Mengapa sebuah skill tidak menampilkan efek?
Daftar efek skill itu kosong di berkas permainan. Daftar kosong berarti efek per level itu tidak diterbitkan. Bukan berarti skill punya bonus nol.
Infanteri
Peran Infantry. Sumber XP XP.Role.Infantry. Angka di bawah adalah nilai tersimpan untuk build permainan 25937608.
Build permainan 25937608
Jumlah di tabel ini adalah jumlah rekaman yang digabung. Bukan bidang tambahan yang tersimpan pada peran. Sel level dan XP adalah pasangan tersimpan.
| Statistik | Nilai |
|---|---|
| ID | Infantry |
| Slug | infantry |
| Sumber XP | XP.Role.Infantry |
| Baris level | 101 |
| Level tersimpan pertama | 0 · 0 |
| Level tersimpan terakhir | 100 · 5.132.500 |
| Baris pohon | 4 |
| Kolom pohon | 9 |
| Bentuk | Circle |
| Skill | 29 |
| Skill dengan baris efek | 17 |
| Skill dengan daftar efek kosong | 12 |
| Build permainan di berkas | 25937608 |
| Berkas sumber | data/roles.json, data/skills.json, data/cosmetics.json |
Kisi memakai baris dan kolom tersimpan. x dan y tetap di tiap baris skill. Tidak dipakai untuk memindahkan sel. Sel kosong adalah koordinat tanpa skill. Tata letak null dicantumkan di bawah kisi.
Kisi yang dinyatakan 4 × 9. Bentuk Circle
| Nama | ID | Baris | Kolom | X | Y | Deskripsi |
|---|---|---|---|---|---|---|
| Increased grenade throw strength | Infantry.StrongArm | 0 | 1 | 617,5 | 838,042 | Increase throw strength when throwing grenades, allowing for a higher potential maximum distance. |
| Horizontal recoil reduction (Assault Archetype) | Infantry.HorizontalRecoil.AssaultRifle | 0 | 3 | 814,002 | 673,158 | Reduces the amount of horizontal recoil a player experiences when firing weapons within the 'assault' archetype. |
| Horizontal recoil reduction (SMG Archetype) | Infantry.HorizontalRecoil.SMG | 0 | 5 | 1.070,517 | 673,158 | Reduces the amount of horizontal recoil a player experiences when firing weapons within the 'SMG' archetypes. |
| Unarmed sprint speed improvement | Infantry.UnarmedSprintSpeed | 0 | 7 | 1.267,019 | 838,042 | Increases the speed a player sprints when they have their fists out. |
| Melee damage increase | Infantry.MeleeDamage | 1 | 0 | 388,305 | 927,865 | Increase the damage dealt by the player's melee attacks. This includes fists, melee weapons and weapon 'bashing'. |
| Reduced weight-related movement penalty | Infantry.WeightPenalty | 1 | 1 | 455,12 | 744,292 | Reduces the amount that movement is negatively affected by inventory weight. |
| Ready-to-fire speed improvement (Assault Archetype) | Infantry.ReturnToFireSpeed.AssaultRifle | 1 | 2 | 580,691 | 594,642 | Reduces the time it takes for your gun to come up after certain actions, specifically with weapons that fall under the 'assault' archetype (eg. Sprinting, dismounting ladder, exiting vault, etc). |
| Vertical recoil reduction (Assault Archetype) | Infantry.VerticalRecoil.AssaultRifle | 1 | 3 | 749,873 | 496,965 | Reduces the amount of vertical recoil a player experiences when firing weapons under the 'assault' archetype. |
| Reduced shooting penalty on focus-time (Assault & SMG Archetypes) | Infantry.BreathHoldImpact | 1 | 4 | 942,259 | 463,042 | Reduces the amount of focus-time penalty the player experiences when they shoot their weapon whilst holding their breath. This should apply to weapons in both Assault & SMG archetypes. |
| Vertical recoil reduction (SMG Archetype) | Infantry.VerticalRecoil.SMG | 1 | 5 | 1.134,645 | 496,965 | Reduces the amount of vertical recoil a player experiences when firing weapons under the 'SMG' archetypes. |
| Ready-to-fire speed improvement (SMG Archetype) | Infantry.ReturnToFireSpeed.SMG | 1 | 6 | 1.303,827 | 594,642 | Reduces the time it takes for your gun to come up after certain actions, specifically with weapons that fall under the 'SMG' archetypes (eg. Sprinting, dismounting ladder, exiting vault, etc). |
| Tac-sprint recovery time improvement | Infantry.TacticalSprintRecovery | 1 | 7 | 1.429,399 | 744,292 | Reduces the time it takes to recover tac-sprint stamina. |
| Tac-swim duration | Infantry.TacticalSwimDuration | 1 | 8 | 1.496,214 | 927,865 | Increased duration of tac-swimming before it runs out. |
| Melee speed improvement | Infantry.MeleeSpeed | 2 | 0 | 203,653 | 895,306 | Reduce the time it takes for players to complete a melee attack. This includes fists, melee weapons and weapon 'bashing'. |
| Reduced effect of received damage on focus-reduction | Infantry.ReducedFocus | 2 | 1 | 292,74 | 650,542 | Reduces the effect that receiving damage has on your focus-time. |
| ADS movement speed improvement (Assault Archetype) | Infantry.AimMoveSpeed.AssaultRifle | 2 | 2 | 460,168 | 451,009 | Increases the speed a player can move whilst aiming down sights, specifically with weapons within the 'assault' archetype. |
| Time-to-ADS speed improvement (Assault Archetype) | Infantry.AimDownSightSpeed.AssaultRifle | 2 | 3 | 685,744 | 320,773 | Reduces the time it takes to enter ADS, specifically with weapons within the 'assault' archetype. |
| Weapon-switch speed improvement (Assault & SMG Archetypes) | Infantry.WeaponSwitchSpeed | 2 | 4 | 942,259 | 275,542 | Reduces the amount of time it takes to switch TO any weapon in the assault & SMG archetypes. |
| Time-to-ADS speed improvement (SMG Archetype) | Infantry.AimDownSightSpeed.SMG | 2 | 5 | 1.198,774 | 320,773 | Reduces the time it takes to enter ADS, specifically with weapons within the 'SMG' archetypes. |
| ADS movement speed improvement (SMG Archetype) | Infantry.AimMoveSpeed.SMG | 2 | 6 | 1.424,35 | 451,009 | Increases the speed a player can move whilst aiming down sights, specifically with weapons within the 'SMG' archetypes. |
| Faster vault speed | Infantry.FasterVault | 2 | 7 | 1.591,778 | 650,542 | Reduces the time it takes to perform vaults at all heights. |
| Crouch/prone movement speed improvements | Infantry.CovertMovementSpeed | 2 | 8 | 1.680,865 | 895,306 | Increases the base speed a player moves when they are in crouch & prone. |
| Sprint-breach through doors | Infantry.SprintBreach | 3 | 0 | 19,002 | 862,747 | Unlocks the ability to bash through doors by sprinting into them. |
| Reduced suppresion effect | Infantry.FlakJacket | 3 | 1 | 130,36 | 556,792 | Reduces the severity of the suppresion effect experienced when under fire / near an explosion. |
| Reload Speed Improvement (Assault Archetype) | Infantry.ReloadSpeed.AssaultRifle | 3 | 3 | 621,615 | 144,581 | Reduces the time it takes to reload. Specifically with weapons within the 'assault' archetype. |
| Reload Speed Improvement (SMG Archetype) | Infantry.ReloadSpeed.SMG | 3 | 5 | 1.262,903 | 144,581 | Reduces the time it takes to reload. Specifically with weapons within the 'SMG' archetypes. |
| Fast-descend down ladders | Infantry.SlideDownLadders | 3 | 6 | 1.544,873 | 307,376 | Unlocks the ability to quickly descend ladders by sliding down them. |
| Faster Tac-sprint stamina regen whilst crouched/proned | Infantry.CovertStaminaRegen | 3 | 7 | 1.754,158 | 556,792 | Tac-sprint stamina recovery is faster when player is crouched or proned. |
| Tac-sprint duration | Infantry.TacticalSprintDuration | 3 | 8 | 1.865,517 | 862,747 | Increased duration of tac-sprint before it runs out. |
Perubahan adalah selisih dari baris tersimpan sebelumnya pada efek yang sama. Indeks level yang dihilangkan berkas tidak diisi. Nilai dicetak seperti tersimpan. Berkas tidak menerbitkan maksimum, jadi halaman ini tidak menggambar skala bersama.
| Skill | Pemicu | Efek | Atribut | Kurva | Level |
|---|---|---|---|---|---|
| Horizontal recoil reduction (Assault Archetype)Infantry.HorizontalRecoil.AssaultRifle | Item | GE_Weapon_HorizontalRecoilMultiplier | Weapon.HorizontalRecoilMultiplier | HorizontalRecoil_AssaultRifle |
|
| Horizontal recoil reduction (SMG Archetype)Infantry.HorizontalRecoil.SMG | Item | GE_Weapon_HorizontalRecoilMultiplier | Weapon.HorizontalRecoilMultiplier | HorizontalRecoil_SMG |
|
| Unarmed sprint speed improvementInfantry.UnarmedSprintSpeed | Character.HeldItemUpdated | GE_Player_SprintSpeedMultiplier | Movement.SprintSpeedMultiplier | UnarmedSprintSpeed_SprintSpeed |
|
| Unarmed sprint speed improvementInfantry.UnarmedSprintSpeed | Character.HeldItemUpdated | GE_Player_SprintSpeedMultiplier | Movement.TacSprintSpeedMultiplier | UnarmedSprintSpeed_TacSprintSpeed |
|
| Ready-to-fire speed improvement (Assault Archetype)Infantry.ReturnToFireSpeed.AssaultRifle | Character | GE_Player_ReadyToFirePlayRate | Movement.ReadyToFirePlayRate | ReadyToFireSpeed_AssaultRifle |
|
| Vertical recoil reduction (Assault Archetype)Infantry.VerticalRecoil.AssaultRifle | Item | GE_Weapon_VerticalRecoilMultiplier | Weapon.VerticalRecoilMultiplier | VerticalRecoil_AssaultRifle |
|
| Vertical recoil reduction (SMG Archetype)Infantry.VerticalRecoil.SMG | Item | GE_Weapon_VerticalRecoilMultiplier | Weapon.VerticalRecoilMultiplier | VerticalRecoil_SMG |
|
| Ready-to-fire speed improvement (SMG Archetype)Infantry.ReturnToFireSpeed.SMG | Character | GE_Player_ReadyToFirePlayRate | Movement.ReadyToFirePlayRate | ReadyToFireSpeed_SMG |
|
| Tac-sprint recovery time improvementInfantry.TacticalSprintRecovery | Character | GE_Player_StaminaRegenPerSecondMultiplier | Movement.StaminaRegenPerSecondMultiplier | TacticalSprintRecovery |
|
| ADS movement speed improvement (Assault Archetype)Infantry.AimMoveSpeed.AssaultRifle | Character.HeldItemUpdated | GE_Player_MaxSpeedMultiplier_Aiming | Movement.MaxSpeedMultiplier | AimMoveSpeed_AssaultRifle |
|
| Time-to-ADS speed improvement (Assault Archetype)Infantry.AimDownSightSpeed.AssaultRifle | Item | GE_Weapon_AimTime | Weapon.AimTime | AimDownSightSpeed_AssaultRifle |
|
| Weapon-switch speed improvement (Assault & SMG Archetypes)Infantry.WeaponSwitchSpeed | Item | GE_Weapon_EquipSpeedMultiplier | Weapon.EquipSpeedMultiplier | WeaponSwitchSpeed |
|
| Time-to-ADS speed improvement (SMG Archetype)Infantry.AimDownSightSpeed.SMG | Item | GE_Weapon_AimTime | Weapon.AimTime | AimDownSightSpeed_SMG |
|
| ADS movement speed improvement (SMG Archetype)Infantry.AimMoveSpeed.SMG | Character.HeldItemUpdated | GE_Player_MaxSpeedMultiplier_Aiming | Movement.MaxSpeedMultiplier | AimMoveSpeed_SMG |
|
| Crouch/prone movement speed improvementsInfantry.CovertMovementSpeed | Character | GE_Player_MaxSpeedMultiplier_Covert | Movement.MaxSpeedMultiplier | CovertMovementSpeed |
|
| Sprint-breach through doorsInfantry.SprintBreach | Character | GE_GrantSkill_DoorBreach | — Tidak ada di berkas permainan | — Tidak ada di berkas permainan | — Tidak ada di berkas permainan |
| Faster Tac-sprint stamina regen whilst crouched/pronedInfantry.CovertStaminaRegen | Character | GE_Player_StaminaRegenPerSecondMultiplier_Covert | Movement.StaminaRegenPerSecondMultiplier | CovertStaminaRegen |
|
| Tac-sprint durationInfantry.TacticalSprintDuration | Character | GE_Player_TacSprintStaminaUsageMultiplier | Movement.TacSprintStaminaUsageMultiplier | TacticalSprintDuration |
|
Setiap baris adalah pasangan yang tersimpan pada peran ini. Perubahan adalah selisih dari baris tersimpan sebelumnya. Berkas tidak menamai satuan untuk XP.
| Level | XP | Perubahan |
|---|---|---|
| 0 | 0 | — |
| 1 | 200 | +200 |
| 2 | 750 | +550 |
| 3 | 1.250 | +500 |
| 4 | 3.000 | +1.750 |
| 5 | 6.250 | +3.250 |
| 6 | 9.250 | +3.000 |
| 7 | 13.000 | +3.750 |
| 8 | 17.250 | +4.250 |
| 9 | 22.500 | +5.250 |
| 10 | 25.000 | +2.500 |
| 11 | 28.750 | +3.750 |
| 12 | 33.750 | +5.000 |
| 13 | 37.500 | +3.750 |
| 14 | 43.750 | +6.250 |
| 15 | 54.750 | +11.000 |
| 16 | 64.500 | +9.750 |
| 17 | 75.000 | +10.500 |
| 18 | 84.750 | +9.750 |
| 19 | 95.750 | +11.000 |
| 20 | 111.500 | +15.750 |
| 21 | 127.200 | +15.700 |
| 22 | 145.400 | +18.200 |
| 23 | 163.200 | +17.800 |
| 24 | 183.450 | +20.250 |
| 25 | 206.600 | +23.150 |
| 26 | 225.600 | +19.000 |
| 27 | 246.700 | +21.100 |
| 28 | 266.950 | +20.250 |
| 29 | 288.450 | +21.500 |
| 30 | 318.200 | +29.750 |
| 31 | 346.300 | +28.100 |
| 32 | 381.050 | +34.750 |
| 33 | 419.100 | +38.050 |
| 34 | 462.950 | +43.850 |
| 35 | 525.000 | +62.050 |
| 36 | 559.150 | +34.150 |
| 37 | 596.250 | +37.100 |
| 38 | 632.100 | +35.850 |
| 39 | 670.850 | +38.750 |
| 40 | 712.500 | +41.650 |
| 41 | 750.400 | +37.900 |
| 42 | 791.250 | +40.850 |
| 43 | 830.850 | +39.600 |
| 44 | 873.350 | +42.500 |
| 45 | 920.850 | +47.500 |
| 46 | 962.950 | +42.100 |
| 47 | 1.007.950 | +45.000 |
| 48 | 1.051.700 | +43.750 |
| 49 | 1.098.350 | +46.650 |
| 50 | 1.150.000 | +51.650 |
| 51 | 1.183.400 | +33.400 |
| 52 | 1.218.800 | +35.400 |
| 53 | 1.253.450 | +34.650 |
| 54 | 1.290.850 | +37.400 |
| 55 | 1.333.000 | +42.150 |
| 56 | 1.368.650 | +35.650 |
| 57 | 1.406.550 | +37.900 |
| 58 | 1.443.950 | +37.400 |
| 59 | 1.483.600 | +39.650 |
| 60 | 1.529.500 | +45.900 |
| 61 | 1.567.650 | +38.150 |
| 62 | 1.608.550 | +40.900 |
| 63 | 1.648.200 | +39.650 |
| 64 | 1.691.100 | +42.900 |
| 65 | 1.740.500 | +49.400 |
| 66 | 1.781.900 | +41.400 |
| 67 | 1.825.800 | +43.900 |
| 68 | 1.868.700 | +42.900 |
| 69 | 1.914.600 | +45.900 |
| 70 | 1.967.750 | +53.150 |
| 71 | 2.011.900 | +44.150 |
| 72 | 2.059.050 | +47.150 |
| 73 | 2.104.950 | +45.900 |
| 74 | 2.154.600 | +49.650 |
| 75 | 2.218.000 | +63.400 |
| 76 | 2.278.900 | +60.900 |
| 77 | 2.353.300 | +74.400 |
| 78 | 2.424.200 | +70.900 |
| 79 | 2.504.600 | +80.400 |
| 80 | 2.597.000 | +92.400 |
| 81 | 2.674.400 | +77.400 |
| 82 | 2.760.050 | +85.650 |
| 83 | 2.842.950 | +82.900 |
| 84 | 2.935.100 | +92.150 |
| 85 | 3.052.250 | +117.150 |
| 86 | 3.146.400 | +94.150 |
| 87 | 3.248.800 | +102.400 |
| 88 | 3.347.950 | +99.150 |
| 89 | 3.456.850 | +108.900 |
| 90 | 3.598.750 | +141.900 |
| 91 | 3.714.650 | +115.900 |
| 92 | 3.840.300 | +125.650 |
| 93 | 3.962.450 | +122.150 |
| 94 | 4.095.850 | +133.400 |
| 95 | 4.270.500 | +174.650 |
| 96 | 4.416.400 | +145.900 |
| 97 | 4.574.050 | +157.650 |
| 98 | 4.727.200 | +153.150 |
| 99 | 4.892.850 | +165.650 |
| 100 | 5.132.500 | +239.650 |
Ini celah pada peran ini. Null berarti berkas permainan menghilangkan bidang itu. Itu bukan nol, dan situs ini tidak menaksir pengganti. Daftar efek yang kosong berarti efek per level tidak diterbitkan.
TODO: pelokalan. Bagian ini adalah tempat bersama. Ia menjelaskan cara membaca halaman. Bukan ulasan satu peran.
Halaman ini adalah referensi lapangan untuk satu peran. Setiap angka disalin dari berkas publik permainan untuk satu build Steam. Halaman ini tidak mengurutkan peran dan tidak mengisi celah dengan tebakan. Judul adalah id peran. Berkas tidak menyimpan nama tampilan terpisah. Gloss di atas judul, bila bahasa antarmuka berbeda dari id, adalah bantuan baca. Bukan bidang di rekaman peran.
Rekaman menyimpan id sumber XP dan tabel level. Di build ini tiap peran punya satu baris untuk setiap level dari 0 sampai 100, dan keenam tabel menyimpan pasangan yang sama. Tabel di halaman ini adalah daftar milik peran ini sendiri. Kolom perubahan adalah selisih dari baris tersimpan sebelumnya. Baris pertama tidak punya baris sebelumnya. Berkas tidak menamai satuan untuk XP. Nol yang tersimpan ditampilkan sebagai nol.
Skill digabung pada id peran. Sebuah skill menyimpan id, nama, deskripsi, tata letak, dan daftar efek. Tata letak, bila ada, adalah baris, kolom, dan pasangan x,y. Berkas tidak menerbitkan satuan untuk x dan y. Rekaman pohon menyimpan jumlah baris, jumlah kolom, dan string bentuk. Kisi digambar hanya dari baris dan kolom. Koordinat kosong tidak punya rekaman skill. Bukan bidang null. Tata letak null berarti skill itu tidak punya sel. Ia disebut di bawah data hilang dan ditinggalkan di luar kisi. Skill yang berbagi nama tampilan tetap terpisah, karena id-nya berbeda.
Daftar efek yang kosong berarti berkas menghilangkan efek per level untuk skill itu. Bukan bonus nol. Catatan berkas, yang disalin di bagian data hilang, mengatakan kurang dari separuh skill punya efek per level, dan biaya poin serta prasyarat dipegang server. Halaman ini tidak menaksir biaya atau prasyarat. Baris efek yang memang ada menyimpan pemicu, id efek, atribut, nama kurva, dan pasangan level/nilai. Hanya indeks level yang tersimpan yang dicetak. Indeks yang tidak muncul tidak diinterpolasi. Bila atribut, kurva, atau daftar level null atau kosong, bagian itu ditandai hilang dan id efek tetap ditampilkan. Nilai dicetak seperti tersimpan. Halaman ini tidak memutuskan apakah angka di bawah satu adalah penurunan. Perubahan di samping nilai adalah selisih dari baris tersimpan sebelumnya pada efek yang sama.
Paragraf di bagian ini adalah tempat bersama. Mereka menjelaskan cara membaca halaman. Bukan ulasan peran ini. Bahasa Korea dan Inggris membawa penjelasan yang sama. Setiap bahasa lain kembali ke bahasa Inggris sampai terjemahan ditambahkan. Nama dan deskripsi adalah kalimat yang tersimpan di berkas. Halaman ini tidak berafiliasi dengan Bulkhead atau Team17. Angka berasal dari warpuppies/wardogs-data di bawah Unlicense. Kosmetik dari berkas yang sama dicantumkan di indeks peran, karena rekaman kosmetik tidak menyimpan peran. Saat mengutip angka, kutip build permainan di kepala halaman.
Daftar efek skill itu kosong di berkas permainan. Daftar kosong berarti efek per level itu tidak diterbitkan. Bukan berarti skill punya bonus nol.
Tidak ada di kumpulan data. Catatan berkas mengatakan server yang menyimpannya. Halaman ini tidak menaksir biaya atau prasyarat.
Angka dibaca dari warpuppies/wardogs-data untuk build permainan 25937608, di bawah Unlicense. Situs ini tidak menaksir nilai yang ditinggalkan berkas.