为什么一条技能不显示效果?
游戏文件里这条技能的效果列表是空的。空列表表示这些按等级的效果没有公布。不是这条技能的加成为零。
医疗兵
角色 Medic。XP 资源 XP.Role.Medic。下面的数字是游戏构建 25937608 的存储值。
游戏构建 25937608
这张表上的数量是接上的记录数。它们不是角色上额外存储的字段。等级和 XP 格是存下来的配对。
| 项目 | 值 |
|---|---|
| ID | Medic |
| 短标识 | medic |
| XP 资源 | XP.Role.Medic |
| 等级行 | 101 |
| 第一条存储等级 | 0 · 0 |
| 最后一条存储等级 | 100 · 5,132,500 |
| 树的行 | 4 |
| 树的列 | 9 |
| 形状 | Circle |
| 技能 | 23 |
| 有效果行的技能 | 4 |
| 效果列表为空的技能 | 19 |
| 文件中的游戏构建 | 25937608 |
| 来源文件 | data/roles.json, data/skills.json, data/cosmetics.json |
网格只用存储的行和列。x 和 y 留在每条技能行上。不用它们来挪格子。空格是没有技能的坐标。布局为 null 的列在网格下面。
声明的网格 4 × 9。形状 Circle
| 名称 | ID | 行 | 列 | X | Y | 描述 |
|---|---|---|---|---|---|---|
| Reduced suppression effect | Medic.LessSuppression | 0 | 1 | 617.5 | 838.042 | Reduces the severity of the suppression effect experienced when enemies are firing at you. |
| Reduced weight-penalty for medical items | Medic.MedicalItemWeightReduction | 0 | 3 | 814.002 | 673.158 | Reduces the amount of weight-penalty that is given from carrying medical items specifically. |
| Drag speed improvement | Medic.DragSpeed | 0 | 5 | 1,070.517 | 673.158 | Increases the speed that you can move when you are dragging another player. |
| Increased bleedout timer | Medic.IncreaseBleedTime | 0 | 7 | 1,267.019 | 838.042 | Increases the amount of time you have before you bleed out when you are in a downed state. |
| Faster healing whilst suppressed | Medic.HealTimeWhileSuppressed | 1 | 1 | 455.12 | 744.292 | Reduces the amount of time it takes to heal a teammate whilst you are experiencing the suppressed effect from enemy fire. |
| Reduced fall damage | Medic.ReducedFalldamage | 1 | 2 | 580.691 | 594.642 | Reduces the amount of fall damage you take. |
| Item-switch speed improvement (Medical Archetype) | Medic.MedicalItemSwapSpeed | 1 | 3 | 749.873 | 496.965 | Reduces the amount of time it takes to switch TO any items / equipment within the 'medical' archetype. |
| Increased teammate buff duration | Medic.BuffDuration.Teammate | 1 | 4 | 942.259 | 463.042 | Increases the amount of time a buff is active on a teammate you have buffed. |
| Increased self buff duration | Medic.BuffDuration.Self | 1 | 5 | 1,134.645 | 496.965 | Increases the amount of time a buff is active after you have self-buffed. |
| Increased charges per battery | Medic.ReduceUsage.Defibrillator | 1 | 6 | 1,303.827 | 594.642 | Increases the amount of charges per battery when you are using a defib. (One time unlock). |
| Defib charge speed improvement | Medic.ChargeTime.Defibrillator | 1 | 7 | 1,429.399 | 744.292 | Reduces the amount of time it takes to charge up your defib. |
| Reduced flash/stun effect duration | Medic.StunResistance | 2 | 1 | 292.74 | 650.542 | Reduces the duration of the effects received from flash & stun grenades. |
| Medkits have more uses | Medic.ReduceUsage.Medkit | 2 | 2 | 460.168 | 451.009 | Increases the amount of 'uses' a medkit has before it is depleted (only when you are using it). |
| Self-healing speed improvement | Medic.HealTime.Self | 2 | 3 | 685.744 | 320.773 | Reduces the amount of time it takes to heal yourself with all medical items. |
| Buff application speed improvement | Medic.BuffApplicationTime | 2 | 4 | 942.259 | 275.542 | Reduces the amount of time it takes to apply buffs to self AND teammates. |
| Increased health after base reviving someone | Medic.HealthierRevive | 2 | 5 | 1,198.774 | 320.773 | Increases the amount of health a teammate revives with after you have revived them using the base-revive (no equipment, just bare hands). |
| Take less damage whilst reviving teammate | Medic.ReviveDamageReduction | 2 | 6 | 1,424.35 | 451.009 | Reduces the amount of incoming damage whilst you are reviving a teammate. |
| Teammates faster after you've revived them | Medic.ReviveSpeedBoost.Teammate | 2 | 7 | 1,591.778 | 650.542 | After you have revived a teammate, THEY will receive a temporary increase in their sprint speed. |
| Medic bag (additional slots for medical items) | Medic.MedicBag | 3 | 1 | 130.36 | 556.792 | Unlocks the ability to purchase a medic bag, which provides additional slots specifically for medical items. |
| Teammate healing speed improvement | Medic.HealTime.Teammate | 3 | 3 | 621.615 | 144.581 | Reduces the amount of time it takes to heal teammates with all medical items. |
| Base revive speed improvement | Medic.ReviveSpeed.Standard | 3 | 5 | 1,262.903 | 144.581 | Reduces the time it takes to 'base-revive' a teammate. (no equipment, just bare hands). |
| Increased sprint speed after reviving teammates | Medic.ReviveSpeedBoost.Self | 3 | 7 | 1,754.158 | 556.792 | After you have revived a teammate, YOU will receive a temporary increase in your sprint speed. |
| Medkits have more uses | Medic.MedkitUsage | — 游戏文件中没有 | — 游戏文件中没有 | — 游戏文件中没有 | — 游戏文件中没有 | Increases the amount of 'uses' a medkit has before it is depleted (only when you are using it). |
变化是与同一效果上一条存储行的差。文件省掉的等级序号不补。值按存储原样印出。文件没有公布最大值,所以本页不画共用刻度。
| 技能 | 触发 | 效果 | 属性 | 曲线 | 等级 |
|---|---|---|---|---|---|
| Item-switch speed improvement (Medical Archetype)Medic.MedicalItemSwapSpeed | Item | GE_Weapon_EquipSpeedMultiplier | Weapon.EquipSpeedMultiplier | MedicalItemSwapSpeed |
|
| Medkits have more usesMedic.ReduceUsage.Medkit | Item | GE_Item_UsageRateMultiplier | Item.UsageRateMultiplier | ReduceUsage_Medkit |
|
| Teammates faster after you've revived themMedic.ReviveSpeedBoost.Teammate | Revive.Target | GE_Player_SprintSpeedMultiplier_Temp | Movement.SprintSpeedMultiplier | ReviveSpeedBoost_Teammate_SprintSpeed |
|
| Teammates faster after you've revived themMedic.ReviveSpeedBoost.Teammate | Revive.Target | GE_Player_SprintSpeedMultiplier_Temp | Movement.TacSprintSpeedMultiplier | ReviveSpeedBoost_Teammate_TacSprintSpeed |
|
| Increased sprint speed after reviving teammatesMedic.ReviveSpeedBoost.Self | Revive.Target | GE_Player_SprintSpeedMultiplier_Temp | Movement.SprintSpeedMultiplier | ReviveSpeedBoost_Self_SprintSpeed |
|
| Increased sprint speed after reviving teammatesMedic.ReviveSpeedBoost.Self | Revive.Target | GE_Player_SprintSpeedMultiplier_Temp | Movement.TacSprintSpeedMultiplier | ReviveSpeedBoost_Self_TacSprintSpeed |
|
每一行是这个角色上存储的一对。变化是与上一条存储行的差。文件没有给 XP 起单位。
| 等级 | XP | 变化 |
|---|---|---|
| 0 | 0 | — |
| 1 | 200 | +200 |
| 2 | 750 | +550 |
| 3 | 1,250 | +500 |
| 4 | 3,000 | +1,750 |
| 5 | 6,250 | +3,250 |
| 6 | 9,250 | +3,000 |
| 7 | 13,000 | +3,750 |
| 8 | 17,250 | +4,250 |
| 9 | 22,500 | +5,250 |
| 10 | 25,000 | +2,500 |
| 11 | 28,750 | +3,750 |
| 12 | 33,750 | +5,000 |
| 13 | 37,500 | +3,750 |
| 14 | 43,750 | +6,250 |
| 15 | 54,750 | +11,000 |
| 16 | 64,500 | +9,750 |
| 17 | 75,000 | +10,500 |
| 18 | 84,750 | +9,750 |
| 19 | 95,750 | +11,000 |
| 20 | 111,500 | +15,750 |
| 21 | 127,200 | +15,700 |
| 22 | 145,400 | +18,200 |
| 23 | 163,200 | +17,800 |
| 24 | 183,450 | +20,250 |
| 25 | 206,600 | +23,150 |
| 26 | 225,600 | +19,000 |
| 27 | 246,700 | +21,100 |
| 28 | 266,950 | +20,250 |
| 29 | 288,450 | +21,500 |
| 30 | 318,200 | +29,750 |
| 31 | 346,300 | +28,100 |
| 32 | 381,050 | +34,750 |
| 33 | 419,100 | +38,050 |
| 34 | 462,950 | +43,850 |
| 35 | 525,000 | +62,050 |
| 36 | 559,150 | +34,150 |
| 37 | 596,250 | +37,100 |
| 38 | 632,100 | +35,850 |
| 39 | 670,850 | +38,750 |
| 40 | 712,500 | +41,650 |
| 41 | 750,400 | +37,900 |
| 42 | 791,250 | +40,850 |
| 43 | 830,850 | +39,600 |
| 44 | 873,350 | +42,500 |
| 45 | 920,850 | +47,500 |
| 46 | 962,950 | +42,100 |
| 47 | 1,007,950 | +45,000 |
| 48 | 1,051,700 | +43,750 |
| 49 | 1,098,350 | +46,650 |
| 50 | 1,150,000 | +51,650 |
| 51 | 1,183,400 | +33,400 |
| 52 | 1,218,800 | +35,400 |
| 53 | 1,253,450 | +34,650 |
| 54 | 1,290,850 | +37,400 |
| 55 | 1,333,000 | +42,150 |
| 56 | 1,368,650 | +35,650 |
| 57 | 1,406,550 | +37,900 |
| 58 | 1,443,950 | +37,400 |
| 59 | 1,483,600 | +39,650 |
| 60 | 1,529,500 | +45,900 |
| 61 | 1,567,650 | +38,150 |
| 62 | 1,608,550 | +40,900 |
| 63 | 1,648,200 | +39,650 |
| 64 | 1,691,100 | +42,900 |
| 65 | 1,740,500 | +49,400 |
| 66 | 1,781,900 | +41,400 |
| 67 | 1,825,800 | +43,900 |
| 68 | 1,868,700 | +42,900 |
| 69 | 1,914,600 | +45,900 |
| 70 | 1,967,750 | +53,150 |
| 71 | 2,011,900 | +44,150 |
| 72 | 2,059,050 | +47,150 |
| 73 | 2,104,950 | +45,900 |
| 74 | 2,154,600 | +49,650 |
| 75 | 2,218,000 | +63,400 |
| 76 | 2,278,900 | +60,900 |
| 77 | 2,353,300 | +74,400 |
| 78 | 2,424,200 | +70,900 |
| 79 | 2,504,600 | +80,400 |
| 80 | 2,597,000 | +92,400 |
| 81 | 2,674,400 | +77,400 |
| 82 | 2,760,050 | +85,650 |
| 83 | 2,842,950 | +82,900 |
| 84 | 2,935,100 | +92,150 |
| 85 | 3,052,250 | +117,150 |
| 86 | 3,146,400 | +94,150 |
| 87 | 3,248,800 | +102,400 |
| 88 | 3,347,950 | +99,150 |
| 89 | 3,456,850 | +108,900 |
| 90 | 3,598,750 | +141,900 |
| 91 | 3,714,650 | +115,900 |
| 92 | 3,840,300 | +125,650 |
| 93 | 3,962,450 | +122,150 |
| 94 | 4,095,850 | +133,400 |
| 95 | 4,270,500 | +174,650 |
| 96 | 4,416,400 | +145,900 |
| 97 | 4,574,050 | +157,650 |
| 98 | 4,727,200 | +153,150 |
| 99 | 4,892,850 | +165,650 |
| 100 | 5,132,500 | +239,650 |
这些是这个角色上的缺口。null 表示游戏文件省掉了该字段。它不是零,本站也不估算一个替代值。空的效果列表表示按等级的效果没有公布。
TODO: 本地化。这一节是共用占位。它说明怎么读这一页。它不是对某一个角色的评测。
这一页是一个角色的战地参考。每个数字都从某一个 Steam 构建的公开游戏文件原样抄来。页面不给角色排名,也不用猜测填上缺口。标题是角色 id。文件不存储单独的显示名。界面语言与 id 不同时,标题上方的短注是阅读辅助。它不是角色记录里的字段。
记录存储一个 XP 资源 id 和一张等级表。这个构建里每个角色对 0 到 100 的每一级都有一行,六张表的配对相同。本页的表是这个角色自己的列表。变化列是与上一条存储行的差。第一行没有上一行。文件没有给 XP 起单位。存下来的零显示为零。
技能按角色 id 接上。一条技能存储 id、名字、描述、布局和效果列表。布局若存在,是一行、一列,以及一对 x、y。文件没有公布 x 和 y 的单位。树记录存储行数、列数和一条形状字符串。网格只按行和列来画。空坐标没有技能记录。它们不是 null 字段。布局为 null 表示那条技能没有格子。它写在缺失数据下面,不放进网格。共用显示名的技能仍然分开,因为 id 不同。
空的效果列表表示文件省掉了那条技能按等级的效果。不是零加成。抄在缺失数据一节里的文件注释说,不到一半的技能有按等级的效果,点数花费和前置条件由服务器持有。本页不估算花费或前置条件。确实存在的效果行存储触发、效果 id、属性、曲线名,以及等级与值的配对。只印存储的等级序号。没有出现的序号不插值。属性、曲线或等级列表为 null 或为空时,那一部分标成缺失,效果 id 仍然显示。值按存储原样印出。本页不判断小于一的数是不是减免。值旁边的变化是与同一效果上一条存储行的差。
这一节的段落是共用占位。它们说明怎么读这一页。它们不是对这个角色的评测。韩语和英语带着同一份说明。其他语言在补上译文之前回退到英语。名字和描述是文件里存的句子。本页与 Bulkhead 或 Team17 无关。数字来自 Unlicense 下的 warpuppies/wardogs-data。同一文件里的外观列在角色索引上,因为外观记录不存储角色。引用数字时,请同时引用页眉里的游戏构建。
游戏文件里这条技能的效果列表是空的。空列表表示这些按等级的效果没有公布。不是这条技能的加成为零。
不在数据集里。文件注释说服务器持有它们。本页不估算花费或前置条件。
数字从 warpuppies/wardogs-data 读取,对应游戏构建 25937608,许可为 Unlicense。本站不估算文件留空的值。