WARDOGS

非官方戰地手冊

遊戲組建 25937608

zh-Hant

偵察

Recon

角色 Recon。XP 資源 XP.Role.Recon。下面的數字是遊戲組建 25937608 的儲存值。

遊戲組建 25937608

記錄

這張表上的數量是接上的記錄數。它們不是角色上額外儲存的欄位。等級和 XP 格是存下來的配對。

角色記錄
項目值
IDRecon
短標識recon
XP 資源XP.Role.Recon
等級行101
第一條儲存等級0 · 0
最後一條儲存等級100 · 5,132,500
樹的行4
樹的列9
形狀Circle
技能28
有效果行的技能13
效果列表為空的技能15
檔案中的遊戲組建25937608
來源檔案data/roles.json, data/skills.json, data/cosmetics.json

技能樹

網格只用儲存的行和列。x 和 y 留在每條技能行上。不用它們來挪格子。空格是沒有技能的座標。佈局為 null 的列在網格下面。

聲明的網格 4 × 9。形狀 Circle

技能樹網格
行012345678
0空座標空座標空座標空座標空座標
1
2
3空座標空座標空座標

技能

這個角色的技能
名稱ID行列XY描述
Magnification speed improvementRecon.MagnificationSpeed01617.5838.042Reduces the time it takes to 'zoom in' on scopes that have magnification.
Horizontal recoil reduction (Sniper Rifle Archetype)Recon.HorizontalRecoil.Sniper03814.002673.158Reduces the amount of horizontal recoil a player experiences when firing weapons within the 'sniper rifle' archetype.
Horizontal recoil reduction (Marksman Archetype)Recon.HorizontalRecoil.Marksman051,070.517673.158Reduces the amount of horizontal recoil a player experiences when firing weapons within the 'marksman' archetypes.
Increased melee damage from behindRecon.StealthMeleeDamage071,267.019838.042Increases the amount of damage you do with melee attacks, specifically when you hit an enemy from behind. This includes fists, melee weapons and weapon 'bashing'.
Increased time to be spottedRecon.IncreasedSpottedTime10388.305927.865Increases the time it takes for you to be successfully spotted by an enemy player.
Bolt action rechambering speed improvementRecon.BoltActionRechamberSpeed11455.12744.292Reduces the time it takes to rechamber a bullet when using bolt action rifles.
Ready-to-fire speed improvement (Sniper Rifle Archetype)Recon.ReadyToFireSpeed.Sniper12580.691594.642Reduces the time it takes for your weapon to come up after certain actions, specifically with weapons that fall under the 'sniper rifle' archetype (eg. Sprinting, dismounting ladder, exiting vault, etc).
Vertical recoil reduction (Sniper Rifle Archetype)Recon.VerticalRecoil.Sniper13749.873496.965Reduces the amount of vertical recoil a player experiences when firing weapons within the 'sniper rifle' archetype.
Reduced shooting penalty on focus-time (Sniper Rifle & Marksman Archetypes)Recon.ReduceFocus14942.259463.042Reduces the amount of focus-time penalty the player experiences when they shoot their weapon whilst holding their breath. This should apply to weapon in both Sniper rifle and Marksman archetypes.
Vertical recoil reduction (Marksman Archetype)Recon.VerticalRecoil.Marksman151,134.646496.965Reduces the amount of vertical recoil a player experiences when firing weapons within the 'marksman' archetypes.
Ready-to-fire speed improvement (Marksman Archetype)Recon.ReadyToFireSpeed.Marksman161,303.827594.642Reduces the time it takes for your gun to come up after certain actions, specifically with weapons that fall under the 'marksman' archetypes (eg. Sprinting, dismounting ladder, exiting vault, etc).
Weapon-switch speed improvement (Sidearms Archetype).Recon.WeaponSwitchSpeed.Pistol171,429.398744.292Reduces the amount of time it takes to switch TO any weapons within the sidearm archetype.
Focus-time steady aim speed improvementRecon.FocusSteadyAimSpeed181,496.213927.865Reduces the time it takes for the 'steady aim' effect to complete when you hold your breath with a weapon.
Spot enemy buildables & deployablesRecon.SpotDeployables20203.654895.306Unlock the ability to spot enemy buildables, fortifications and deployables.
Increased 'enemy spotted' durationRecon.IncreasedSpottingDuration21292.74650.542Increases the duration that enemies remain spotted when you have personally spotted them.
ADS movement speed improvement (Sniper Rifle Archetype)Recon.AimMoveSpeed.Sniper22460.169451.009Increases the speed a player can move whilst aiming down sights, specifically with weapons within the 'sniper rifle' archetype.
Time-to-ADS speed improvement (Sniper Rifle Archetype)Recon.AimDownSightSpeed.Sniper23685.744320.773Reduces the time it takes to enter ADS, specifically with weapons within the 'sniper rifle' archetype.
Weapon-switch speed improvement (Sniper Rifle & Marksman Archetypes)Recon.WeaponSwitchSpeed.ReconWeaponry24942.259275.542Reduces the amount of time it takes to switch TO any weapons within the Sniper Rifle & Marksman archetypes.
Time-to-ADS speed improvement (Marksman Archetype)Recon.AimDownSightSpeed.Marksman251,198.774320.773Reduces the time it takes to enter ADS, specifically with weapons within the 'marksman' archetypes.
ADS movement speed improvement (Marksman Archetype)Recon.AimMoveSpeed.Marksman261,424.35451.009Increases the speed a player can move whilst aiming down sights, specifically with weapons within the 'marksman' archetypes.
Increased focus-time durationRecon.IncreaseFocusDuration271,591.778650.542Increases the amount of time you are able to "hold breath" with a weapon before it runs out.
Quieter interactionsRecon.QuieterInteractions281,680.865895.306Unlocks the ability to perform all interactions that make noise quieter.
Infrared visibility reductionRecon.ColdBlooded3019.002862.747Reduces how visible you are on enemies infrared sights when people are looking at you. (not completely invisible, just heavily reduced to make it harder to see you) This is a one time unlock, not different percentages.
Sniper Rifle kill replenishes focusRecon.SniperKillFocusReset31130.361556.792Downing an enemy player with any weapon in the 'sniper rifle' platform with replenish your focus. (one time unlock)
Reload speed improvement (Sniper Rifle Archetype)Recon.ReloadSpeed.Sniper33621.615144.58Reduces the time it takes to reload. Specifically with weapons within the 'sniper rifle' archetype.
Reload speed improvement (Marksman Archetype)Recon.ReloadSpeed.Marksman351,262.903144.58Reduces the time it takes to reload. Specifically with weapons within the 'marksman' archetypes.
LockpickingRecon.Lockpicking371,754.158556.792Unlock the ability to 'lockpick' enemy locked vehicles, buildables and fortifications.
Hear nearby squad chatRecon.HearNearbySquadChat381,865.517862.747Unlocks the ability to eavesdrop nearby enemy squad chats.

效果

變化是與同一效果上一條儲存行的差。檔案省掉的等級序號不補。值按儲存原樣印出。檔案沒有公佈最大值,所以本頁不畫共用刻度。

技能效果
技能觸發效果屬性曲線等級
Horizontal recoil reduction (Sniper Rifle Archetype)Recon.HorizontalRecoil.SniperItemGE_Weapon_HorizontalRecoilMultiplierWeapon.HorizontalRecoilMultiplierHorizontalRecoil_Sniper
  • 0: 1
  • 2: 0.8 −0.2
  • 3: 0.7 −0.1
  • 4: 0.6 −0.1
Horizontal recoil reduction (Marksman Archetype)Recon.HorizontalRecoil.MarksmanItemGE_Weapon_HorizontalRecoilMultiplierWeapon.HorizontalRecoilMultiplierHorizontalRecoil_DMR
  • 0: 1
  • 2: 0.8 −0.2
  • 3: 0.7 −0.1
  • 4: 0.6 −0.1
Ready-to-fire speed improvement (Sniper Rifle Archetype)Recon.ReadyToFireSpeed.SniperCharacterGE_Player_ReadyToFirePlayRateMovement.ReadyToFirePlayRateReadyToFireSpeed_Sniper
  • 0: 1
  • 2: 0.8 −0.2
  • 3: 0.7 −0.1
  • 4: 0.6 −0.1
Vertical recoil reduction (Sniper Rifle Archetype)Recon.VerticalRecoil.SniperItemGE_Weapon_VerticalRecoilMultiplierWeapon.VerticalRecoilMultiplierVerticalRecoil_Sniper
  • 0: 1
  • 2: 0.8 −0.2
  • 3: 0.7 −0.1
  • 4: 0.6 −0.1
Vertical recoil reduction (Marksman Archetype)Recon.VerticalRecoil.MarksmanItemGE_Weapon_VerticalRecoilMultiplierWeapon.VerticalRecoilMultiplierVerticalRecoil_DMR
  • 0: 1
  • 2: 0.8 −0.2
  • 3: 0.7 −0.1
  • 4: 0.6 −0.1
Ready-to-fire speed improvement (Marksman Archetype)Recon.ReadyToFireSpeed.MarksmanCharacterGE_Player_ReadyToFirePlayRateMovement.ReadyToFirePlayRateReadyToFireSpeed_DMR
  • 0: 1
  • 2: 0.8 −0.2
  • 3: 0.7 −0.1
  • 4: 0.6 −0.1
Weapon-switch speed improvement (Sidearms Archetype).Recon.WeaponSwitchSpeed.PistolItemGE_Weapon_EquipSpeedMultiplierWeapon.EquipSpeedMultiplierWeaponSwitchSpeed_Pistol
  • 0: 1
  • 2: 1.2 +0.2
  • 4: 1.4 +0.2
ADS movement speed improvement (Sniper Rifle Archetype)Recon.AimMoveSpeed.SniperCharacter.HeldItemUpdatedGE_Player_MaxSpeedMultiplier_AimingMovement.MaxSpeedMultiplierAimMoveSpeed_Sniper
  • 0: 1
  • 2: 1.2 +0.2
  • 4: 1.4 +0.2
Time-to-ADS speed improvement (Sniper Rifle Archetype)Recon.AimDownSightSpeed.SniperItemGE_Weapon_AimTimeWeapon.AimTimeAimDownSightSpeed_Sniper
  • 0: 1
  • 2: 0.8 −0.2
  • 3: 0.7 −0.1
  • 4: 0.6 −0.1
Weapon-switch speed improvement (Sniper Rifle & Marksman Archetypes)Recon.WeaponSwitchSpeed.ReconWeaponryItemGE_Weapon_EquipSpeedMultiplierWeapon.EquipSpeedMultiplierWeaponSwitchSpeed_ReconWeaponry
  • 0: 1
  • 2: 1.2 +0.2
  • 4: 1.4 +0.2
Time-to-ADS speed improvement (Marksman Archetype)Recon.AimDownSightSpeed.MarksmanItemGE_Weapon_AimTimeWeapon.AimTimeAimDownSightSpeed_DMR
  • 0: 1
  • 2: 0.8 −0.2
  • 3: 0.7 −0.1
  • 4: 0.6 −0.1
ADS movement speed improvement (Marksman Archetype)Recon.AimMoveSpeed.MarksmanCharacter.HeldItemUpdatedGE_Player_MaxSpeedMultiplier_AimingMovement.MaxSpeedMultiplierAimMoveSpeed_DMR
  • 0: 1
  • 2: 1.2 +0.2
  • 4: 1.4 +0.2
Sniper Rifle kill replenishes focusRecon.SniperKillFocusResetCharacterGE_GrantSkill_SniperKillFocusRefresh— 遊戲檔案中沒有— 遊戲檔案中沒有— 遊戲檔案中沒有

按等級的 XP

每一行是這個角色上儲存的一對。變化是與上一條儲存行的差。檔案沒有給 XP 起單位。

儲存的等級和 XP
等級XP變化
00—
1200+200
2750+550
31,250+500
43,000+1,750
56,250+3,250
69,250+3,000
713,000+3,750
817,250+4,250
922,500+5,250
1025,000+2,500
1128,750+3,750
1233,750+5,000
1337,500+3,750
1443,750+6,250
1554,750+11,000
1664,500+9,750
1775,000+10,500
1884,750+9,750
1995,750+11,000
20111,500+15,750
21127,200+15,700
22145,400+18,200
23163,200+17,800
24183,450+20,250
25206,600+23,150
26225,600+19,000
27246,700+21,100
28266,950+20,250
29288,450+21,500
30318,200+29,750
31346,300+28,100
32381,050+34,750
33419,100+38,050
34462,950+43,850
35525,000+62,050
36559,150+34,150
37596,250+37,100
38632,100+35,850
39670,850+38,750
40712,500+41,650
41750,400+37,900
42791,250+40,850
43830,850+39,600
44873,350+42,500
45920,850+47,500
46962,950+42,100
471,007,950+45,000
481,051,700+43,750
491,098,350+46,650
501,150,000+51,650
511,183,400+33,400
521,218,800+35,400
531,253,450+34,650
541,290,850+37,400
551,333,000+42,150
561,368,650+35,650
571,406,550+37,900
581,443,950+37,400
591,483,600+39,650
601,529,500+45,900
611,567,650+38,150
621,608,550+40,900
631,648,200+39,650
641,691,100+42,900
651,740,500+49,400
661,781,900+41,400
671,825,800+43,900
681,868,700+42,900
691,914,600+45,900
701,967,750+53,150
712,011,900+44,150
722,059,050+47,150
732,104,950+45,900
742,154,600+49,650
752,218,000+63,400
762,278,900+60,900
772,353,300+74,400
782,424,200+70,900
792,504,600+80,400
802,597,000+92,400
812,674,400+77,400
822,760,050+85,650
832,842,950+82,900
842,935,100+92,150
853,052,250+117,150
863,146,400+94,150
873,248,800+102,400
883,347,950+99,150
893,456,850+108,900
903,598,750+141,900
913,714,650+115,900
923,840,300+125,650
933,962,450+122,150
944,095,850+133,400
954,270,500+174,650
964,416,400+145,900
974,574,050+157,650
984,727,200+153,150
994,892,850+165,650
1005,132,500+239,650

缺失資料

這些是這個角色上的缺口。null 表示遊戲檔案省掉了該欄位。它不是零,本站也不估算一個替代值。空的效果列表表示按等級的效果沒有公佈。

效果列表為空的技能

  • — Magnification speed improvement · Recon.MagnificationSpeed
  • — Increased melee damage from behind · Recon.StealthMeleeDamage
  • — Increased time to be spotted · Recon.IncreasedSpottedTime
  • — Bolt action rechambering speed improvement · Recon.BoltActionRechamberSpeed
  • — Reduced shooting penalty on focus-time (Sniper Rifle & Marksman Archetypes) · Recon.ReduceFocus
  • — Focus-time steady aim speed improvement · Recon.FocusSteadyAimSpeed
  • — Spot enemy buildables & deployables · Recon.SpotDeployables
  • — Increased 'enemy spotted' duration · Recon.IncreasedSpottingDuration
  • — Increased focus-time duration · Recon.IncreaseFocusDuration
  • — Quieter interactions · Recon.QuieterInteractions
  • — Infrared visibility reduction · Recon.ColdBlooded
  • — Reload speed improvement (Sniper Rifle Archetype) · Recon.ReloadSpeed.Sniper
  • — Reload speed improvement (Marksman Archetype) · Recon.ReloadSpeed.Marksman
  • — Lockpicking · Recon.Lockpicking
  • — Hear nearby squad chat · Recon.HearNearbySquadChat

屬性為 null、曲線為 null,或等級列表為空的效果

  • — Sniper Rifle kill replenishes focus · Recon.SniperKillFocusReset · GE_GrantSkill_SniperKillFocusRefresh · 屬性, 曲線, 等級

資料集註釋

  • Fewer than half of skills have per-level effects in the game files. effects is an empty list when absent.
  • Point costs and prerequisites are held by the server and are not in the dataset.

如何閱讀 Recon 頁

TODO: 在地化。這一節是共用佔位。它說明怎麼讀這一頁。它不是對某一個角色的評測。

這一頁是一個角色的戰地參考。每個數字都從某一個 Steam 構建的公開遊戲檔案原樣抄來。頁面不給角色排名,也不用猜測填上缺口。標題是角色 id。檔案不儲存單獨的顯示名。界面語言與 id 不同時,標題上方的短注是閱讀輔助。它不是角色記錄裡的欄位。

記錄儲存一個 XP 資源 id 和一張等級表。這個構建裡每個角色對 0 到 100 的每一級都有一行,六張表的配對相同。本頁的表是這個角色自己的列表。變化列是與上一條儲存行的差。第一行沒有上一行。檔案沒有給 XP 起單位。存下來的零顯示為零。

技能按角色 id 接上。一條技能儲存 id、名字、描述、佈局和效果列表。佈局若存在,是一行、一列,以及一對 x、y。檔案沒有公佈 x 和 y 的單位。樹記錄儲存行數、列數和一條形狀字串。網格只按行和列來畫。空座標沒有技能記錄。它們不是 null 欄位。佈局為 null 表示那條技能沒有格子。它寫在缺失資料下面,不放進網格。共用顯示名的技能仍然分開,因為 id 不同。

空的效果列表表示檔案省掉了那條技能按等級的效果。不是零加成。抄在缺失資料一節裡的檔案註釋說,不到一半的技能有按等級的效果,點數花費和前置條件由伺服器持有。本頁不估算花費或前置條件。確實存在的效果行儲存觸發、效果 id、屬性、曲線名,以及等級與值的配對。只印儲存的等級序號。沒有出現的序號不插值。屬性、曲線或等級列表為 null 或為空時,那一部分標成缺失,效果 id 仍然顯示。值按儲存原樣印出。本頁不判斷小於一的數是不是減免。值旁邊的變化是與同一效果上一條儲存行的差。

這一節的段落是共用佔位。它們說明怎麼讀這一頁。它們不是對這個角色的評測。韓語和英語帶著同一份說明。其他語言在補上譯文之前回退到英語。名字和描述是檔案裡存的句子。本頁與 Bulkhead 或 Team17 無關。數字來自 Unlicense 下的 warpuppies/wardogs-data。同一檔案裡的外觀列在角色索引上,因為外觀記錄不儲存角色。引用數字時,請同時引用頁首裡的遊戲組建。

問題

為什麼一條技能不顯示效果?

遊戲檔案裡這條技能的效果列表是空的。空列表表示這些按等級的效果沒有公佈。不是這條技能的加成為零。

點數花費和前置條件在哪裡?

不在資料集裡。檔案註釋說伺服器持有它們。本頁不估算花費或前置條件。

這些數字從哪裡來?

數字從 warpuppies/wardogs-data 讀取,對應遊戲組建 25937608,許可為 Unlicense。本站不估算檔案留空的值。