Why is there no spawn location?
Spawn positions are created at runtime and are not in the dataset. This page does not invent coordinates.
Loot table
Table TAR21. Numbers below are stored values for game build 25937608.
Game build 25937608
| Stat | Value |
|---|---|
| Id | TAR21 |
| Slug | tar21 |
| Spawn chance | 100 |
| Spawn by default | Yes |
| Spawn by points | No |
| Initial spawn time | 0 |
| Initial spawn points | 0 |
| Can respawn | Yes |
| Respawn time | 1 |
| Never select previous item | No |
| Spawn inside control zone only | No |
| Drop rows | 1 |
| Spawn position | — Not in the game files |
| Item | Amount | Weight | Sub-items |
|---|---|---|---|
| T-21Id.Item.TAR21 | 1 | 1 | None |
These lines are null fields on this table, ids that do not exactly match an item, and the spawn position the dataset does not contain. Null means the game files omit the field. It does not mean zero, and this site does not estimate a replacement.
TODO: localization. This section is a shared placeholder for every loot table, not a review of this one.
This page is a field reference for a single loot table. Every figure is copied from the public game files for one Steam build. The page does not estimate a drop rate, and it does not place the table on a map. Spawn chance, respawn time, initial spawn time, initial spawn points, and the boolean flags are printed as stored. This schema does not name a unit for those numbers, so the page does not add a percent sign or a second. A zero is shown only when the files stored a zero. Several tables store a zero respawn time or a zero initial spawn time. That zero is data.
A parent row is an item id, an amount, a weight, and a list of sub-items. Weight is the stored weight. This page does not divide it by the rest of the table and does not call it a probability. A sub-item is a different shape: an item id, a chance, and an amount. Chance is the stored chance. It is not rescaled. An empty sub-item list means that row stored no sub-items. Spawn position is not a field. The dataset says positions are created at runtime. The missing-data row is that absence. This page does not invent coordinates and does not pin the table to a map.
An item name is a link only when the row's item id is exactly equal to an id in the item list. The link goes to the item page for that record's slug. If the ids differ, including by capitalisation, the row keeps the loot id and marks the match missing. It does not pick a nearby item. Amount and weight stay on the row either way.
The paragraphs in this section are a shared placeholder. They explain how to read the page. They are not a review of this specific table, and they are marked for localization. Korean and English carry the same explanation. Every other language falls back to English until a translation is added. Numbers are not translated. Item names come from the item list when the id matches, and otherwise the loot row's own id is shown. This page is not affiliated with Bulkhead or Team17. The numbers come from the warpuppies/wardogs-data repository, which is released under the Unlicense. When you cite a figure, cite the game build in the header. A later ingest can replace the file and keep this address.
Spawn positions are created at runtime and are not in the dataset. This page does not invent coordinates.
The loot row's item id does not exactly match an item id. A difference in capitalisation is not a match. This page does not guess a slug.
The figures are read from warpuppies/wardogs-data for game build 25937608, under the Unlicense. This site does not estimate values the files leave out.