WARDOGS

非官方战地手册

游戏构建 25937608

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步兵

Infantry

角色 Infantry。XP 资源 XP.Role.Infantry。下面的数字是游戏构建 25937608 的存储值。

游戏构建 25937608

记录

这张表上的数量是接上的记录数。它们不是角色上额外存储的字段。等级和 XP 格是存下来的配对。

角色记录
项目值
IDInfantry
短标识infantry
XP 资源XP.Role.Infantry
等级行101
第一条存储等级0 · 0
最后一条存储等级100 · 5,132,500
树的行4
树的列9
形状Circle
技能29
有效果行的技能17
效果列表为空的技能12
文件中的游戏构建25937608
来源文件data/roles.json, data/skills.json, data/cosmetics.json

技能树

网格只用存储的行和列。x 和 y 留在每条技能行上。不用它们来挪格子。空格是没有技能的坐标。布局为 null 的列在网格下面。

声明的网格 4 × 9。形状 Circle

技能树网格
行012345678
0空坐标空坐标空坐标空坐标空坐标
1
2
3空坐标空坐标

技能

这个角色的技能
名称ID行列XY描述
Increased grenade throw strengthInfantry.StrongArm01617.5838.042Increase throw strength when throwing grenades, allowing for a higher potential maximum distance.
Horizontal recoil reduction (Assault Archetype)Infantry.HorizontalRecoil.AssaultRifle03814.002673.158Reduces the amount of horizontal recoil a player experiences when firing weapons within the 'assault' archetype.
Horizontal recoil reduction (SMG Archetype)Infantry.HorizontalRecoil.SMG051,070.517673.158Reduces the amount of horizontal recoil a player experiences when firing weapons within the 'SMG' archetypes.
Unarmed sprint speed improvementInfantry.UnarmedSprintSpeed071,267.019838.042Increases the speed a player sprints when they have their fists out.
Melee damage increaseInfantry.MeleeDamage10388.305927.865Increase the damage dealt by the player's melee attacks. This includes fists, melee weapons and weapon 'bashing'.
Reduced weight-related movement penaltyInfantry.WeightPenalty11455.12744.292Reduces the amount that movement is negatively affected by inventory weight.
Ready-to-fire speed improvement (Assault Archetype)Infantry.ReturnToFireSpeed.AssaultRifle12580.691594.642Reduces the time it takes for your gun to come up after certain actions, specifically with weapons that fall under the 'assault' archetype (eg. Sprinting, dismounting ladder, exiting vault, etc).
Vertical recoil reduction (Assault Archetype)Infantry.VerticalRecoil.AssaultRifle13749.873496.965Reduces the amount of vertical recoil a player experiences when firing weapons under the 'assault' archetype.
Reduced shooting penalty on focus-time (Assault & SMG Archetypes)Infantry.BreathHoldImpact14942.259463.042Reduces the amount of focus-time penalty the player experiences when they shoot their weapon whilst holding their breath. This should apply to weapons in both Assault & SMG archetypes.
Vertical recoil reduction (SMG Archetype)Infantry.VerticalRecoil.SMG151,134.645496.965Reduces the amount of vertical recoil a player experiences when firing weapons under the 'SMG' archetypes.
Ready-to-fire speed improvement (SMG Archetype)Infantry.ReturnToFireSpeed.SMG161,303.827594.642Reduces the time it takes for your gun to come up after certain actions, specifically with weapons that fall under the 'SMG' archetypes (eg. Sprinting, dismounting ladder, exiting vault, etc).
Tac-sprint recovery time improvementInfantry.TacticalSprintRecovery171,429.399744.292Reduces the time it takes to recover tac-sprint stamina.
Tac-swim durationInfantry.TacticalSwimDuration181,496.214927.865Increased duration of tac-swimming before it runs out.
Melee speed improvementInfantry.MeleeSpeed20203.653895.306Reduce the time it takes for players to complete a melee attack. This includes fists, melee weapons and weapon 'bashing'.
Reduced effect of received damage on focus-reductionInfantry.ReducedFocus21292.74650.542Reduces the effect that receiving damage has on your focus-time.
ADS movement speed improvement (Assault Archetype)Infantry.AimMoveSpeed.AssaultRifle22460.168451.009Increases the speed a player can move whilst aiming down sights, specifically with weapons within the 'assault' archetype.
Time-to-ADS speed improvement (Assault Archetype)Infantry.AimDownSightSpeed.AssaultRifle23685.744320.773Reduces the time it takes to enter ADS, specifically with weapons within the 'assault' archetype.
Weapon-switch speed improvement (Assault & SMG Archetypes)Infantry.WeaponSwitchSpeed24942.259275.542Reduces the amount of time it takes to switch TO any weapon in the assault & SMG archetypes.
Time-to-ADS speed improvement (SMG Archetype)Infantry.AimDownSightSpeed.SMG251,198.774320.773Reduces the time it takes to enter ADS, specifically with weapons within the 'SMG' archetypes.
ADS movement speed improvement (SMG Archetype)Infantry.AimMoveSpeed.SMG261,424.35451.009Increases the speed a player can move whilst aiming down sights, specifically with weapons within the 'SMG' archetypes.
Faster vault speedInfantry.FasterVault271,591.778650.542Reduces the time it takes to perform vaults at all heights.
Crouch/prone movement speed improvementsInfantry.CovertMovementSpeed281,680.865895.306Increases the base speed a player moves when they are in crouch & prone.
Sprint-breach through doorsInfantry.SprintBreach3019.002862.747Unlocks the ability to bash through doors by sprinting into them.
Reduced suppresion effectInfantry.FlakJacket31130.36556.792Reduces the severity of the suppresion effect experienced when under fire / near an explosion.
Reload Speed Improvement (Assault Archetype)Infantry.ReloadSpeed.AssaultRifle33621.615144.581Reduces the time it takes to reload. Specifically with weapons within the 'assault' archetype.
Reload Speed Improvement (SMG Archetype)Infantry.ReloadSpeed.SMG351,262.903144.581Reduces the time it takes to reload. Specifically with weapons within the 'SMG' archetypes.
Fast-descend down laddersInfantry.SlideDownLadders361,544.873307.376Unlocks the ability to quickly descend ladders by sliding down them.
Faster Tac-sprint stamina regen whilst crouched/pronedInfantry.CovertStaminaRegen371,754.158556.792Tac-sprint stamina recovery is faster when player is crouched or proned.
Tac-sprint durationInfantry.TacticalSprintDuration381,865.517862.747Increased duration of tac-sprint before it runs out.

效果

变化是与同一效果上一条存储行的差。文件省掉的等级序号不补。值按存储原样印出。文件没有公布最大值,所以本页不画共用刻度。

技能效果
技能触发效果属性曲线等级
Horizontal recoil reduction (Assault Archetype)Infantry.HorizontalRecoil.AssaultRifleItemGE_Weapon_HorizontalRecoilMultiplierWeapon.HorizontalRecoilMultiplierHorizontalRecoil_AssaultRifle
  • 0: 1
  • 2: 0.8 −0.2
  • 3: 0.7 −0.1
  • 4: 0.6 −0.1
Horizontal recoil reduction (SMG Archetype)Infantry.HorizontalRecoil.SMGItemGE_Weapon_HorizontalRecoilMultiplierWeapon.HorizontalRecoilMultiplierHorizontalRecoil_SMG
  • 0: 1
  • 2: 0.8 −0.2
  • 3: 0.7 −0.1
  • 4: 0.6 −0.1
Unarmed sprint speed improvementInfantry.UnarmedSprintSpeedCharacter.HeldItemUpdatedGE_Player_SprintSpeedMultiplierMovement.SprintSpeedMultiplierUnarmedSprintSpeed_SprintSpeed
  • 0: 1
  • 2: 1.2 +0.2
  • 4: 1.4 +0.2
Unarmed sprint speed improvementInfantry.UnarmedSprintSpeedCharacter.HeldItemUpdatedGE_Player_SprintSpeedMultiplierMovement.TacSprintSpeedMultiplierUnarmedSprintSpeed_TacSprintSpeed
  • 0: 1
  • 2: 1.2 +0.2
  • 4: 1.4 +0.2
Ready-to-fire speed improvement (Assault Archetype)Infantry.ReturnToFireSpeed.AssaultRifleCharacterGE_Player_ReadyToFirePlayRateMovement.ReadyToFirePlayRateReadyToFireSpeed_AssaultRifle
  • 0: 1
  • 2: 0.8 −0.2
  • 3: 0.7 −0.1
  • 4: 0.6 −0.1
Vertical recoil reduction (Assault Archetype)Infantry.VerticalRecoil.AssaultRifleItemGE_Weapon_VerticalRecoilMultiplierWeapon.VerticalRecoilMultiplierVerticalRecoil_AssaultRifle
  • 0: 1
  • 2: 0.8 −0.2
  • 3: 0.7 −0.1
  • 4: 0.6 −0.1
Vertical recoil reduction (SMG Archetype)Infantry.VerticalRecoil.SMGItemGE_Weapon_VerticalRecoilMultiplierWeapon.VerticalRecoilMultiplierVerticalRecoil_SMG
  • 0: 1
  • 2: 0.8 −0.2
  • 3: 0.7 −0.1
  • 4: 0.6 −0.1
Ready-to-fire speed improvement (SMG Archetype)Infantry.ReturnToFireSpeed.SMGCharacterGE_Player_ReadyToFirePlayRateMovement.ReadyToFirePlayRateReadyToFireSpeed_SMG
  • 0: 1
  • 2: 0.8 −0.2
  • 3: 0.7 −0.1
  • 4: 0.6 −0.1
Tac-sprint recovery time improvementInfantry.TacticalSprintRecoveryCharacterGE_Player_StaminaRegenPerSecondMultiplierMovement.StaminaRegenPerSecondMultiplierTacticalSprintRecovery
  • 0: 1
  • 2: 1.2 +0.2
  • 4: 1.4 +0.2
ADS movement speed improvement (Assault Archetype)Infantry.AimMoveSpeed.AssaultRifleCharacter.HeldItemUpdatedGE_Player_MaxSpeedMultiplier_AimingMovement.MaxSpeedMultiplierAimMoveSpeed_AssaultRifle
  • 0: 1
  • 2: 1.2 +0.2
  • 4: 1.4 +0.2
Time-to-ADS speed improvement (Assault Archetype)Infantry.AimDownSightSpeed.AssaultRifleItemGE_Weapon_AimTimeWeapon.AimTimeAimDownSightSpeed_AssaultRifle
  • 0: 1
  • 2: 0.8 −0.2
  • 3: 0.7 −0.1
  • 4: 0.6 −0.1
Weapon-switch speed improvement (Assault & SMG Archetypes)Infantry.WeaponSwitchSpeedItemGE_Weapon_EquipSpeedMultiplierWeapon.EquipSpeedMultiplierWeaponSwitchSpeed
  • 0: 1
  • 2: 1.2 +0.2
  • 4: 1.4 +0.2
Time-to-ADS speed improvement (SMG Archetype)Infantry.AimDownSightSpeed.SMGItemGE_Weapon_AimTimeWeapon.AimTimeAimDownSightSpeed_SMG
  • 0: 1
  • 2: 0.8 −0.2
  • 3: 0.7 −0.1
  • 4: 0.6 −0.1
ADS movement speed improvement (SMG Archetype)Infantry.AimMoveSpeed.SMGCharacter.HeldItemUpdatedGE_Player_MaxSpeedMultiplier_AimingMovement.MaxSpeedMultiplierAimMoveSpeed_SMG
  • 0: 1
  • 2: 1.2 +0.2
  • 4: 1.4 +0.2
Crouch/prone movement speed improvementsInfantry.CovertMovementSpeedCharacterGE_Player_MaxSpeedMultiplier_CovertMovement.MaxSpeedMultiplierCovertMovementSpeed
  • 0: 1
  • 2: 1.2 +0.2
  • 4: 1.4 +0.2
Sprint-breach through doorsInfantry.SprintBreachCharacterGE_GrantSkill_DoorBreach— 游戏文件中没有— 游戏文件中没有— 游戏文件中没有
Faster Tac-sprint stamina regen whilst crouched/pronedInfantry.CovertStaminaRegenCharacterGE_Player_StaminaRegenPerSecondMultiplier_CovertMovement.StaminaRegenPerSecondMultiplierCovertStaminaRegen
  • 0: 1
  • 2: 1.2 +0.2
  • 4: 1.4 +0.2
Tac-sprint durationInfantry.TacticalSprintDurationCharacterGE_Player_TacSprintStaminaUsageMultiplierMovement.TacSprintStaminaUsageMultiplierTacticalSprintDuration
  • 0: 1
  • 2: 0.8 −0.2
  • 3: 0.7 −0.1
  • 4: 0.6 −0.1

按等级的 XP

每一行是这个角色上存储的一对。变化是与上一条存储行的差。文件没有给 XP 起单位。

存储的等级和 XP
等级XP变化
00—
1200+200
2750+550
31,250+500
43,000+1,750
56,250+3,250
69,250+3,000
713,000+3,750
817,250+4,250
922,500+5,250
1025,000+2,500
1128,750+3,750
1233,750+5,000
1337,500+3,750
1443,750+6,250
1554,750+11,000
1664,500+9,750
1775,000+10,500
1884,750+9,750
1995,750+11,000
20111,500+15,750
21127,200+15,700
22145,400+18,200
23163,200+17,800
24183,450+20,250
25206,600+23,150
26225,600+19,000
27246,700+21,100
28266,950+20,250
29288,450+21,500
30318,200+29,750
31346,300+28,100
32381,050+34,750
33419,100+38,050
34462,950+43,850
35525,000+62,050
36559,150+34,150
37596,250+37,100
38632,100+35,850
39670,850+38,750
40712,500+41,650
41750,400+37,900
42791,250+40,850
43830,850+39,600
44873,350+42,500
45920,850+47,500
46962,950+42,100
471,007,950+45,000
481,051,700+43,750
491,098,350+46,650
501,150,000+51,650
511,183,400+33,400
521,218,800+35,400
531,253,450+34,650
541,290,850+37,400
551,333,000+42,150
561,368,650+35,650
571,406,550+37,900
581,443,950+37,400
591,483,600+39,650
601,529,500+45,900
611,567,650+38,150
621,608,550+40,900
631,648,200+39,650
641,691,100+42,900
651,740,500+49,400
661,781,900+41,400
671,825,800+43,900
681,868,700+42,900
691,914,600+45,900
701,967,750+53,150
712,011,900+44,150
722,059,050+47,150
732,104,950+45,900
742,154,600+49,650
752,218,000+63,400
762,278,900+60,900
772,353,300+74,400
782,424,200+70,900
792,504,600+80,400
802,597,000+92,400
812,674,400+77,400
822,760,050+85,650
832,842,950+82,900
842,935,100+92,150
853,052,250+117,150
863,146,400+94,150
873,248,800+102,400
883,347,950+99,150
893,456,850+108,900
903,598,750+141,900
913,714,650+115,900
923,840,300+125,650
933,962,450+122,150
944,095,850+133,400
954,270,500+174,650
964,416,400+145,900
974,574,050+157,650
984,727,200+153,150
994,892,850+165,650
1005,132,500+239,650

缺失数据

这些是这个角色上的缺口。null 表示游戏文件省掉了该字段。它不是零,本站也不估算一个替代值。空的效果列表表示按等级的效果没有公布。

效果列表为空的技能

  • — Increased grenade throw strength · Infantry.StrongArm
  • — Melee damage increase · Infantry.MeleeDamage
  • — Reduced weight-related movement penalty · Infantry.WeightPenalty
  • — Reduced shooting penalty on focus-time (Assault & SMG Archetypes) · Infantry.BreathHoldImpact
  • — Tac-swim duration · Infantry.TacticalSwimDuration
  • — Melee speed improvement · Infantry.MeleeSpeed
  • — Reduced effect of received damage on focus-reduction · Infantry.ReducedFocus
  • — Faster vault speed · Infantry.FasterVault
  • — Reduced suppresion effect · Infantry.FlakJacket
  • — Reload Speed Improvement (Assault Archetype) · Infantry.ReloadSpeed.AssaultRifle
  • — Reload Speed Improvement (SMG Archetype) · Infantry.ReloadSpeed.SMG
  • — Fast-descend down ladders · Infantry.SlideDownLadders

属性为 null、曲线为 null,或等级列表为空的效果

  • — Sprint-breach through doors · Infantry.SprintBreach · GE_GrantSkill_DoorBreach · 属性, 曲线, 等级

数据集注释

  • Fewer than half of skills have per-level effects in the game files. effects is an empty list when absent.
  • Point costs and prerequisites are held by the server and are not in the dataset.

如何阅读 Infantry 页

TODO: 本地化。这一节是共用占位。它说明怎么读这一页。它不是对某一个角色的评测。

这一页是一个角色的战地参考。每个数字都从某一个 Steam 构建的公开游戏文件原样抄来。页面不给角色排名,也不用猜测填上缺口。标题是角色 id。文件不存储单独的显示名。界面语言与 id 不同时,标题上方的短注是阅读辅助。它不是角色记录里的字段。

记录存储一个 XP 资源 id 和一张等级表。这个构建里每个角色对 0 到 100 的每一级都有一行,六张表的配对相同。本页的表是这个角色自己的列表。变化列是与上一条存储行的差。第一行没有上一行。文件没有给 XP 起单位。存下来的零显示为零。

技能按角色 id 接上。一条技能存储 id、名字、描述、布局和效果列表。布局若存在,是一行、一列,以及一对 x、y。文件没有公布 x 和 y 的单位。树记录存储行数、列数和一条形状字符串。网格只按行和列来画。空坐标没有技能记录。它们不是 null 字段。布局为 null 表示那条技能没有格子。它写在缺失数据下面,不放进网格。共用显示名的技能仍然分开,因为 id 不同。

空的效果列表表示文件省掉了那条技能按等级的效果。不是零加成。抄在缺失数据一节里的文件注释说,不到一半的技能有按等级的效果,点数花费和前置条件由服务器持有。本页不估算花费或前置条件。确实存在的效果行存储触发、效果 id、属性、曲线名,以及等级与值的配对。只印存储的等级序号。没有出现的序号不插值。属性、曲线或等级列表为 null 或为空时,那一部分标成缺失,效果 id 仍然显示。值按存储原样印出。本页不判断小于一的数是不是减免。值旁边的变化是与同一效果上一条存储行的差。

这一节的段落是共用占位。它们说明怎么读这一页。它们不是对这个角色的评测。韩语和英语带着同一份说明。其他语言在补上译文之前回退到英语。名字和描述是文件里存的句子。本页与 Bulkhead 或 Team17 无关。数字来自 Unlicense 下的 warpuppies/wardogs-data。同一文件里的外观列在角色索引上,因为外观记录不存储角色。引用数字时,请同时引用页眉里的游戏构建。

问题

为什么一条技能不显示效果?

游戏文件里这条技能的效果列表是空的。空列表表示这些按等级的效果没有公布。不是这条技能的加成为零。

点数花费和前置条件在哪里?

不在数据集里。文件注释说服务器持有它们。本页不估算花费或前置条件。

这些数字从哪里来?

数字从 warpuppies/wardogs-data 读取,对应游戏构建 25937608,许可为 Unlicense。本站不估算文件留空的值。