Why is hull mass blank on some tracked vehicles?
The files do not contain hull mass for those vehicles. A blank cell is not a zero. Track mass is a different field and is not copied into hull mass.
Vehicle
Record Vehicle.Variant.Land.Wheeled.Bobcat.Default. Numbers below are stored values for game build 25937608.
Open the item record for this vehicle
| Stat | Value |
|---|---|
| Max speed | 75 m/s |
| Max fuel | 18 |
| Fuel economy | 2.2 |
| Kilometers per liter | 0.45 km/L |
| Seats | 2 |
| Hull mass | 250 |
| Damage entity | Vehicle.Land.Wheeled.Bobcat |
| Asset | Plugins/GameFeatures/Vehicles/WHL_01/Content/Data/DA_WHL_01_Stats |
Speed is meters per second and an explosion radius is meters, because the dataset says so. km/L is the stored km-per-liter field. Fuel capacity, fuel economy, and hull mass are printed as stored. The files do not name a unit for those three, so none is added here.
| Stat | Value |
|---|---|
| Initial health | 200 |
| Critical threshold | 20 |
| Bleed-out time | 15 |
| Stat | Value |
|---|---|
| Explosion radius | — Not in the game files |
| Effective radius | — Not in the game files |
| Explosion falloff | 0.6 |
No weapon names are stored on this vehicle.
No countermeasures are stored on this vehicle.
An empty name list is an empty list. It is not a zero and it is not filled from another mode. Icon paths point at images that are not in the git repository, so the path is printed and no picture is drawn.
| Stat | Value |
|---|---|
| Extra power ratio | — Not in the game files |
| Boost scale | 1.2 |
| Friction torque | 15 |
| Idle RPM | 1,200 |
| Limit RPM | 7,000 |
| Inertia | 0.2 |
| Torque scale | — Not in the game files |
| RPM | Torque |
|---|---|
| 1,200 | 14.5 |
| 2,000 | 18 |
| 3,000 | 26 |
| 3,620 | 30 |
| 5,000 | 33 |
| 6,000 | 25 |
| 7,000 | 20 |
| Stat | Value |
|---|---|
| Final gear ratio | 9.5 |
| Change time | 75 |
| Clutch time | 150 |
| Gear-up ratio | 85 |
| Gear-down ratio | 65 |
| Order | Ratio |
|---|---|
| 1 | 4.2 |
| 2 | 2.8 |
| 3 | 1.9 |
| 4 | 1.5 |
| 5 | 1.3 |
| 6 | 6 |
The order column is the position in the stored list, starting at 1. It is not a gear name. A stored zero stays zero.
These fields are null on this vehicle. Null means the game files omit the field. It does not mean zero, and this site does not estimate a replacement. An empty weapon list is not listed here, because an empty list is a stored list.
TODO: localization. This section is a shared placeholder for every vehicle, not a review of this one.
This page is a field reference for one vehicle in this game build. Every figure is copied from the normalized vehicle record, and seat rules are copied from the damage file when that file names this vehicle's id. The page does not rank vehicles, and it does not fill a gap with a guess. When a cell says the value is not in the game files, the record has no such field. An empty cell is not a zero. A zero is shown only when the files stored a zero.
Speed is meters per second, and a distance such as an explosion radius is meters. Those units are the dataset's units. The km per liter figure is the stored kmPerLiter field. Fuel capacity, fuel economy, hull mass, engine torque, and the transmission times are printed as stored numbers. The files do not name a unit for them, so this page does not invent one and does not convert a number into kilometers per hour or kilograms. Fuel economy and kilometers per liter are both shown. They are not treated as the same field, and one is not replaced by the reciprocal of the other.
Hull mass is null on the four tracked vehicles in this build. The dataset says the hull mass is not in the files for those vehicles. A tracks object, when present, holds track mass and sprocket mass only. It is not a hull mass, and it is not copied into the mass cell. In this build only one vehicle stores tracks, and that vehicle's hull mass is still null. The other vehicles have a null tracks object. The six aircraft omit the engine object and the transmission object. Land vehicles include those objects, and many nested fields inside them are still null. A null nested field stays blank. The raw physics dump is not ingested, so this page does not read it to fill an engine.
Seat rules are joined by vehicle id. The reduction is the number stored on the rule, negative sign included. This page does not reinterpret that sign as a percentage and does not flip it. A vehicle with no matching seat block is marked missing. It is not given another vehicle's rules. In this build nine vehicles have a matching block and fourteen do not. The damage file also names two vehicle ids that have no row in the vehicle list. Those ids are listed on the vehicle index with their stored rules, and they are not given a name, a speed, or a health value.
Weapon names are the strings on the vehicle record. An empty weapon list means no names are stored. It does not mean the vehicle is unarmed in every sense, and it does not mean a zero-damage gun. Icon paths, when the record has them, point at images that are not in the git repository, so this page prints the path and does not draw a substitute picture.
The paragraphs in this section are a shared placeholder. They explain how to read the page. They are not a review of this specific vehicle, and they are marked for localization. Korean and English carry the same explanation. Every other language falls back to English until a translation is added. This page is not affiliated with Bulkhead or Team17. The numbers come from warpuppies/wardogs-data, released under the Unlicense. When you cite a figure, cite the game build in the header. A later ingest can replace the file and keep this address.
The files do not contain hull mass for those vehicles. A blank cell is not a zero. Track mass is a different field and is not copied into hull mass.
Those records have no engine object. This page does not borrow one from the raw physics dump, and it does not treat a missing engine as zero.
It is the number stored on the damage rule for game build 25937608, sign included. This page does not convert it to a percentage.