. They are not a review of this role. Korean and English carry the same explanation. Every other language falls back to English until a translation is added. Names and descriptions are the sentences stored in the files. This page is not affiliated with Bulkhead or Team17. The numbers come from warpuppies/wardogs-data under the Unlicense. Cosmetics from the same file are listed on the roles index, because a cosmetic record does not store a role. When you cite a figure, cite the game build in the header.

Questions

Why does a skill show no effects?

The skill's effects list in the game files is empty. An empty list means those per-level effects were not published. It does not mean the skill has a zero bonus.

Where are the point cost and the prerequisites?

They are not in the dataset. The file notes say the server holds them. This page does not estimate a cost or a prerequisite.

Where do these numbers come from?

The figures are read from warpuppies/wardogs-data for game build 25937608, under the Unlicense. This site does not estimate values the files leave out.