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Economy

Economy

Currencies, the stored season, and the gold-bar market from the dataset. Factory recipes are not in these files.

Oyun build'i 25937608

What is stored

Currencies are the two balances in meta.json. Cash starts at the stored initial balance. Gold bars start at zero. The season number is the integer in that file. It is not updated past this dataset. The gold market lists a gold-bar price, a category, and an entity id. The name is filled only when that id is an item id. Emotes and anything else stay blank.

Factory recipes are not in meta.json, rewards.json, or challenge-rewards.json, so this site does not show a recipe table.

The cash action table is rewards.json. The base is the stored number. Modifiers are the stored factors beside it. They are not multiplied into a single payout on this page.

Challenge events carry a name and a description. The cash and XP columns are the literal named by that reward's BaseReward or BaseValue default, when that default is a literal. Zone, streak, crew, and player-count terms stay in the upstream formula and are not solved here. A blank means that default is not a single stored number. Rows that only exist as reward ids, without an event sentence, are listed after the events.

Currencies

Stored currencies
NameIDStarting balance
CashCash10.000
Gold barsGoldBars0

Season 1

Gold market

Gold-bar market
NameCategoryGold barsExpiration
MH-6Vehicle.Variant.Air.Rotary.Littlebird.DefaultBlack and gold30No end time2026-12-31T00:00:00.000Z
Evo-3 UltraId.Item.WEPN_036Chocolate chip10No expiration
M14Id.Item.WEPN_034Chocolate chip10No expiration
TCX-SPRId.Item.WEPN_037Chocolate chip10No expiration
GGX 17Id.Item.Glock17Digital wood5No expiration
M4Id.Item.M4Digital wood10No expiration
M500Id.Item.M500Digital wood10No expiration
ParachuteId.Item.Parachute.SportDigital wood15No expiration
SV98Id.Item.SV98Digital wood10No expiration
— Oyun dosyalarında yokId.Emote.Middle_FingerEmote5No expiration
— Oyun dosyalarında yokId.Emote.RockPaperScissorsEmote5No expiration
— Oyun dosyalarında yokId.Emote.ShhEmote5No expiration
A-91Id.Item.A91Two-tone desert5No expiration
AMR 50Id.Item.SR_04Two-tone desert15No expiration
BobcatVehicle.Variant.Land.Wheeled.Bobcat.DefaultTwo-tone desert5No expiration
Bushmaster M17SId.Item.WEPN_033Two-tone desert5No expiration
Dune BuggyVehicle.Variant.Land.Wheeled.DuneBuggy.DefaultTwo-tone desert10No expiration
GalilId.Item.WEPN_029Two-tone desert10No expiration
HavocVehicle.Variant.Air.Rotary.Havoc.DefaultTwo-tone desert15No expiration
HumveeVehicle.Variant.Land.Wheeled.Humvee.DefaultTwo-tone desert10No expiration
KH-2002Id.Item.KH2002Two-tone desert5No expiration
MH-6Vehicle.Variant.Air.Rotary.Littlebird.DefaultTwo-tone desert15No expiration
M249 SAWId.Item.M249Two-tone desert15No expiration
M4Id.Item.M4Two-tone desert10No expiration
M500Id.Item.M500Two-tone desert10No expiration
Mosin NagantId.Item.MosinTwo-tone desert10No expiration
AMP-9Id.Item.MP9Two-tone desert10No expiration

Questions

Is the kill cash the number I will see in a match?
No. The cash action row and the challenge default are stored bases. Zone, streak, and assist modifiers are separate and are not folded into one payout here.
Why is there no factory recipe list?
The dataset files for currencies, rewards, and challenges do not contain production recipes. The page leaves that list out.
What is Intel?
Passive mission steps pay a currency named Intel. It is not in the currency list and has no starting balance in the file.